Player Matchup

Fenrir
Fenrir
Silver II
BELSHEIKER
Fenrir
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver III
FelixCat
Artemis
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
Koooo0oook
Sun Wukong
Silver IV
Level 90
God Stats
5W - 7L
1,506 SR
Queue Stats
267W - 283L
790 MMR
Solo
Persephone
Persephone
Silver I
danilocm
Persephone
Silver I
Level 149
God Stats
0W - 3L
1,514 SR
Queue Stats
310W - 304L
1,005 MMR
Solo
Cthulhu
Cthulhu
Silver I
enriquebruno32
Cthulhu
Silver I
Level 102
God Stats
15W - 17L
1,543 SR
Queue Stats
83W - 95L
1,055 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,513 SR
1,170 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,427 SR
1,021 MMR
Achilles
Achilles
Silver II
Jhosua8
Achilles
Silver II
Level 126
God Stats
5W - 10L
1,416 SR
Queue Stats
141W - 160L
902 MMR
Party 1
Thor
Thor
Silver II
OslandRaxo
Thor
Silver II
Level 116
God Stats
2W - 2L
1,331 SR
Queue Stats
28W - 31L
1,070 MMR
Solo
Medusa
Medusa
Silver II
UmpDoubleHump
Medusa
Silver II
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze II
cesar9100
Ganesha
Bronze II
Level 104
God Stats
1W - 0L
1,393 SR
Queue Stats
31W - 46L
814 MMR
Party 1
The Morrigan
The Morrigan
Silver IV
mannythegreat
The Morrigan
Silver IV
Level 127
God Stats
76W - 83L
1,493 SR
Queue Stats
179W - 179L
819 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BELSHEIKER
Fenrir
15
3 / 4 / 0
9,540
454
3,707
15,119
6,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
FelixCat
Artemis
14
0 / 3 / 0
7,886
376
4,982
14,464
4,372
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Koooo0oook
Sun Wukong
15
0 / 8 / 0
9,193
438
7,542
23,162
15,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
danilocm
Persephone
13
1 / 5 / 0
8,789
419
5,882
9,117
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 4 / 2
8,729
416
10,356
18,474
17,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
Cu ChulainnTsukuyomiApolloScyllaTiamat

VS

Bans
DanzaburouSobekKing ArthurNemesisGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jhosua8
Achilles
20
5 / 1 / 4
14,393
685
16,424
19,281
19,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
7 / 1 / 8
13,040
621
13,822
16,967
7,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
2 / 1 / 5
12,721
606
15,371
16,061
7,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
cesar9100
Ganesha
16
0 / 0 / 10
11,518
548
4,637
15,120
18,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
mannythegreat
The Morrigan
20
10 / 1 / 6
13,440
640
11,246
10,162
5,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
4
Kills
24
24
Deaths
4
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BELSHEIKER
Fenrir
3
4
0
0.75
L
Artemis
FelixCat
Artemis
0
3
0
0
W
Achilles
Jhosua8
Achilles
5
1
4
7
L
Sun Wukong
Koooo0oook
Sun Wukong
0
8
0
0
W
7
1
8
11
W
2
1
5
4.5
W
Ganesha
cesar9100
Ganesha
0
0
10
5
L
Persephone
danilocm
Persephone
1
5
0
0.2
L
0
4
2
0.25
W
The Morrigan
mannythegreat
The Morrigan
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,469
Damage
61,500
80,336
Taken
77,591
46,409
Mitigated
57,893
19,196
Healing
30,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BELSHEIKER
Fenrir
3,707
709
0
4,754
15,119
6,276
0
1,738
13,366
0
55,782
L
Artemis
FelixCat
Artemis
4,982
1,139
0
3,897
14,464
4,372
0
636
13,828
0
50,159
W
Achilles
Jhosua8
Achilles
16,424
4,837
0
7,532
19,281
19,167
4,486
1,784
17,442
0
100,593
L
Sun Wukong
Koooo0oook
Sun Wukong
7,542
1,265
0
4,909
23,162
15,563
0
2,653
20,509
0
64,379
W
13,822
2,443
0
4,705
16,967
7,075
1,798
3,527
13,318
0
102,486
W
15,371
8,991
0
11,675
16,061
7,902
6,454
3,122
12,939
0
114,107
W
Ganesha
cesar9100
Ganesha
4,637
222
0
2,973
15,120
18,453
194
3,973
10,975
28,683
0
L
Persephone
danilocm
Persephone
5,882
477
0
1,163
9,117
3,065
0
5,042
4,070
48,410
0
L
10,356
463
45
4,428
18,474
17,133
0
4,121
14,341
42,902
0
W
The Morrigan
mannythegreat
The Morrigan
11,246
2,759
0
3,663
10,162
5,296
2,893
3,267
6,679
89,330
7,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,137
Gold Earned
65,112
503
Minions Killed
698
0
Camps Cleared
0
1,822,362
Distance Traveled
2,135,172
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,540
454
99
5
0
374,259
4
L
Artemis
7,886
376
100
5
0
299,309
9
W
Achilles
14,393
685
189
9
0
454,783
4
L
Sun Wukong
9,193
438
143
7
0
360,776
2
W
Thor
13,040
621
154
7
0
464,514
3
W
Medusa
12,721
606
182
9
0
370,785
3
W
Ganesha
11,518
548
13
1
0
429,111
3
L
Persephone
8,789
419
107
5
0
381,813
4
L
Cthulhu
8,729
416
54
3
0
406,205
6
W
The Morrigan
13,440
640
160
8
0
415,979
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role