Player Matchup

Freya
Freya
Godly Destiny
Freya
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 101L
1,355 Elo+
Party 3
Medusa
Medusa
Rabsaris96
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,130 Elo+
Party 1
Hera
Hera
Shompmister
Hera
Level 121
God Stats
4W - 5L
1,376 SR
Queue Stats
44W - 63L
1,354 Elo+
Party 1
Nemesis
Nemesis
That one Foxman
Nemesis
Level 88
God Stats
6W - 7L
1,538 SR
Queue Stats
238W - 225L
1,353 Elo+
Solo
Ymir
Ymir
xCyanide22x
Ymir
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 132L
1,375 Elo+
Party 3
Team Averages
Level 86
1,483 SR
1,313 Elo+

VS

Team Averages
Level 88
1,586 SR
1,379 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DaSincerestUno
Arachne
Level 87
God Stats
15W - 18L
1,569 SR
Queue Stats
371W - 394L
1,359 Elo+
Solo
Pele
Pele
GrownCone95978
Pele
Level 122
God Stats
4W - 7L
1,379 SR
Queue Stats
322W - 348L
1,375 Elo+
Party 2
Bellona
Bellona
Purp Trips
Bellona
Level 88
God Stats
4W - 3L
1,912 SR
Queue Stats
89W - 99L
1,361 Elo+
Party 2
Cerberus
Cerberus
TSA SPLASH
Cerberus
Level 54
God Stats
9W - 7L
1,572 SR
Queue Stats
19W - 25L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
6,963
497
4,645
9,868
3,417
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Rabsaris96
Medusa
10
2 / 3 / 2
6,210
444
6,498
7,198
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 5 / 0
6,988
499
1,616
7,155
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 6 / 2
7,237
517
4,977
11,306
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 5 / 2
6,133
438
4,138
10,401
5,894
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
7 / 0 / 6
8,536
610
7,468
7,289
4,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
4 / 3 / 4
7,358
526
7,765
9,794
4,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
8 / 2 / 4
8,760
626
9,751
10,147
3,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Purp Trips
Bellona
15
1 / 2 / 1
8,630
616
6,289
8,197
5,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
TSA SPLASH
Cerberus
12
1 / 2 / 3
6,866
490
2,406
5,568
2,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
9
Kills
21
21
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
0
6
10
W
4
3
4
2
L
3
2
0
1.5
W
8
2
4
5
W
Bellona
Purp Trips
Bellona
1
2
1
0.75
L
Medusa
Rabsaris96
Medusa
2
3
2
1
L
0
5
0
0
W
Cerberus
TSA SPLASH
Cerberus
1
2
3
1.25
L
2
6
2
0.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,874
Damage
33,679
45,928
Taken
40,995
16,724
Mitigated
20,031
8,934
Healing
13,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,468
1,554
0
3,704
7,289
4,645
724
1,007
6,208
40,306
0
W
7,765
5,763
99
3,211
9,794
4,278
0
1,606
8,156
0
37,779
L
4,645
1,664
0
3,807
9,868
3,417
0
402
9,464
21,960
0
W
9,751
2,771
0
2,270
10,147
3,431
0
3,044
7,079
0
52,202
W
Bellona
Purp Trips
Bellona
6,289
1,188
0
2,482
8,197
5,336
2,350
3,526
4,671
0
57,433
L
Medusa
Rabsaris96
Medusa
6,498
2,620
0
1,993
7,198
1,917
883
1,133
6,065
0
35,707
L
1,616
166
0
1,118
7,155
1,841
411
3,029
3,922
39,210
0
W
Cerberus
TSA SPLASH
Cerberus
2,406
75
111
1,399
5,568
2,341
0
1,046
4,482
21,553
0
L
4,977
2,472
0
873
11,306
3,655
0
2,561
8,595
0
37,917
L
4,138
537
0
1,143
10,401
5,894
192
2,277
8,008
20,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,531
Gold Earned
40,150
315
Minions Killed
386
0
Camps Cleared
0
1,169,514
Distance Traveled
1,401,725
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,536
610
73
5
0
266,679
5
W
Arachne
7,358
526
45
3
0
308,909
5
L
Freya
6,963
497
43
3
0
193,455
0
W
Pele
8,760
626
80
6
0
276,469
0
W
Bellona
8,630
616
134
10
0
287,282
1
L
Medusa
6,210
444
65
5
0
233,015
2
L
Hera
6,988
499
102
7
0
244,750
1
W
Cerberus
6,866
490
54
4
0
262,386
1
L
Nemesis
7,237
517
66
5
0
261,728
5
L
Ymir
6,133
438
39
3
0
236,566
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role