Player Matchup

Neith
Neith
Itss Diddy
Neith
Level 62
God Stats
7W - 7L
1,653 SR
Queue Stats
47W - 56L
1,378 Elo+
Party 3
Chaac
Chaac
Moogle55
Chaac
Level 79
God Stats
6W - 2L
1,864 SR
Queue Stats
324W - 365L
1,423 Elo+
Party 1
Hel
Hel
PupLykan
Hel
Level 69
God Stats
23W - 22L
1,617 SR
Queue Stats
640W - 742L
1,424 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rocky5476
Tsukuyomi
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 54L
1,207 Elo+
Party 1
Cerberus
Cerberus
falconfanatic12
Cerberus
Level 26
God Stats
31W - 17L
1,644 SR
Queue Stats
225W - 218L
1,416 Elo+
Party 3
Team Averages
Level 55
1,656 SR
1,370 Elo+

VS

Team Averages
Level 53
1,433 SR
1,412 Elo+
Odin
Odin
Dr_Clobberdong
Odin
Level 29
God Stats
0W - 3L
1,158 SR
Queue Stats
61W - 74L
1,405 Elo+
Party 2
Izanami
Izanami
Knubblers
Izanami
Level 64
God Stats
144W - 141L
1,486 SR
Queue Stats
420W - 477L
1,389 Elo+
Party 2
Thoth
Thoth
Minyeul
Thoth
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
MrOrannge
Cerberus
Level 67
God Stats
65W - 72L
1,519 SR
Queue Stats
118W - 154L
1,381 Elo+
Party 2
Serqet
Serqet
PsiRenn
Serqet
Level 39
God Stats
1W - 4L
1,500 SR
Queue Stats
47W - 56L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
6 / 1 / 1
7,912
527
9,509
6,500
1,948
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
Moogle55
Chaac
13
3 / 2 / 5
7,741
516
8,234
11,156
8,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 0 / 4
8,476
565
9,824
8,825
3,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Rocky5476
Tsukuyomi
13
4 / 1 / 5
7,835
522
4,306
10,638
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
11
1 / 2 / 5
7,249
483
5,184
9,205
5,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
5,995
400
4,207
12,179
9,607
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Knubblers
Izanami
11
2 / 3 / 1
6,975
465
7,319
7,331
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Thoth
Minyeul
Thoth
11
0 / 4 / 1
5,857
390
3,276
8,615
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
MrOrannge
Cerberus
10
1 / 4 / 0
6,557
437
3,449
12,427
4,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
PsiRenn
Serqet
11
3 / 4 / 0
6,757
450
4,200
12,349
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
20
Kills
6
6
Deaths
20
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Neith
6
1
1
6.5
L
Izanami
Knubblers
Izanami
2
3
1
0.83
L
Thoth
Minyeul
Thoth
0
4
1
0.13
W
Chaac
Moogle55
Chaac
3
2
5
2.75
L
Cerberus
MrOrannge
Cerberus
1
4
0
0.25
L
Serqet
PsiRenn
Serqet
3
4
0
0.75
W
6
0
4
8
W
Tsukuyomi
Rocky5476
Tsukuyomi
4
1
5
6.5
W
Cerberus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,057
Damage
22,451
46,324
Taken
52,901
22,426
Mitigated
23,764
23,666
Healing
13,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,207
1,266
0
2,935
12,179
9,607
231
1,478
10,232
0
19,819
W
Neith
9,509
6,110
0
2,673
6,500
1,948
264
1,331
5,169
0
44,914
L
Izanami
Knubblers
Izanami
7,319
4,002
0
2,118
7,331
3,142
66
2,438
4,814
0
44,076
L
Thoth
Minyeul
Thoth
3,276
187
0
688
8,615
2,739
0
4,848
3,283
23,056
0
W
Chaac
Moogle55
Chaac
8,234
1,677
0
3,934
11,156
8,674
155
221
10,343
0
34,144
L
Cerberus
MrOrannge
Cerberus
3,449
81
0
3,997
12,427
4,241
454
3,586
8,841
29,271
0
L
Serqet
PsiRenn
Serqet
4,200
1,132
0
3,821
12,349
4,035
0
1,944
10,148
0
29,374
W
9,824
598
2,217
6,267
8,825
3,072
603
2,566
5,977
49,294
0
W
Tsukuyomi
Rocky5476
Tsukuyomi
4,306
902
0
5,178
10,638
3,605
582
489
10,149
0
39,377
W
Cerberus
5,184
183
0
3,397
9,205
5,127
0
2,118
7,087
23,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,213
Gold Earned
32,141
343
Minions Killed
259
0
Camps Cleared
0
1,423,095
Distance Traveled
1,326,104
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,995
400
27
2
0
280,269
2
W
Neith
7,912
527
85
6
0
246,475
4
L
Izanami
6,975
465
81
5
0
224,595
5
L
Thoth
5,857
390
31
2
0
256,051
0
W
Chaac
7,741
516
52
3
0
292,989
0
L
Cerberus
6,557
437
65
4
0
273,084
4
L
Serqet
6,757
450
55
4
0
292,105
3
W
Hel
8,476
565
90
6
0
307,011
0
W
Tsukuyomi
7,835
522
78
5
0
269,756
3
W
Cerberus
7,249
483
38
3
0
306,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role