Player Matchup

Izanami
Izanami
ChilliMonkii
Izanami
Level 63
God Stats
66W - 19L
1,718 SR
Queue Stats
203W - 140L
1,509 Elo+
Party 2
Ares
Ares
DevoteYourHeart
Ares
Level 46
God Stats
9W - 2L
1,859 SR
Queue Stats
120W - 80L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
J-Sav808
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
ShBingl
Danzaburou
Level 38
God Stats
30W - 20L
1,534 SR
Queue Stats
148W - 129L
1,563 Elo+
Party 1
Fenrir
Fenrir
SharkS3npa1
Fenrir
Level 126
God Stats
9W - 19L
1,378 SR
Queue Stats
354W - 350L
1,536 Elo+
Party 1
Team Averages
Level 60
1,598 SR
1,528 Elo+

VS

Team Averages
Level 87
1,646 SR
1,600 Elo+
Sol
Sol
AceOfSpades1396_
Sol
Level 117
God Stats
1W - 1L
1,798 SR
Queue Stats
40W - 31L
1,686 Elo+
Party 3
King Arthur
King Arthur
McFlapy
King Arthur
Level 29
God Stats
1W - 2L
1,620 SR
Queue Stats
96W - 80L
1,627 Elo+
Party 3
Sylvanus
Sylvanus
SovereignLion
Sylvanus
Level 48
God Stats
9W - 5L
1,879 SR
Queue Stats
25W - 19L
1,572 Elo+
Party 3
Loki
Loki
Weezunas
Loki
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
greekguy1218
Ullr
Level 158
God Stats
1W - 4L
1,436 SR
Queue Stats
83W - 67L
1,615 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChilliMonkii
Izanami
15
3 / 3 / 7
10,155
484
14,127
17,248
8,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 6 / 13
9,252
441
13,409
20,402
17,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
J-Sav808
Baron Samedi
17
3 / 3 / 6
10,497
500
8,860
12,812
8,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ShBingl
Danzaburou
15
3 / 2 / 10
10,015
477
9,625
11,850
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
20
9 / 3 / 3
11,799
562
13,150
17,723
9,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 8
9,268
441
15,933
13,957
6,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
McFlapy
King Arthur
16
5 / 4 / 1
9,896
471
12,029
18,773
15,027
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
SovereignLion
Sylvanus
12
0 / 6 / 11
8,647
412
8,569
16,560
18,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
16
6 / 6 / 2
10,207
486
10,626
14,934
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 3 / 5
10,320
491
11,456
15,691
6,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
44
20
Kills
17
17
Deaths
21
39
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
2
8
2.5
W
Izanami
ChilliMonkii
Izanami
3
3
7
2.17
W
2
6
13
1.42
W
Baron Samedi
J-Sav808
Baron Samedi
3
3
6
2
L
King Arthur
McFlapy
King Arthur
5
4
1
1.38
W
Danzaburou
ShBingl
Danzaburou
3
2
10
4
W
Fenrir
9
3
3
3.5
L
Sylvanus
SovereignLion
Sylvanus
0
6
11
0.92
L
Loki
6
6
2
1.17
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,171
Damage
58,613
80,035
Taken
79,915
47,148
Mitigated
51,896
20,338
Healing
24,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,933
1,919
307
7,216
13,957
6,112
183
6,516
7,145
51,938
2,404
W
Izanami
ChilliMonkii
Izanami
14,127
11,295
0
6,278
17,248
8,465
1,405
4,239
12,835
0
74,422
W
13,409
1,225
0
2,941
20,402
17,020
347
7,598
12,804
23,717
0
W
Baron Samedi
J-Sav808
Baron Samedi
8,860
700
1,947
2,080
12,812
8,247
456
4,349
8,463
66,754
0
L
King Arthur
McFlapy
King Arthur
12,029
614
0
125
18,773
15,027
727
4,551
14,057
0
59,663
W
Danzaburou
ShBingl
Danzaburou
9,625
4,144
0
3,640
11,850
4,375
0
4,125
7,725
0
56,163
W
Fenrir
13,150
4,517
0
3,452
17,723
9,041
0
4,064
13,659
0
87,973
L
Sylvanus
SovereignLion
Sylvanus
8,569
1,651
4,377
4,721
16,560
18,035
677
3,616
12,847
27,619
0
L
Loki
10,626
3,455
0
2,990
14,934
5,737
88
2,711
12,209
0
68,072
L
11,456
5,339
0
4,570
15,691
6,985
643
4,279
11,388
0
70,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,718
Gold Earned
48,338
483
Minions Killed
446
0
Camps Cleared
0
1,930,611
Distance Traveled
1,969,352
32
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,268
441
95
5
0
388,614
4
W
Izanami
10,155
484
129
6
0
339,438
8
W
Ares
9,252
441
19
1
0
396,100
11
W
Baron Samedi
10,497
500
124
6
0
358,901
2
L
King Arthur
9,896
471
96
5
0
403,906
1
W
Danzaburou
10,015
477
81
4
0
405,465
3
W
Fenrir
11,799
562
130
6
0
430,707
8
L
Sylvanus
8,647
412
43
2
0
336,398
5
L
Loki
10,207
486
94
4
0
455,932
0
L
Ullr
10,320
491
118
6
0
384,502
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role