Player Matchup

Fenrir
Fenrir
DiorNasty
Fenrir
Level 29
God Stats
22W - 16L
1,654 SR
Queue Stats
27W - 26L
1,544 Elo+
Party 2
Apollo
Apollo
MiniPerc
Apollo
Level 109
God Stats
10W - 8L
1,596 SR
Queue Stats
194W - 202L
1,555 Elo+
Party 2
Janus
Janus
TClan3x
Janus
Level 83
God Stats
7W - 12L
1,310 SR
Queue Stats
82W - 91L
1,560 Elo+
Party 2
Cerberus
Cerberus
WorthyGhost296
Cerberus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,475 Elo+
Party 2
Hachiman
Hachiman
vrasez
Hachiman
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 84
1,512 SR
1,527 Elo+

VS

Team Averages
Level 108
1,453 SR
1,518 Elo+
Bellona
Bellona
BlueBallBandit
Bellona
Level 87
God Stats
14W - 20L
1,498 SR
Queue Stats
499W - 498L
1,510 Elo+
Party 1
Thor
Thor
LordofBholes
Thor
Level 107
God Stats
11W - 13L
1,571 SR
Queue Stats
121W - 130L
1,501 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LtM0RNINGW00D
Ah Muzen Cab
Level 128
God Stats
16W - 18L
1,139 SR
Queue Stats
517W - 518L
1,542 Elo+
Party 1
Ymir
Ymir
SeniorSideBuub
Ymir
Level 93
God Stats
16W - 15L
1,466 SR
Queue Stats
338W - 329L
1,529 Elo+
Party 1
Chang'e
Chang'e
The4skinKnight
Chang'e
Level 126
God Stats
22W - 18L
1,594 SR
Queue Stats
631W - 651L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DiorNasty
Fenrir
7
0 / 3 / 1
4,621
462
2,579
6,819
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
MiniPerc
Apollo
9
1 / 2 / 0
5,275
528
4,743
6,228
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
TClan3x
Janus
8
1 / 4 / 0
4,966
497
2,250
4,512
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
8
0 / 2 / 0
4,702
470
1,713
7,096
2,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
vrasez
Hachiman
7
0 / 4 / 0
4,118
412
2,148
5,619
1,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,738
574
4,032
6,670
3,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 1 / 1
6,071
607
2,043
6,661
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ah Muzen Cab
LtM0RNINGW00D
Ah Muzen Cab
11
6 / 0 / 2
6,420
642
8,479
6,174
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 0 / 3
5,963
596
1,657
5,724
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
1 / 0 / 3
6,102
610
4,849
3,239
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
15
15
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Fenrir
DiorNasty
Fenrir
0
3
1
0.17
W
4
1
1
4.5
W
Ah Muzen Cab
LtM0RNINGW00D
Ah Muzen Cab
6
0
2
7
L
Apollo
MiniPerc
Apollo
1
2
0
0.5
W
3
0
3
4.5
L
Janus
TClan3x
Janus
1
4
0
0.25
W
1
0
3
2.5
L
Cerberus
0
2
0
0
L
Hachiman
vrasez
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,433
Damage
21,060
30,274
Taken
28,468
9,323
Mitigated
11,506
9,492
Healing
15,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,032
877
0
3,348
6,670
3,656
401
0
6,670
0
28,361
L
Fenrir
DiorNasty
Fenrir
2,579
511
0
3,154
6,819
2,101
0
1,348
5,393
0
21,126
W
2,043
537
0
3,494
6,661
2,026
0
939
5,600
0
27,627
W
Ah Muzen Cab
LtM0RNINGW00D
Ah Muzen Cab
8,479
4,708
0
4,298
6,174
2,198
340
1,014
5,120
0
39,586
L
Apollo
MiniPerc
Apollo
4,743
3,317
0
2,339
6,228
2,330
0
263
5,925
0
28,016
W
1,657
108
0
1,683
5,724
2,739
457
368
5,356
11,669
0
L
Janus
TClan3x
Janus
2,250
80
0
747
4,512
1,190
0
2,028
2,322
22,108
0
W
4,849
671
382
2,166
3,239
887
1,020
1,314
1,759
32,943
0
L
Cerberus
1,713
226
0
2,138
7,096
2,665
0
2,401
4,643
17,315
0
L
Hachiman
vrasez
Hachiman
2,148
1,024
0
1,114
5,619
1,037
0
134
5,485
0
14,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,682
Gold Earned
30,294
221
Minions Killed
291
0
Camps Cleared
0
858,083
Distance Traveled
920,935
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,738
574
64
6
0
174,912
2
L
Fenrir
4,621
462
42
4
0
198,861
1
W
Thor
6,071
607
64
6
0
178,234
3
W
Ah Muzen Cab
6,420
642
65
7
0
199,083
1
L
Apollo
5,275
528
65
7
0
168,976
0
W
Ymir
5,963
596
23
2
0
179,878
4
L
Janus
4,966
497
46
5
0
159,046
2
W
Chang'e
6,102
610
75
8
0
188,828
3
L
Cerberus
4,702
470
44
4
0
174,341
0
L
Hachiman
4,118
412
24
2
0
156,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role