Player Matchup

Neith
Neith
KENTCLARKIII
Neith
Level 25
God Stats
41W - 39L
1,482 SR
Queue Stats
198W - 198L
1,471 Elo+
Solo
Tyr
Tyr
KungPowDesire
Tyr
Level 16
God Stats
2W - 1L
1,305 SR
Queue Stats
5W - 4L
1,488 Elo+
Party 2
Ganesha
Ganesha
NoveVance
Ganesha
Level 27
God Stats
1W - 2L
1,234 SR
Queue Stats
35W - 38L
1,479 Elo+
Solo
Fenrir
Fenrir
ekafefa
Fenrir
Level 28
God Stats
6W - 5L
1,504 SR
Queue Stats
16W - 15L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
jmpaul
Baron Samedi
Level 24
God Stats
8W - 7L
1,498 SR
Queue Stats
29W - 25L
1,510 Elo+
Solo
Team Averages
Level 24
1,405 SR
1,490 Elo+

VS

Team Averages
Level 18
1,592 SR
1,392 Elo+
Heimdallr
Heimdallr
DarkerThanSatan
Heimdallr
Level 25
God Stats
2W - 1L
1,418 SR
Queue Stats
146W - 129L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
Drakkenhunter
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,201 Elo+
Solo
Anubis
Anubis
Storm-IMT
Anubis
Level 29
God Stats
2W - 1L
1,793 SR
Queue Stats
67W - 70L
1,536 Elo+
Party 1
Bellona
Bellona
blank12334555
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,178 Elo+
Solo
Thor
Thor
doxZaQ
Thor
Level 6
God Stats
0W - 1L
1,748 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 19
12,688
1,269
21,061
11,835
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
14 / 4 / 12
13,045
1,305
14,880
14,433
9,292
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
NoveVance
Ganesha
19
0 / 1 / 31
11,967
1,197
11,537
19,142
26,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
ekafefa
Fenrir
19
14 / 5 / 15
13,878
1,388
18,567
15,533
9,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
jmpaul
Baron Samedi
18
5 / 2 / 18
11,166
1,117
11,320
6,728
3,686
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

274

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DarkerThanSatan
Heimdallr
17
9 / 11 / 4
12,404
1,240
26,623
20,905
8,040
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
13
0 / 2 / 2
8,494
849
1,939
3,760
1,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Storm-IMT
Anubis
17
3 / 11 / 10
11,352
1,135
13,888
17,631
8,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
17
1 / 6 / 8
10,160
1,016
9,273
21,675
14,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
doxZaQ
Thor
18
2 / 13 / 10
11,306
1,131
7,588
19,356
6,720
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
49
42
Kills
15
15
Deaths
43
95
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DarkerThanSatan
Heimdallr
9
11
4
1
L
Cthulhu
0
2
2
0.5
W
9
3
19
6.17
W
14
4
12
5
W
Ganesha
NoveVance
Ganesha
0
1
31
15.5
L
Anubis
Storm-IMT
Anubis
3
11
10
0.73
L
Bellona
1
6
8
0.83
L
Thor
doxZaQ
Thor
2
13
10
0.54
W
Fenrir
ekafefa
Fenrir
14
5
15
4.3
W
Baron Samedi
jmpaul
Baron Samedi
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,365
Damage
59,311
67,671
Taken
83,327
53,078
Mitigated
38,878
14,442
Healing
4,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DarkerThanSatan
Heimdallr
26,623
19,547
159
633
20,905
8,040
0
5,531
15,374
0
45,104
L
Cthulhu
1,939
0
0
0
3,760
1,543
0
863
2,897
5,369
0
W
21,061
11,047
0
2,359
11,835
4,678
0
2,267
9,568
0
48,908
W
14,880
2,074
0
2,548
14,433
9,292
0
3,258
11,175
0
22,559
W
Ganesha
NoveVance
Ganesha
11,537
946
680
2,415
19,142
26,227
0
6,430
12,712
17,560
0
L
Anubis
Storm-IMT
Anubis
13,888
1,079
750
2,067
17,631
8,169
0
4,266
13,365
29,562
0
L
Bellona
9,273
1,855
0
954
21,675
14,406
0
4,935
16,740
398
21,237
L
Thor
doxZaQ
Thor
7,588
1,741
0
0
19,356
6,720
0
7,262
12,094
0
21,652
W
Fenrir
ekafefa
Fenrir
18,567
5,657
0
2,401
15,533
9,195
0
3,350
12,183
0
33,110
W
Baron Samedi
jmpaul
Baron Samedi
11,320
1,116
2,566
1,473
6,728
3,686
0
920
5,808
27,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,744
Gold Earned
53,716
180
Minions Killed
131
5
Camps Cleared
5
928,417
Distance Traveled
738,140
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,404
1,240
26
3
1
175,101
0
L
Cthulhu
8,494
849
1
0
0
64,868
0
W
Neith
12,688
1,269
72
7
2
173,599
0
W
Tyr
13,045
1,305
33
3
1
211,670
0
W
Ganesha
11,967
1,197
0
0
0
213,732
0
L
Anubis
11,352
1,135
43
4
1
137,857
0
L
Bellona
10,160
1,016
23
2
0
223,233
2
L
Thor
11,306
1,131
38
4
3
137,081
2
W
Fenrir
13,878
1,388
29
3
2
181,817
0
W
Baron Samedi
11,166
1,117
46
5
0
147,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role