Player Matchup

Yemoja
Yemoja
Platinum IV
FaraKrik
Yemoja
Platinum IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 105L
2,044 MMR
Party 1
The Morrigan
The Morrigan
Diamond IV
Kíro
The Morrigan
Diamond IV
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond V
abrahamxD_CR
Thoth
Diamond V
Level 159
God Stats
1W - 3L
1,893 SR
Queue Stats
325W - 317L
2,110 MMR
Solo
Chang'e
Chang'e
Platinum IV
shadow-hedhehog
Chang'e
Platinum IV
Level 159
God Stats
0W - 2L
1,874 SR
Queue Stats
95W - 79L
2,129 MMR
Party 1
Kali
Kali
Platinum II
shadowdragon3162
Kali
Platinum II
Level 123
God Stats
4W - 5L
1,685 SR
Queue Stats
165W - 135L
2,129 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,690 SR
1,982 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 104
1,748 SR
2,103 MMR
Neith
Neith
Diamond V
EmmanuelAM15
Neith
Diamond V
Level 149
God Stats
3W - 2L
1,711 SR
Queue Stats
247W - 243L
2,052 MMR
Solo
Janus
Janus
Diamond V
Gonna sleep
Janus
Diamond V
Level 156
God Stats
13W - 17L
1,786 SR
Queue Stats
593W - 587L
2,138 MMR
Solo
Guan Yu
Guan Yu
Diamond V
Patty_Fossaaa
Guan Yu
Diamond V
Level 56
God Stats
4W - 3L
1,686 SR
Queue Stats
46W - 29L
2,145 MMR
Solo
Xing Tian
Xing Tian
Platinum III
Sorry High
Xing Tian
Platinum III
Level 56
God Stats
5W - 2L
1,826 SR
Queue Stats
34W - 23L
2,053 MMR
Solo
Fenrir
Fenrir
Diamond IV
llx LEON xll
Fenrir
Diamond IV
Level 101
God Stats
84W - 75L
1,729 SR
Queue Stats
852W - 847L
2,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FaraKrik
Yemoja
15
0 / 5 / 2
10,151
441
7,248
17,445
14,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
Kíro
The Morrigan
17
3 / 9 / 0
11,106
483
15,673
15,942
5,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 5 / 1
9,246
402
10,495
12,175
4,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
0 / 4 / 0
10,100
439
8,303
17,904
14,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
2 / 5 / 1
10,257
446
6,208
20,362
9,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ScyllaDanzaburouTiamatSetApollo

VS

Bans
CthulhuCu ChulainnTsukuyomiCupidYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 15
12,478
543
12,789
17,168
5,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
8 / 1 / 13
13,560
590
16,624
14,605
5,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
19
2 / 1 / 15
12,874
560
10,711
20,746
26,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
Sorry High
Xing Tian
17
3 / 0 / 15
12,261
533
10,246
18,610
20,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
20
12 / 1 / 11
13,754
598
11,153
18,650
14,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
97
5
Kills
28
28
Deaths
5
4
Assists
69
Player
Kills
Deaths
Assists
KDA
W
3
2
15
5.25
L
Yemoja
FaraKrik
Yemoja
0
5
2
0.2
W
8
1
13
14.5
L
The Morrigan
Kíro
The Morrigan
3
9
0
0.33
W
Guan Yu
2
1
15
9.5
W
Xing Tian
Sorry High
Xing Tian
3
0
15
10.5
L
0
5
1
0.1
W
Fenrir
12
1
11
17.5
L
0
4
0
0
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,927
Damage
61,523
83,828
Taken
89,779
49,709
Mitigated
72,487
22,720
Healing
47,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,789
4,885
0
9,669
17,168
5,865
5,876
10,224
6,644
0
103,983
L
Yemoja
FaraKrik
Yemoja
7,248
1,328
3,106
2,430
17,445
14,183
35
6,452
10,819
33,375
0
W
16,624
1,014
876
7,237
14,605
5,661
1,787
7,647
6,334
94,589
0
L
The Morrigan
Kíro
The Morrigan
15,673
3,431
0
2,185
15,942
5,855
203
3,306
12,319
79,241
4,811
W
Guan Yu
10,711
1,715
8,146
11,396
20,746
26,722
0
10,790
9,728
0
77,241
W
Xing Tian
Sorry High
Xing Tian
10,246
1,448
0
3,631
18,610
20,238
308
8,574
9,538
42,385
0
L
10,495
208
0
1,249
12,175
4,846
82
6,892
5,029
64,711
0
W
Fenrir
11,153
3,571
0
6,240
18,650
14,001
827
6,736
11,716
0
97,544
L
8,303
512
1,474
8,367
17,904
14,832
0
3,689
13,787
76,144
0
L
6,208
2,051
0
3,909
20,362
9,993
0
6,057
14,193
0
81,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,860
Gold Earned
64,927
618
Minions Killed
602
0
Camps Cleared
0
2,122,376
Distance Traveled
2,361,832
30
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,478
543
140
6
0
409,394
8
L
Yemoja
10,151
441
51
2
0
413,303
5
W
Janus
13,560
590
184
8
0
488,152
12
L
The Morrigan
11,106
483
150
7
0
377,180
4
W
Guan Yu
12,874
560
131
6
0
497,902
7
W
Xing Tian
12,261
533
31
1
0
451,345
6
L
Thoth
9,246
402
139
6
0
442,188
5
W
Fenrir
13,754
598
116
5
0
515,039
5
L
Chang'e
10,100
439
155
7
0
407,447
8
L
Kali
10,257
446
123
5
0
482,258
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role