Player Matchup

Ymir
Ymir
KingTyler54
Ymir
Level 15
God Stats
1W - 1L
1,705 SR
Queue Stats
6W - 2L
1,873 Elo+
Party 1
Kali
Kali
ShizzaMan
Kali
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,771 Elo+
Party 1
Xbalanque
Xbalanque
TeacherOfTheGods
Xbalanque
Level 8
God Stats
0W - 1L
1,717 SR
Queue Stats
6W - 3L
1,906 Elo+
Party 1
Ares
Ares
XenonCawk
Ares
Level 14
God Stats
0W - 1L
1,728 SR
Queue Stats
24W - 6L
1,945 Elo+
Party 1
Janus
Janus
psychnautty
Janus
Level 14
God Stats
0W - 1L
1,881 SR
Queue Stats
9W - 3L
1,945 Elo+
Party 1
Team Averages
Level 13
1,706 SR
1,888 Elo+

VS

Team Averages
Level 35
1,729 SR
1,578 Elo+
Tiamat
Tiamat
Baetora
Tiamat
Level 99
God Stats
4W - 2L
1,909 SR
Queue Stats
25W - 14L
1,546 Elo+
Party 2
Chang'e
Chang'e
ChibaddieBread
Chang'e
Level 27
God Stats
10W - 8L
1,569 SR
Queue Stats
98W - 103L
1,618 Elo+
Solo
Heimdallr
Heimdallr
Nànà
Heimdallr
Level 7
God Stats
1W - 4L
1,655 SR
Queue Stats
38W - 15L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Supp0rtr0ll
Amaterasu
Level 29
God Stats
4W - 3L
1,588 SR
Queue Stats
69W - 74L
1,600 Elo+
Solo
Guan Yu
Guan Yu
gerrac07
Guan Yu
Level 14
God Stats
5W - 3L
1,925 SR
Queue Stats
111W - 84L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
7,607
380
2,593
17,561
10,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kali
16
3 / 8 / 3
10,531
527
8,715
19,105
6,683
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
16
4 / 11 / 5
10,321
516
17,391
23,624
7,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
17
6 / 8 / 3
10,940
547
16,775
24,378
16,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 7 / 3
8,214
411
7,536
12,183
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Baetora
Tiamat
20
16 / 2 / 10
12,977
649
23,408
15,721
17,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 2 / 13
12,141
607
11,140
11,687
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Nànà
Heimdallr
19
9 / 2 / 14
12,537
627
21,468
14,807
7,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Supp0rtr0ll
Amaterasu
17
7 / 4 / 21
12,370
619
14,102
26,665
15,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Guan Yu
gerrac07
Guan Yu
16
4 / 3 / 10
10,756
538
8,466
19,335
21,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
110
13
Kills
42
42
Deaths
13
17
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Baetora
Tiamat
16
2
10
10.5
W
6
2
13
6.25
L
0
8
3
0.19
W
Heimdallr
Nànà
Heimdallr
9
2
14
8
L
Kali
3
8
3
0.56
W
Amaterasu
Supp0rtr0ll
Amaterasu
7
4
21
4.38
L
Xbalanque
4
11
5
0.59
L
Ares
6
8
3
0.94
W
Guan Yu
gerrac07
Guan Yu
4
3
10
3
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,010
Damage
78,584
96,851
Taken
88,215
44,535
Mitigated
66,204
19,082
Healing
44,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Baetora
Tiamat
23,408
3,330
0
9,046
15,721
17,430
733
5,924
9,475
87,648
0
W
11,140
644
4,028
6,033
11,687
4,648
616
4,534
6,788
71,644
0
L
2,593
496
0
918
17,561
10,360
0
8,018
9,356
10,263
0
W
Heimdallr
Nànà
Heimdallr
21,468
9,598
0
4,488
14,807
7,244
6,736
4,309
10,446
0
97,659
L
Kali
8,715
4,206
0
3,693
19,105
6,683
0
6,371
12,660
0
59,591
W
Amaterasu
Supp0rtr0ll
Amaterasu
14,102
7,661
0
7,939
26,665
15,685
2,440
7,307
19,216
0
51,022
L
Xbalanque
17,391
8,791
0
7,113
23,624
7,394
18
4,124
19,435
0
69,994
L
Ares
16,775
1,146
0
6,203
24,378
16,215
0
6,916
17,372
66,689
0
W
Guan Yu
gerrac07
Guan Yu
8,466
278
2,907
9,620
19,335
21,197
1,416
5,895
13,378
263
49,071
L
7,536
823
0
1,155
12,183
3,883
0
8,808
3,099
58,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,613
Gold Earned
60,781
464
Minions Killed
567
0
Camps Cleared
0
1,769,250
Distance Traveled
1,943,780
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,977
649
150
8
0
375,612
4
W
Chang'e
12,141
607
141
7
0
386,616
2
L
Ymir
7,607
380
23
1
0
328,997
0
W
Heimdallr
12,537
627
139
7
0
383,745
6
L
Kali
10,531
527
111
6
0
410,423
3
W
Amaterasu
12,370
619
53
3
0
421,249
3
L
Xbalanque
10,321
516
121
6
0
321,967
1
L
Ares
10,940
547
107
5
0
349,762
0
W
Guan Yu
10,756
538
84
4
0
376,558
0
L
Janus
8,214
411
102
5
0
358,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role