Player Matchup

Arachne
Arachne
Barndarn
Arachne
Level 145
God Stats
20W - 18L
1,558 SR
Queue Stats
295W - 382L
1,402 Elo+
Party 1
Ao Kuang
Ao Kuang
Dulio
Ao Kuang
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 198L
1,424 Elo+
Party 1
Guan Yu
Guan Yu
MyIsoBad
Guan Yu
Level 67
God Stats
3W - 1L
1,746 SR
Queue Stats
11W - 14L
1,403 Elo+
Party 1
Team Averages
Level 118
1,601 SR
1,409 Elo+

VS

Team Averages
Level 39
1,503 SR
1,515 Elo+
Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CosmicLariat
Yemoja
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 13L
1,500 Elo+
Party 2
Medusa
Medusa
Gamergap7204
Medusa
Level 48
God Stats
10W - 7L
1,510 SR
Queue Stats
94W - 100L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Barndarn
Arachne
13
13 / 1 / 5
9,562
956
10,220
7,482
3,315
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Dulio
Ao Kuang
12
5 / 3 / 10
8,087
809
7,944
11,703
3,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
MyIsoBad
Guan Yu
10
1 / 5 / 14
7,562
756
6,062
13,585
5,980
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
5 / 6 / 1
7,565
757
6,656
9,806
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
9
1 / 5 / 5
6,966
697
2,784
8,628
4,936
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Shoes

Shoes

+6%
Movement Speed

Medusa
10
3 / 8 / 3
7,007
701
7,637
10,426
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
19
Kills
9
9
Deaths
19
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
5
6
1
0.92
W
Arachne
Barndarn
Arachne
13
1
5
15.5
L
Yemoja
1
5
5
0.7
W
Ao Kuang
Dulio
Ao Kuang
5
3
10
3.33
L
Medusa
3
8
3
0.56
W
Guan Yu
MyIsoBad
Guan Yu
1
5
14
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,226
Damage
17,077
32,770
Taken
28,860
13,090
Mitigated
10,628
13,444
Healing
4,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,656
5,879
0
2,090
9,806
2,273
72
1,297
8,509
0
39,231
W
Arachne
Barndarn
Arachne
10,220
7,944
0
1,873
7,482
3,315
1,006
875
6,607
0
18,274
L
Yemoja
2,784
1,324
327
608
8,628
4,936
0
3,084
5,544
10,678
0
W
Ao Kuang
Dulio
Ao Kuang
7,944
2,683
0
5,425
11,703
3,795
393
944
10,759
28,136
0
L
Medusa
7,637
3,236
0
1,410
10,426
3,419
0
3,691
6,735
0
20,173
W
Guan Yu
MyIsoBad
Guan Yu
6,062
1,315
2,151
3,995
13,585
5,980
119
1,105
12,480
0
23,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,211
Gold Earned
21,538
92
Minions Killed
121
0
Camps Cleared
0
530,446
Distance Traveled
385,084
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,565
757
63
6
0
137,150
0
W
Arachne
9,562
956
28
3
0
195,414
0
L
Yemoja
6,966
697
15
2
0
108,979
3
W
Ao Kuang
8,087
809
37
4
0
175,626
4
L
Medusa
7,007
701
43
4
0
138,955
0
W
Guan Yu
7,562
756
27
3
0
159,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role