Player Matchup

Fenrir
Fenrir
Atrocitusprime91
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,313 Elo+
Party 3
Janus
Janus
ProbablyGonnaOof
Janus
Level 18
God Stats
2W - 3L
1,735 SR
Queue Stats
5W - 7L
1,446 Elo+
Solo
Thor
Thor
ShareTheCare
Thor
Level 156
God Stats
0W - 1L
1,754 SR
Queue Stats
4W - 4L
1,257 Elo+
Party 2
Danzaburou
Danzaburou
St000000000p
Danzaburou
Level 23
God Stats
2W - 1L
1,639 SR
Queue Stats
21W - 23L
1,593 Elo+
Party 2
Sobek
Sobek
THE_KILLERCROC_
Sobek
Level 146
God Stats
6W - 7L
1,510 SR
Queue Stats
82W - 109L
1,459 Elo+
Party 3
Team Averages
Level 74
1,628 SR
1,414 Elo+

VS

Team Averages
Level 122
1,524 SR
1,537 Elo+
Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ArchaicCataclysm
Ra
Level 147
God Stats
2W - 0L
1,834 SR
Queue Stats
13W - 10L
1,563 Elo+
Party 1
Baron Samedi
Baron Samedi
BobWhowalker
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
IcariumsRage
Osiris
Level 156
God Stats
1W - 0L
1,285 SR
Queue Stats
13W - 13L
1,621 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jinthor
Kumbhakarna
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
6,119
612
2,905
8,260
3,212
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
1 / 1 / 3
7,187
719
8,780
4,977
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 2
6,742
674
4,567
8,309
4,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
St000000000p
Danzaburou
13
0 / 2 / 1
6,477
648
5,464
5,798
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 3
6,187
619
3,816
9,657
8,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 1 / 8
8,568
857
3,055
5,802
2,424
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
10 / 0 / 6
9,865
987
10,117
6,364
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
BobWhowalker
Baron Samedi
14
1 / 1 / 10
7,598
760
6,829
6,893
5,057
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
14
3 / 1 / 6
8,025
803
7,058
8,802
7,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kumbhakarna
Jinthor
Kumbhakarna
14
1 / 1 / 12
8,115
812
3,578
11,956
10,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
3
Kills
19
19
Deaths
4
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
8
8
W
10
0
6
13
L
1
7
0
0.14
W
Baron Samedi
BobWhowalker
Baron Samedi
1
1
10
6
W
Osiris
3
1
6
6
W
Kumbhakarna
Jinthor
Kumbhakarna
1
1
12
7
L
1
1
3
2.5
L
1
3
2
0.67
L
Danzaburou
St000000000p
Danzaburou
0
2
1
0.25
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,532
Damage
30,637
37,001
Taken
39,817
19,631
Mitigated
28,452
4,184
Healing
14,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,055
2,293
0
1,740
5,802
2,424
1,176
2,205
3,395
0
18,123
W
10,117
1,646
2,558
3,701
6,364
2,911
211
1,828
4,322
39,672
0
L
2,905
410
0
94
8,260
3,212
0
4,779
3,464
0
5,611
W
Baron Samedi
BobWhowalker
Baron Samedi
6,829
566
345
1,848
6,893
5,057
512
1,408
5,339
18,901
0
W
Osiris
7,058
1,276
0
1,004
8,802
7,501
311
2,711
5,898
0
20,677
W
Kumbhakarna
Jinthor
Kumbhakarna
3,578
240
0
3,186
11,956
10,559
130
4,132
7,492
18,940
0
L
8,780
343
0
0
4,977
1,733
1
2,476
2,401
32,958
0
L
4,567
605
0
2,070
8,309
4,342
0
4,559
3,575
0
19,963
L
Danzaburou
St000000000p
Danzaburou
5,464
1,456
0
978
5,798
2,191
0
2,886
2,787
0
26,108
L
3,816
132
0
1,042
9,657
8,153
0
5,985
3,622
9,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,712
Gold Earned
42,171
181
Minions Killed
238
5
Camps Cleared
9
834,666
Distance Traveled
965,239
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,568
857
37
4
3
179,462
2
W
Ra
9,865
987
90
9
2
204,617
3
L
Fenrir
6,119
612
10
1
0
160,064
0
W
Baron Samedi
7,598
760
53
5
3
186,898
2
W
Osiris
8,025
803
33
3
1
215,683
0
W
Kumbhakarna
8,115
812
25
3
0
178,579
1
L
Janus
7,187
719
72
7
2
189,030
1
L
Thor
6,742
674
35
4
2
178,292
0
L
Danzaburou
6,477
648
51
5
1
186,235
0
L
Sobek
6,187
619
13
1
0
121,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role