Player Matchup

Izanami
Izanami
ChilliMonkii
Izanami
Level 63
God Stats
66W - 19L
1,729 SR
Queue Stats
203W - 140L
1,522 Elo+
Party 3
Ares
Ares
DevoteYourHeart
Ares
Level 46
God Stats
9W - 2L
1,890 SR
Queue Stats
120W - 80L
1,523 Elo+
Party 3
Chang'e
Chang'e
J-Sav808
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 25L
1,537 Elo+
Party 3
Guan Yu
Guan Yu
ShBingl
Guan Yu
Level 38
God Stats
12W - 10L
1,595 SR
Queue Stats
148W - 129L
1,575 Elo+
Party 2
Fenrir
Fenrir
SharkS3npa1
Fenrir
Level 126
God Stats
9W - 19L
1,409 SR
Queue Stats
354W - 350L
1,548 Elo+
Party 2
Team Averages
Level 60
1,625 SR
1,541 Elo+

VS

Team Averages
Level 97
1,538 SR
1,598 Elo+
Tiamat
Tiamat
Corben23
Tiamat
Level 141
God Stats
14W - 3L
1,641 SR
Queue Stats
199W - 150L
1,647 Elo+
Party 1
Izanami
Izanami
Lilygs11
Izanami
Level 99
God Stats
5W - 3L
1,264 SR
Queue Stats
154W - 116L
1,634 Elo+
Party 1
Cerberus
Cerberus
SoulHuntsman
Cerberus
Level 41
God Stats
12W - 9L
1,533 SR
Queue Stats
116W - 101L
1,608 Elo+
Party 1
Fenrir
Fenrir
snowfi
Fenrir
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Тнοтн
Thoth
Level 147
God Stats
34W - 19L
1,753 SR
Queue Stats
62W - 46L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChilliMonkii
Izanami
15
0 / 6 / 1
9,616
385
10,134
14,943
5,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 8 / 0
9,044
362
6,656
16,017
7,305
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
J-Sav808
Chang'e
16
2 / 10 / 1
10,151
406
6,762
16,874
5,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
ShBingl
Guan Yu
14
0 / 5 / 2
9,635
385
1,903
10,847
6,840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
18
6 / 5 / 1
12,103
484
10,177
19,611
7,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Corben23
Tiamat
20
11 / 2 / 6
14,493
580
18,334
13,818
12,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Lilygs11
Izanami
17
4 / 0 / 8
11,837
473
5,103
13,255
5,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
SoulHuntsman
Cerberus
17
3 / 2 / 13
12,198
488
7,433
11,362
8,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
snowfi
Fenrir
20
8 / 3 / 4
13,604
544
10,126
20,220
12,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
17
7 / 3 / 5
12,881
515
15,479
9,116
3,678
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
69
10
Kills
33
34
Deaths
10
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Izanami
ChilliMonkii
Izanami
0
6
1
0.08
W
Tiamat
Corben23
Tiamat
11
2
6
7
L
2
8
0
0.25
L
Chang'e
J-Sav808
Chang'e
2
10
1
0.25
W
Izanami
Lilygs11
Izanami
4
0
8
8
L
Guan Yu
ShBingl
Guan Yu
0
5
2
0.2
L
Fenrir
6
5
1
1.3
W
Cerberus
SoulHuntsman
Cerberus
3
2
13
4.75
W
Fenrir
snowfi
Fenrir
8
3
4
3.33
W
Thoth
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,632
Damage
56,475
78,292
Taken
67,771
32,877
Mitigated
42,713
15,114
Healing
22,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ChilliMonkii
Izanami
10,134
7,777
0
4,454
14,943
5,795
614
6,821
8,006
0
73,785
W
Tiamat
Corben23
Tiamat
18,334
2,009
0
6,894
13,818
12,634
4,459
1,285
12,388
107,644
0
L
6,656
182
0
2,644
16,017
7,305
0
8,561
7,314
17,572
0
L
Chang'e
J-Sav808
Chang'e
6,762
738
707
2,463
16,874
5,238
0
10,505
5,981
40,284
0
W
Izanami
Lilygs11
Izanami
5,103
3,344
0
6,074
13,255
5,474
4,759
3,459
9,704
0
82,456
L
Guan Yu
ShBingl
Guan Yu
1,903
352
267
2,785
10,847
6,840
0
5,841
4,962
0
35,636
L
Fenrir
10,177
3,184
0
1,794
19,611
7,699
486
9,292
10,005
0
78,235
W
Cerberus
SoulHuntsman
Cerberus
7,433
325
0
4,454
11,362
8,764
362
3,152
8,096
34,603
0
W
Fenrir
snowfi
Fenrir
10,126
3,297
0
3,900
20,220
12,163
288
3,081
17,023
0
112,299
W
Thoth
15,479
507
0
1,254
9,116
3,678
330
1,838
6,422
64,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,549
Gold Earned
65,013
482
Minions Killed
631
0
Camps Cleared
0
1,802,824
Distance Traveled
2,334,106
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,616
385
155
6
0
345,131
7
W
Tiamat
14,493
580
162
6
0
499,338
8
L
Ares
9,044
362
19
1
0
374,172
5
L
Chang'e
10,151
406
83
3
0
396,755
2
W
Izanami
11,837
473
137
5
0
433,105
2
L
Guan Yu
9,635
385
88
4
0
302,063
1
L
Fenrir
12,103
484
137
5
0
384,703
6
W
Cerberus
12,198
488
92
4
0
502,732
4
W
Fenrir
13,604
544
132
5
0
501,389
4
W
Thoth
12,881
515
108
4
0
397,542
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role