Player Matchup

Sun Wukong
Sun Wukong
DumpyDeity
Sun Wukong
Level 17
God Stats
23W - 27L
1,275 SR
Queue Stats
47W - 54L
1,020 Elo+
Party 1
Ymir
Ymir
HolyBopis
Ymir
Level 3
God Stats
9W - 10L
1,500 SR
Queue Stats
12W - 13L
1,248 Elo+
Party 1
Cupid
Cupid
JungleFarts
Cupid
Level 13
God Stats
2W - 1L
1,683 SR
Queue Stats
31W - 35L
1,046 Elo+
Party 1
Thanatos
Thanatos
PeriwinklePetal
Thanatos
Level 15
God Stats
3W - 5L
1,624 SR
Queue Stats
75W - 86L
1,303 Elo+
Solo
Baba Yaga
Baba Yaga
行走的荷尔蒙
Baba Yaga
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,262 Elo+
Solo
Team Averages
Level 11
1,516 SR
1,176 Elo+

VS

Team Averages
Level 32
1,537 SR
1,374 Elo+
Merlin
Merlin
Fearxsmite
Merlin
Level 29
God Stats
19W - 15L
1,503 SR
Queue Stats
87W - 99L
1,388 Elo+
Party 3
Athena
Athena
Terminakiller
Athena
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
dozha__
Mercury
Level 29
God Stats
8W - 3L
1,697 SR
Queue Stats
110W - 114L
1,359 Elo+
Party 3
Olorun
Olorun
espotix
Olorun
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 15L
1,277 Elo+
Party 2
Danzaburou
Danzaburou
shikamaru135
Danzaburou
Level 68
God Stats
19W - 20L
1,485 SR
Queue Stats
90W - 103L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DumpyDeity
Sun Wukong
16
9 / 7 / 4
11,006
423
18,324
22,768
11,855
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
13
0 / 11 / 5
8,847
340
2,174
16,624
11,148
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
7 / 12 / 2
10,076
388
8,575
20,335
8,059
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
18
9 / 4 / 4
12,197
469
13,243
21,219
11,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 9 / 9
10,654
410
10,002
14,758
6,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fearxsmite
Merlin
18
18 / 4 / 10
13,823
532
26,705
13,966
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 4 / 16
12,228
470
13,858
18,898
14,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
dozha__
Mercury
20
10 / 6 / 10
13,418
516
13,228
17,458
6,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
espotix
Olorun
15
3 / 8 / 8
10,990
423
6,942
19,107
8,372
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
shikamaru135
Danzaburou
18
8 / 6 / 8
13,346
513
14,850
17,728
6,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
95
26
Kills
43
43
Deaths
28
24
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DumpyDeity
Sun Wukong
9
7
4
1.57
W
Merlin
Fearxsmite
Merlin
18
4
10
5.75
L
Ymir
0
11
5
0.23
L
7
12
2
0.67
L
Thanatos
9
4
4
2.75
W
4
4
16
3
W
Mercury
dozha__
Mercury
10
6
10
2.5
W
Olorun
espotix
Olorun
3
8
8
0.88
W
Danzaburou
shikamaru135
Danzaburou
8
6
8
2
L
1
9
9
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,318
Damage
75,583
95,704
Taken
87,157
48,731
Mitigated
40,985
25,888
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DumpyDeity
Sun Wukong
18,324
4,420
0
5,226
22,768
11,855
561
11,852
10,656
0
45,340
W
Merlin
Fearxsmite
Merlin
26,705
498
730
1,990
13,966
4,895
529
3,013
10,953
58,062
0
L
Ymir
2,174
355
0
250
16,624
11,148
84
5,975
10,394
20,202
0
L
8,575
3,984
312
3,636
20,335
8,059
0
10,086
9,931
0
31,750
L
Thanatos
13,243
3,800
267
13,275
21,219
11,275
0
10,250
10,765
0
62,639
W
13,858
3,511
0
919
18,898
14,647
803
1,006
17,892
49,444
0
W
Mercury
dozha__
Mercury
13,228
9,165
0
0
17,458
6,449
2,299
3,711
13,747
0
86,597
W
Olorun
espotix
Olorun
6,942
4,265
268
1,505
19,107
8,372
2,032
2,144
16,963
37,414
0
W
Danzaburou
shikamaru135
Danzaburou
14,850
7,589
1,251
6,086
17,728
6,622
4,753
2,302
15,426
0
68,739
L
10,002
423
0
2,922
14,758
6,394
186
7,876
6,453
56,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,780
Gold Earned
63,805
328
Minions Killed
418
0
Camps Cleared
0
2,142,367
Distance Traveled
2,349,939
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,006
423
43
2
0
462,129
1
W
Merlin
13,823
532
87
3
0
446,906
6
L
Ymir
8,847
340
37
1
0
424,313
2
L
Cupid
10,076
388
45
2
0
431,213
1
L
Thanatos
12,197
469
106
4
0
515,732
4
W
Athena
12,228
470
56
2
0
490,568
5
W
Mercury
13,418
516
121
5
0
567,605
7
W
Olorun
10,990
423
51
2
0
449,502
3
W
Danzaburou
13,346
513
103
4
0
395,358
1
L
Baba Yaga
10,654
410
97
4
0
308,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role