Player Matchup

Tiamat
Tiamat
Darkside2302
Tiamat
Level 22
God Stats
12W - 12L
1,444 SR
Queue Stats
33W - 64L
1,307 Elo+
Party 3
Fenrir
Fenrir
DiegoDrac0
Fenrir
Level 32
God Stats
1W - 1L
1,736 SR
Queue Stats
62W - 74L
1,597 Elo+
Solo
Guan Yu
Guan Yu
GraceV
Guan Yu
Level 36
God Stats
5W - 14L
1,219 SR
Queue Stats
67W - 138L
1,328 Elo+
Party 3
Nu Wa
Nu Wa
Richirg2012
Nu Wa
Level 62
God Stats
20W - 25L
1,444 SR
Queue Stats
82W - 125L
1,365 Elo+
Party 3
Hachiman
Hachiman
William170820
Hachiman
Level 49
God Stats
14W - 17L
1,429 SR
Queue Stats
247W - 342L
1,423 Elo+
Party 3
Team Averages
Level 40
1,454 SR
1,404 Elo+

VS

Team Averages
Level 66
1,487 SR
1,452 Elo+
Yemoja
Yemoja
Jraktsen
Yemoja
Level 41
God Stats
15W - 4L
1,663 SR
Queue Stats
217W - 237L
1,456 Elo+
Solo
Poseidon
Poseidon
Juaaqo
Poseidon
Level 44
God Stats
12W - 9L
1,547 SR
Queue Stats
52W - 39L
1,514 Elo+
Party 1
Rama
Rama
Razeclou
Rama
Level 109
God Stats
3W - 1L
1,284 SR
Queue Stats
192W - 180L
1,542 Elo+
Party 1
Ra
Ra
TehDescyther
Ra
Level 17
God Stats
2W - 2L
1,558 SR
Queue Stats
12W - 12L
1,384 Elo+
Party 2
Cthulhu
Cthulhu
joshtabz1395
Cthulhu
Level 117
God Stats
4W - 6L
1,385 SR
Queue Stats
33W - 37L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 3 / 3
7,558
945
7,337
7,687
5,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
DiegoDrac0
Fenrir
13
0 / 6 / 1
7,377
922
3,407
14,504
6,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Guan Yu
GraceV
Guan Yu
13
3 / 4 / 0
8,546
1,068
4,807
14,940
12,083
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 3 / 3
8,448
1,056
9,170
10,410
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
William170820
Hachiman
12
0 / 2 / 0
6,842
855
3,033
2,832
937
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Team 1 Tickets

214

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jraktsen
Yemoja
14
1 / 0 / 11
8,508
1,064
1,628
4,366
1,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Juaaqo
Poseidon
15
11 / 2 / 5
10,586
1,323
17,259
6,344
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
14
2 / 1 / 11
8,161
1,020
10,434
8,210
2,572
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 1 / 8
8,175
1,022
5,111
5,984
2,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
joshtabz1395
Cthulhu
15
3 / 0 / 12
8,810
1,101
10,568
6,792
3,967
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
4
Kills
18
18
Deaths
4
7
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
3
3
0.5
L
Fenrir
DiegoDrac0
Fenrir
0
6
1
0.08
L
Guan Yu
GraceV
Guan Yu
3
4
0
0.75
W
Yemoja
Jraktsen
Yemoja
1
0
11
6.5
W
Poseidon
Juaaqo
Poseidon
11
2
5
6.75
W
Rama
2
1
11
7.5
L
1
3
3
0.83
W
1
1
8
5
L
Hachiman
William170820
Hachiman
0
2
0
0
W
Cthulhu
joshtabz1395
Cthulhu
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,754
Damage
45,000
50,373
Taken
31,696
28,526
Mitigated
12,687
4,313
Healing
16,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
7,337
371
0
724
7,687
5,287
0
5,995
1,510
16,896
0
L
Fenrir
DiegoDrac0
Fenrir
3,407
884
171
1,539
14,504
6,468
0
9,358
4,848
0
9,505
L
Guan Yu
GraceV
Guan Yu
4,807
490
397
1,482
14,940
12,083
0
9,989
4,679
0
12,780
W
Yemoja
Jraktsen
Yemoja
1,628
946
5,717
1,173
4,366
1,891
0
2,390
1,794
4,742
0
W
Poseidon
Juaaqo
Poseidon
17,259
2,273
0
478
6,344
1,887
0
2,978
3,102
35,085
0
W
Rama
10,434
7,816
0
1,667
8,210
2,572
0
3,868
4,018
0
27,417
L
9,170
1,422
0
0
10,410
3,751
0
6,886
3,436
39,333
0
W
5,111
411
2,013
1,549
5,984
2,370
0
3,067
2,633
18,899
0
L
Hachiman
William170820
Hachiman
3,033
561
0
0
2,832
937
0
1,448
1,334
0
6,998
W
Cthulhu
joshtabz1395
Cthulhu
10,568
587
952
2,920
6,792
3,967
0
2,819
3,642
23,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,771
Gold Earned
44,240
121
Minions Killed
161
3
Camps Cleared
8
658,950
Distance Traveled
739,852
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,558
945
14
2
1
126,029
0
L
Fenrir
7,377
922
11
1
0
131,465
0
L
Guan Yu
8,546
1,068
15
2
0
173,067
0
W
Yemoja
8,508
1,064
8
1
1
133,456
1
W
Poseidon
10,586
1,323
61
8
1
146,354
0
W
Rama
8,161
1,020
35
4
3
150,117
0
L
Nu Wa
8,448
1,056
70
9
0
161,063
1
W
Ra
8,175
1,022
38
5
2
160,034
0
L
Hachiman
6,842
855
11
1
2
67,326
0
W
Cthulhu
8,810
1,101
19
2
1
149,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role