Player Matchup

Hachiman
Hachiman
A1109CE
Hachiman
Level 22
God Stats
19W - 19L
1,609 SR
Queue Stats
76W - 59L
1,522 Elo+
Party 2
Kuzenbo
Kuzenbo
BIGBOIMAD
Kuzenbo
Level 16
God Stats
0W - 2L
1,298 SR
Queue Stats
72W - 55L
1,590 Elo+
Party 2
Cerberus
Cerberus
ExarKunz
Cerberus
Level 29
God Stats
0W - 1L
1,579 SR
Queue Stats
1W - 1L
1,681 Elo+
Party 1
Bakasura
Bakasura
Malkorian
Bakasura
Level 28
God Stats
0W - 1L
1,277 SR
Queue Stats
1W - 1L
1,681 Elo+
Party 1
Agni
Agni
Thenaitt
Agni
Level 23
God Stats
6W - 7L
1,750 SR
Queue Stats
77W - 69L
1,587 Elo+
Solo
Team Averages
Level 24
1,503 SR
1,612 Elo+

VS

Team Averages
Level 19
1,659 SR
1,568 Elo+
King Arthur
King Arthur
Cardin39
King Arthur
Level 5
God Stats
7W - 1L
1,571 SR
Queue Stats
14W - 2L
1,619 Elo+
Solo
Izanami
Izanami
HSGluci
Izanami
Level 34
God Stats
4W - 3L
1,435 SR
Queue Stats
43W - 46L
1,549 Elo+
Party 3
Ymir
Ymir
NotTjRizzo
Ymir
Level 25
God Stats
4W - 0L
1,907 SR
Queue Stats
23W - 17L
1,614 Elo+
Party 3
Hera
Hera
PlantsOriginal
Hera
Level 24
God Stats
5W - 1L
1,643 SR
Queue Stats
12W - 14L
1,594 Elo+
Party 3
Kali
Kali
TROLLorNOOB
Kali
Level 6
God Stats
6W - 5L
1,739 SR
Queue Stats
77W - 53L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
A1109CE
Hachiman
11
2 / 2 / 0
6,097
469
3,587
6,517
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
BIGBOIMAD
Kuzenbo
9
1 / 1 / 2
5,939
457
3,803
9,094
6,932
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
ExarKunz
Cerberus
9
0 / 2 / 0
5,001
385
2,228
8,150
4,367
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Malkorian
Bakasura
8
0 / 5 / 0
5,132
395
2,581
9,252
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
10
0 / 4 / 1
6,029
464
2,953
6,861
2,338
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cardin39
King Arthur
14
4 / 0 / 0
8,116
624
5,924
8,475
4,822
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
HSGluci
Izanami
12
1 / 2 / 0
6,969
536
4,401
5,428
1,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
5 / 0 / 2
7,723
594
6,294
7,354
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 1 / 2
7,083
545
4,285
5,233
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 2
6,622
509
5,191
8,650
4,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
13
14
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
A1109CE
Hachiman
2
2
0
1
L
Kuzenbo
BIGBOIMAD
Kuzenbo
1
1
2
2
W
King Arthur
Cardin39
King Arthur
4
0
0
4
L
Cerberus
ExarKunz
Cerberus
0
2
0
0
W
Izanami
HSGluci
Izanami
1
2
0
0.5
L
Bakasura
Malkorian
Bakasura
0
5
0
0
W
5
0
2
6
W
1
1
2
2
W
2
0
2
3
L
Agni
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,152
Damage
26,095
39,874
Taken
35,140
19,306
Mitigated
15,441
11,225
Healing
13,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
A1109CE
Hachiman
3,587
1,364
0
2,794
6,517
2,060
206
0
6,517
0
31,198
L
Kuzenbo
BIGBOIMAD
Kuzenbo
3,803
1,483
0
2,003
9,094
6,932
60
2,744
6,316
14,514
0
W
King Arthur
Cardin39
King Arthur
5,924
540
0
3,961
8,475
4,822
42
1,866
6,349
0
48,858
L
Cerberus
ExarKunz
Cerberus
2,228
267
0
2,583
8,150
4,367
0
1,376
6,774
15,818
0
W
Izanami
HSGluci
Izanami
4,401
2,546
0
2,041
5,428
1,442
827
1,271
4,157
0
45,095
L
Bakasura
Malkorian
Bakasura
2,581
2,004
0
2,249
9,252
3,609
0
1,058
8,194
0
24,397
W
6,294
1,226
0
4,342
7,354
3,406
168
1,183
6,171
49,540
0
W
4,285
1,045
0
886
5,233
1,721
1,341
3,570
1,663
39,796
0
W
5,191
1,936
0
2,204
8,650
4,050
0
1,444
7,181
0
32,809
L
Agni
2,953
189
0
1,596
6,861
2,338
0
5,071
1,494
36,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,198
Gold Earned
36,513
235
Minions Killed
431
0
Camps Cleared
0
1,066,593
Distance Traveled
1,254,117
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,097
469
50
4
0
205,957
0
L
Kuzenbo
5,939
457
13
1
0
261,620
3
W
King Arthur
8,116
624
107
8
0
273,037
2
L
Cerberus
5,001
385
52
4
0
197,954
0
W
Izanami
6,969
536
96
7
0
219,951
4
L
Bakasura
5,132
395
53
4
0
198,426
3
W
Ymir
7,723
594
90
7
0
270,695
1
W
Hera
7,083
545
81
6
0
212,039
2
W
Kali
6,622
509
57
4
0
278,395
5
L
Agni
6,029
464
67
5
0
202,636
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role