Player Matchup

Achilles
Achilles
ChickenCocaena
Achilles
Level 21
God Stats
2W - 3L
1,410 SR
Queue Stats
17W - 29L
1,314 Elo+
Party 2
Thor
Thor
ElectricBathtub
Thor
Level 80
God Stats
20W - 13L
1,626 SR
Queue Stats
425W - 450L
1,498 Elo+
Party 2
Zeus
Zeus
LuckyJinx117
Zeus
Level 27
God Stats
7W - 8L
1,708 SR
Queue Stats
255W - 304L
1,446 Elo+
Solo
Sol
Sol
MaksedOwl
Sol
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
Neromage
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 130L
1,373 Elo+
Party 3
Team Averages
Level 36
1,549 SR
1,426 Elo+

VS

Team Averages
Level 79
1,546 SR
1,460 Elo+
Tiamat
Tiamat
Astreak
Tiamat
Level 128
God Stats
3W - 1L
1,447 SR
Queue Stats
10W - 6L
1,530 Elo+
Party 1
Yemoja
Yemoja
IAMTHESEN8
Yemoja
Level 59
God Stats
18W - 10L
1,729 SR
Queue Stats
62W - 74L
1,578 Elo+
Solo
Sylvanus
Sylvanus
KielzDaggerspine
Sylvanus
Level 28
God Stats
2W - 1L
1,419 SR
Queue Stats
5W - 4L
1,287 Elo+
Party 1
Apollo
Apollo
PorpoiseBoii
Apollo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,491 Elo+
Party 1
King Arthur
King Arthur
Shadowolf1319
King Arthur
Level 150
God Stats
3W - 2L
1,634 SR
Queue Stats
17W - 17L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
0 / 2 / 2
6,101
610
2,908
8,518
6,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 5 / 2
7,078
708
6,423
9,268
3,358
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 2 / 1
7,757
776
13,227
4,797
1,619
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 2
6,670
667
8,520
6,768
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
13
2 / 1 / 4
7,723
772
6,469
6,885
2,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Astreak
Tiamat
14
6 / 2 / 1
8,909
891
8,010
9,050
7,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
IAMTHESEN8
Yemoja
13
0 / 0 / 10
7,411
741
4,394
7,902
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
0 / 3 / 7
7,407
741
4,886
12,520
8,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Apollo
15
0 / 0 / 2
7,533
753
4,423
6,640
3,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Shadowolf1319
King Arthur
14
6 / 2 / 2
8,812
881
8,265
12,180
10,316
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
7
Kills
12
12
Deaths
7
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Astreak
Tiamat
6
2
1
3.25
L
Achilles
0
2
2
0.5
L
2
5
2
0.6
W
Yemoja
IAMTHESEN8
Yemoja
0
0
10
5
W
0
3
7
1.17
L
3
2
1
1.75
L
0
2
2
0.5
L
Rama
2
1
4
4
W
Apollo
0
0
2
1
W
King Arthur
Shadowolf1319
King Arthur
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,547
Damage
29,978
36,236
Taken
48,292
15,206
Mitigated
33,046
6,967
Healing
15,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Astreak
Tiamat
8,010
725
0
1,874
9,050
7,282
589
3,949
5,101
25,412
0
L
Achilles
2,908
800
0
1,076
8,518
6,016
0
3,414
4,776
0
10,953
L
6,423
1,396
0
1,000
9,268
3,358
0
5,188
3,812
0
19,940
W
Yemoja
IAMTHESEN8
Yemoja
4,394
242
4,261
3,076
7,902
3,414
35
4,145
3,757
10,550
0
W
4,886
1,784
1,127
3,909
12,520
8,698
13
6,025
6,495
12,294
0
L
13,227
657
0
681
4,797
1,619
0
1,805
2,880
36,857
0
L
8,520
2,915
0
2,995
6,768
1,891
2
2,823
3,655
33,935
0
L
Rama
6,469
4,152
0
1,215
6,885
2,322
0
3,516
2,969
0
16,115
W
Apollo
4,423
1,164
0
1,495
6,640
3,336
0
2,890
3,750
0
32,353
W
King Arthur
Shadowolf1319
King Arthur
8,265
771
0
0
12,180
10,316
48
4,793
7,387
0
24,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,329
Gold Earned
40,072
253
Minions Killed
230
9
Camps Cleared
6
840,910
Distance Traveled
989,730
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,909
891
52
5
2
191,961
2
L
Achilles
6,101
610
20
2
1
178,808
0
L
Thor
7,078
708
45
5
4
154,525
1
W
Yemoja
7,411
741
21
2
0
208,180
4
W
Sylvanus
7,407
741
25
3
1
177,802
0
L
Zeus
7,757
776
80
8
1
148,441
0
L
Sol
6,670
667
75
8
1
174,259
3
L
Rama
7,723
772
33
3
2
184,877
0
W
Apollo
7,533
753
87
9
0
195,449
3
W
King Arthur
8,812
881
45
5
3
216,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role