Player Matchup

Cthulhu
Cthulhu
Dracul88
Cthulhu
Level 24
God Stats
31W - 22L
1,770 SR
Queue Stats
225W - 303L
1,360 Elo+
Party 4
King Arthur
King Arthur
RiqueSama711
King Arthur
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Zodec73
Hou Yi
Level 15
God Stats
2W - 4L
1,525 SR
Queue Stats
29W - 22L
1,476 Elo+
Party 4
Janus
Janus
mithraηdir
Janus
Level 19
God Stats
6W - 2L
1,500 SR
Queue Stats
130W - 94L
1,703 Elo+
Party 2
Set
Set
zanie1
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,165 Elo+
Solo
Team Averages
Level 13
1,559 SR
1,441 Elo+

VS

Team Averages
Level 17
1,616 SR
1,527 Elo+
Skadi
Skadi
Maxasaurus74
Skadi
Level 56
God Stats
25W - 11L
1,748 SR
Queue Stats
350W - 310L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
Sharith
Cthulhu
Level 11
God Stats
2W - 6L
1,351 SR
Queue Stats
8W - 10L
1,568 Elo+
Party 3
Sun Wukong
Sun Wukong
gomer666
Sun Wukong
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,433 Elo+
Solo
Da Ji
Da Ji
hsuh
Da Ji
Level 4
God Stats
2W - 1L
1,730 SR
Queue Stats
2W - 2L
1,530 Elo+
Party 3
Ares
Ares
skibitybop
Ares
Level 4
God Stats
2W - 0L
1,750 SR
Queue Stats
5W - 2L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dracul88
Cthulhu
14
0 / 7 / 6
8,575
408
6,172
18,158
15,655
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
RiqueSama711
King Arthur
13
0 / 8 / 4
8,126
387
4,200
20,967
15,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
Zodec73
Hou Yi
16
7 / 6 / 3
10,344
493
13,774
18,379
6,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
9 / 5 / 3
12,734
606
14,750
13,402
5,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Set
zanie1
Set
15
7 / 5 / 3
9,863
470
9,472
16,964
6,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 6
11,155
531
17,911
14,720
5,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Sharith
Cthulhu
16
4 / 2 / 5
10,368
494
11,562
14,987
12,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
gomer666
Sun Wukong
18
8 / 5 / 7
11,438
545
14,540
16,384
12,277
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Da Ji
hsuh
Da Ji
16
2 / 6 / 5
10,014
477
5,769
15,248
5,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 5 / 5
11,210
534
12,157
16,714
16,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
56
23
Kills
28
31
Deaths
24
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dracul88
Cthulhu
0
7
6
0.43
W
6
6
6
1.5
L
King Arthur
RiqueSama711
King Arthur
0
8
4
0.25
W
Cthulhu
Sharith
Cthulhu
4
2
5
3.25
L
Hou Yi
Zodec73
Hou Yi
7
6
3
1.42
W
Sun Wukong
gomer666
Sun Wukong
8
5
7
2.3
W
Da Ji
hsuh
Da Ji
2
6
5
0.75
L
9
5
3
2.1
W
8
5
5
2.1
L
Set
zanie1
Set
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,368
Damage
61,939
87,870
Taken
78,053
49,749
Mitigated
53,453
18,007
Healing
10,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dracul88
Cthulhu
6,172
291
148
2,332
18,158
15,655
112
3,150
15,008
26,023
0
W
17,911
10,979
0
3,679
14,720
5,857
2,044
3,545
11,131
0
89,423
L
King Arthur
RiqueSama711
King Arthur
4,200
987
0
3,795
20,967
15,064
52
7,979
12,988
0
23,989
W
Cthulhu
Sharith
Cthulhu
11,562
1,025
512
3,300
14,987
12,730
235
4,921
9,761
51,284
0
L
Hou Yi
Zodec73
Hou Yi
13,774
6,482
0
6,006
18,379
6,826
1,564
4,575
13,804
0
52,850
W
Sun Wukong
gomer666
Sun Wukong
14,540
3,936
0
615
16,384
12,277
244
5,038
10,960
0
59,328
W
Da Ji
hsuh
Da Ji
5,769
1,578
0
1,235
15,248
5,840
0
1,976
13,145
0
66,718
L
14,750
1,262
0
1,648
13,402
5,454
804
4,006
9,396
94,494
0
W
12,157
1,494
0
1,069
16,714
16,749
573
4,674
11,759
32,311
0
L
Set
zanie1
Set
9,472
4,836
0
4,078
16,964
6,750
0
4,009
12,955
0
59,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,642
Gold Earned
54,185
439
Minions Killed
454
0
Camps Cleared
0
1,713,790
Distance Traveled
1,890,853
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,575
408
43
2
0
337,636
11
W
Skadi
11,155
531
135
6
0
331,061
5
L
King Arthur
8,126
387
38
2
0
356,207
1
W
Cthulhu
10,368
494
87
4
0
420,504
0
L
Hou Yi
10,344
493
92
4
0
317,485
2
W
Sun Wukong
11,438
545
102
5
0
332,070
4
W
Da Ji
10,014
477
98
5
0
390,467
2
L
Janus
12,734
606
183
9
0
405,533
1
W
Ares
11,210
534
32
2
0
416,751
1
L
Set
9,863
470
83
4
0
296,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role