Player Matchup

Cthulhu
Cthulhu
BookOfMike
Cthulhu
Level 145
God Stats
4W - 4L
1,665 SR
Queue Stats
33W - 36L
1,636 Elo+
Solo
Rama
Rama
IIIcrispyIIII
Rama
Level 118
God Stats
14W - 14L
1,613 SR
Queue Stats
370W - 348L
1,623 Elo+
Solo
Tyr
Tyr
MainWaifu
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
RomulusNotRemus
Anubis
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 93L
1,560 Elo+
Solo
Ravana
Ravana
RubenDaaGOD
Ravana
Level 137
God Stats
0W - 2L
1,332 SR
Queue Stats
121W - 104L
1,662 Elo+
Solo
Team Averages
Level 135
1,522 SR
1,596 Elo+

VS

Team Averages
Level 119
1,575 SR
1,614 Elo+
Kali
Kali
AoRozu
Kali
Level 109
God Stats
4W - 0L
1,879 SR
Queue Stats
290W - 238L
1,648 Elo+
Party 1
Cerberus
Cerberus
ShiroMhir
Cerberus
Level 134
God Stats
3W - 1L
1,500 SR
Queue Stats
167W - 115L
1,656 Elo+
Party 1
Ra
Ra
SilverBolt019
Ra
Level 96
God Stats
8W - 6L
1,599 SR
Queue Stats
256W - 206L
1,562 Elo+
Party 1
Chiron
Chiron
demnight
Chiron
Level 157
God Stats
3W - 3L
1,292 SR
Queue Stats
249W - 237L
1,623 Elo+
Party 1
Mulan
Mulan
jjbosco
Mulan
Level 99
God Stats
409W - 294L
1,606 SR
Queue Stats
1,072W - 996L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BookOfMike
Cthulhu
13
2 / 6 / 8
8,375
441
7,143
15,945
11,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 4 / 1
9,661
508
10,488
14,246
4,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
0 / 1 / 1
9,693
510
9,046
24,077
14,060
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 7 / 4
9,501
500
13,023
13,801
4,862
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
15
3 / 4 / 2
8,916
469
7,190
11,854
6,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
AoRozu
Kali
16
3 / 5 / 12
10,480
552
12,008
17,161
8,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
ShiroMhir
Cerberus
14
4 / 4 / 8
8,557
450
11,887
13,388
10,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 4 / 7
10,402
547
5,385
10,952
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
demnight
Chiron
17
8 / 1 / 3
10,899
574
15,934
13,911
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mulan
jjbosco
Mulan
18
4 / 0 / 1
11,380
599
17,385
18,218
13,777
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
14
Kills
22
22
Deaths
14
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Kali
AoRozu
Kali
3
5
12
1.8
L
Cthulhu
BookOfMike
Cthulhu
2
6
8
1
L
6
4
1
1.63
L
0
1
1
0.5
L
3
7
4
0.71
L
Ravana
3
4
2
1
W
Cerberus
ShiroMhir
Cerberus
4
4
8
2
W
3
4
7
1.63
W
Chiron
demnight
Chiron
8
1
3
9.5
W
Mulan
jjbosco
Mulan
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,890
Damage
62,599
79,923
Taken
73,630
41,675
Mitigated
41,778
29,011
Healing
32,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
AoRozu
Kali
12,008
6,232
0
5,478
17,161
8,239
88
5,626
11,535
0
77,678
L
Cthulhu
BookOfMike
Cthulhu
7,143
750
279
1,649
15,945
11,702
0
5,643
10,012
25,982
0
L
10,488
8,055
0
6,403
14,246
4,331
198
1,301
12,845
0
61,460
L
9,046
1,099
0
13,949
24,077
14,060
694
1,960
22,067
0
74,558
L
13,023
367
0
4,577
13,801
4,862
0
5,688
7,913
74,115
0
L
Ravana
7,190
2,182
0
2,154
11,854
6,720
0
1,995
9,814
0
51,782
W
Cerberus
ShiroMhir
Cerberus
11,887
689
0
2,923
13,388
10,852
25
6,003
7,385
25,678
0
W
5,385
998
1,350
3,441
10,952
3,846
0
4,465
6,487
68,856
0
W
Chiron
demnight
Chiron
15,934
8,375
717
8,770
13,911
5,064
1,734
1,956
11,932
0
86,408
W
Mulan
jjbosco
Mulan
17,385
1,183
0
9,730
18,218
13,777
378
2,116
16,102
0
94,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,146
Gold Earned
51,718
540
Minions Killed
586
0
Camps Cleared
0
1,776,282
Distance Traveled
1,820,122
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,480
552
104
5
0
401,308
4
L
Cthulhu
8,375
441
31
2
0
363,070
8
L
Rama
9,661
508
114
6
0
310,427
5
L
Tyr
9,693
510
161
8
0
409,219
4
L
Anubis
9,501
500
141
7
0
299,788
9
L
Ravana
8,916
469
93
5
0
393,778
4
W
Cerberus
8,557
450
35
2
0
346,691
7
W
Ra
10,402
547
131
7
0
363,587
8
W
Chiron
10,899
574
140
7
0
326,734
1
W
Mulan
11,380
599
176
9
0
381,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role