Player Matchup

Bacchus
Bacchus
CarlitosWheyPro
Bacchus
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 44L
1,488 Elo+
Solo
Neith
Neith
gusevreal
Neith
Level 24
God Stats
41W - 78L
1,420 SR
Queue Stats
88W - 135L
1,330 Elo+
Solo
Set
Set
king_donte14
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,168 Elo+
Solo
Hel
Hel
oEOHo
Hel
Level 17
God Stats
1W - 4L
1,357 SR
Queue Stats
7W - 13L
1,298 Elo+
Solo
Bakasura
Bakasura
spiderboy2525
Bakasura
Level 29
God Stats
9W - 13L
1,673 SR
Queue Stats
75W - 81L
1,417 Elo+
Solo
Team Averages
Level 21
1,490 SR
1,340 Elo+

VS

Team Averages
Level 25
1,468 SR
1,408 Elo+
Set
Set
CapTaiN ArSH
Set
Level 17
God Stats
33W - 20L
1,567 SR
Queue Stats
119W - 98L
1,406 Elo+
Solo
Hercules
Hercules
GoettelLipe
Hercules
Level 16
God Stats
4W - 5L
1,517 SR
Queue Stats
39W - 61L
1,284 Elo+
Party 1
Kukulkan
Kukulkan
PapaStyl
Kukulkan
Level 25
God Stats
1W - 0L
1,199 SR
Queue Stats
25W - 29L
1,427 Elo+
Solo
Cupid
Cupid
Saito2398
Cupid
Level 59
God Stats
6W - 6L
1,271 SR
Queue Stats
70W - 71L
1,429 Elo+
Party 1
Fenrir
Fenrir
SrHuculak
Fenrir
Level 6
God Stats
12W - 8L
1,788 SR
Queue Stats
40W - 51L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
10,086
439
7,776
18,176
23,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
gusevreal
Neith
15
1 / 4 / 4
9,652
420
6,530
12,776
4,866
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 14 / 2
7,121
310
1,695
15,399
6,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
oEOHo
Hel
2
0 / 1 / 0
5,922
257
0
485
175
Bakasura
spiderboy2525
Bakasura
17
3 / 7 / 0
10,274
447
9,591
23,929
11,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 5
14,312
622
13,488
13,892
8,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
GoettelLipe
Hercules
13
1 / 3 / 8
8,963
390
2,625
10,891
7,317
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
PapaStyl
Kukulkan
19
12 / 2 / 5
12,913
561
22,470
6,338
3,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
Saito2398
Cupid
14
5 / 2 / 7
9,604
418
7,625
6,840
2,010
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
SrHuculak
Fenrir
18
5 / 1 / 10
11,686
508
7,191
14,946
11,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
6
Kills
29
29
Deaths
8
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
6
0
5
8.5
L
2
3
2
1
W
Hercules
GoettelLipe
Hercules
1
3
8
1.67
W
Kukulkan
PapaStyl
Kukulkan
12
2
5
7.25
W
Cupid
Saito2398
Cupid
5
2
7
4.25
W
Fenrir
SrHuculak
Fenrir
5
1
10
10
L
Neith
gusevreal
Neith
1
4
4
0.75
L
0
14
2
0.07
L
Hel
oEOHo
Hel
0
1
0
0
L
Bakasura
spiderboy2525
Bakasura
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,592
Damage
53,399
70,765
Taken
52,907
46,081
Mitigated
32,219
14,062
Healing
18,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,488
7,989
0
7,262
13,892
8,446
1,953
1,272
11,502
0
130,110
L
7,776
931
0
2,430
18,176
23,489
313
3,587
14,346
32,812
0
W
Hercules
GoettelLipe
Hercules
2,625
395
1,527
2,147
10,891
7,317
848
2,160
8,606
0
30,162
W
Kukulkan
PapaStyl
Kukulkan
22,470
2,177
0
205
6,338
3,006
3,388
871
5,327
83,033
0
W
Cupid
Saito2398
Cupid
7,625
3,971
56
1,378
6,840
2,010
1,466
2,092
4,748
0
25,331
W
Fenrir
SrHuculak
Fenrir
7,191
1,998
0
5,981
14,946
11,440
1,218
1,381
12,925
0
71,317
L
Neith
gusevreal
Neith
6,530
2,982
438
4,000
12,776
4,866
661
4,996
7,690
0
65,029
L
1,695
773
0
0
15,399
6,000
0
6,669
8,390
0
6,632
L
Hel
oEOHo
Hel
0
0
0
0
485
175
0
475
0
36
0
L
Bakasura
spiderboy2525
Bakasura
9,591
6,702
0
7,194
23,929
11,551
0
5,897
17,716
0
50,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,055
Gold Earned
57,478
278
Minions Killed
565
0
Camps Cleared
0
1,535,006
Distance Traveled
2,105,985
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,312
622
224
10
0
459,318
0
L
Bacchus
10,086
439
46
2
0
457,027
6
W
Hercules
8,963
390
40
2
0
410,052
1
W
Kukulkan
12,913
561
143
6
0
419,510
6
W
Cupid
9,604
418
35
2
0
408,823
1
W
Fenrir
11,686
508
123
5
0
408,282
4
L
Neith
9,652
420
109
5
0
300,716
3
L
Set
7,121
310
6
0
0
317,944
2
L
Hel
5,922
257
0
0
0
14,182
0
L
Bakasura
10,274
447
117
5
0
445,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role