Player Matchup

Hachiman
Hachiman
Amish Hobo77
Hachiman
Level 95
God Stats
2W - 1L
1,755 SR
Queue Stats
39W - 41L
1,804 Elo+
Party 2
Ymir
Ymir
DreadPiratePat
Ymir
Level 106
God Stats
1W - 5L
1,425 SR
Queue Stats
51W - 59L
1,472 Elo+
Party 2
Anubis
Anubis
pleasedjak
Anubis
Level 131
God Stats
1W - 2L
1,467 SR
Queue Stats
9W - 12L
1,414 Elo+
Party 2
Team Averages
Level 111
1,549 SR
1,563 Elo+

VS

Team Averages
Level 58
1,442 SR
1,425 Elo+
Ymir
Ymir
CyboZz-
Ymir
Level 15
God Stats
14W - 9L
1,447 SR
Queue Stats
20W - 17L
1,339 Elo+
Party 1
Danzaburou
Danzaburou
MasterAlfa_Qc
Danzaburou
Level 118
God Stats
5W - 1L
1,379 SR
Queue Stats
302W - 238L
1,569 Elo+
Party 1
Raijin
Raijin
NYmeli_RocK
Raijin
Level 40
God Stats
4W - 0L
1,500 SR
Queue Stats
16W - 14L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Amish Hobo77
Hachiman
14
4 / 11 / 2
11,234
702
8,612
13,819
5,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 5 / 5
10,687
668
5,870
13,674
13,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
pleasedjak
Anubis
13
2 / 8 / 2
9,426
589
9,350
11,355
5,326
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CyboZz-
Ymir
15
7 / 1 / 15
12,282
768
5,519
12,554
12,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
MasterAlfa_Qc
Danzaburou
15
7 / 1 / 14
11,774
736
14,320
10,104
3,275
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
15
9 / 5 / 12
11,823
739
13,105
12,661
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
7
Kills
23
24
Deaths
7
9
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Amish Hobo77
Hachiman
4
11
2
0.45
W
Ymir
CyboZz-
Ymir
7
1
15
14.5
L
1
5
5
0.7
W
Danzaburou
MasterAlfa_Qc
Danzaburou
7
1
14
14
W
Raijin
9
5
12
3
L
Anubis
pleasedjak
Anubis
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,832
Damage
32,944
38,848
Taken
35,319
23,968
Mitigated
18,862
2,659
Healing
8,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Amish Hobo77
Hachiman
8,612
4,128
0
0
13,819
5,185
0
5,347
8,035
0
53,587
W
Ymir
CyboZz-
Ymir
5,519
918
0
2,404
12,554
12,505
149
6,700
5,854
20,379
0
L
5,870
0
0
757
13,674
13,457
0
6,581
6,807
22,778
0
W
Danzaburou
MasterAlfa_Qc
Danzaburou
14,320
6,349
0
3,240
10,104
3,275
2,723
2,533
7,571
0
53,406
W
Raijin
13,105
1,347
156
2,410
12,661
3,082
771
6,333
6,328
35,068
0
L
Anubis
pleasedjak
Anubis
9,350
347
0
1,902
11,355
5,326
0
5,739
5,330
41,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,347
Gold Earned
35,879
166
Minions Killed
145
0
Camps Cleared
0
718,855
Distance Traveled
768,157
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,234
702
63
4
0
229,100
1
W
Ymir
12,282
768
32
2
0
256,123
1
L
Ymir
10,687
668
41
3
0
274,460
0
W
Danzaburou
11,774
736
73
5
0
268,793
1
W
Raijin
11,823
739
40
3
0
243,241
0
L
Anubis
9,426
589
62
4
0
215,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role