Player Matchup

Fenrir
Fenrir
Gιθrηθ
Fenrir
Level 12
God Stats
0W - 1L
1,155 SR
Queue Stats
1W - 1L
1,711 Elo+
Party 2
Nike
Nike
Haker805
Nike
Level 4
God Stats
1W - 2L
1,728 SR
Queue Stats
1W - 2L
1,711 Elo+
Party 2
Janus
Janus
Jamaica__Power
Janus
Level 29
God Stats
15W - 17L
1,414 SR
Queue Stats
355W - 298L
1,670 Elo+
Solo
Kukulkan
Kukulkan
KanoOakley
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,662 Elo+
Solo
Bellona
Bellona
Raph207
Bellona
Level 9
God Stats
9W - 5L
1,689 SR
Queue Stats
80W - 55L
1,801 Elo+
Solo
Team Averages
Level 11
1,497 SR
1,711 Elo+

VS

Team Averages
Level 15
1,657 SR
1,718 Elo+
Ao Kuang
Ao Kuang
Akusoura
Ao Kuang
Level 29
God Stats
2W - 1L
1,740 SR
Queue Stats
121W - 94L
1,681 Elo+
Solo
Discordia
Discordia
BlackxFeather_
Discordia
Level 10
God Stats
7W - 4L
1,593 SR
Queue Stats
74W - 57L
1,620 Elo+
Solo
Tiamat
Tiamat
JxCaaL
Tiamat
Level 28
God Stats
183W - 42L
1,951 SR
Queue Stats
405W - 192L
1,871 Elo+
Solo
Ares
Ares
TheKnickerNabber
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,709 Elo+
Party 1
Neith
Neith
shadows-are-dark
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 117L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gιθrηθ
Fenrir
10
0 / 13 / 1
7,247
362
4,311
15,648
8,049
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nike
12
2 / 11 / 5
8,357
418
5,019
17,580
7,334
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
7 / 2 / 2
12,398
620
6,837
12,591
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
KanoOakley
Kukulkan
3
0 / 2 / 0
5,571
279
396
1,248
356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
Raph207
Bellona
18
8 / 3 / 5
11,823
591
14,424
17,402
15,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Akusoura
Ao Kuang
19
11 / 2 / 2
12,444
622
11,021
15,176
6,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Discordia
BlackxFeather_
Discordia
16
5 / 5 / 2
10,588
529
8,146
8,210
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tiamat
JxCaaL
Tiamat
20
7 / 1 / 3
13,266
663
9,827
7,496
6,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 2 / 8
10,109
505
10,675
12,299
6,752
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 7 / 7
10,094
505
3,052
10,628
4,108
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
17
Kills
31
31
Deaths
17
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Akusoura
Ao Kuang
11
2
2
6
W
Discordia
BlackxFeather_
Discordia
5
5
2
1.2
L
Fenrir
Gιθrηθ
Fenrir
0
13
1
0.04
L
Nike
2
11
5
0.41
L
7
2
2
4
W
Tiamat
JxCaaL
Tiamat
7
1
3
8.5
L
Kukulkan
KanoOakley
Kukulkan
0
2
0
0
L
Bellona
Raph207
Bellona
8
3
5
3.5
W
4
2
8
4
W
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,987
Damage
42,721
64,469
Taken
53,809
36,138
Mitigated
27,626
12,076
Healing
12,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Akusoura
Ao Kuang
11,021
2,202
0
5,902
15,176
6,627
890
1,983
13,157
101,121
0
W
Discordia
BlackxFeather_
Discordia
8,146
296
0
803
8,210
3,740
568
1,359
6,811
61,045
0
L
Fenrir
Gιθrηθ
Fenrir
4,311
1,567
0
412
15,648
8,049
296
9,109
6,409
0
26,464
L
Nike
5,019
1,692
0
1,525
17,580
7,334
102
10,175
7,257
0
37,658
L
6,837
145
0
4,701
12,591
4,612
1,116
7,378
5,005
104,827
0
W
Tiamat
JxCaaL
Tiamat
9,827
2,079
0
3,820
7,496
6,399
5,067
1,249
6,247
87,731
0
L
Kukulkan
KanoOakley
Kukulkan
396
114
0
0
1,248
356
115
798
356
3,666
0
L
Bellona
Raph207
Bellona
14,424
6,629
0
5,438
17,402
15,787
433
11,471
5,773
0
74,985
W
10,675
656
0
809
12,299
6,752
1,399
1,244
11,055
36,418
0
W
3,052
2,251
0
1,248
10,628
4,108
2,719
1,322
9,306
0
36,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,396
Gold Earned
56,501
541
Minions Killed
497
0
Camps Cleared
0
1,496,293
Distance Traveled
1,850,399
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,444
622
139
7
0
409,619
3
W
Discordia
10,588
529
89
4
0
354,305
1
L
Fenrir
7,247
362
46
2
0
333,296
0
L
Nike
8,357
418
53
3
0
332,526
0
L
Janus
12,398
620
245
12
0
379,752
1
W
Tiamat
13,266
663
171
9
0
377,702
1
L
Kukulkan
5,571
279
7
0
0
68,705
0
L
Bellona
11,823
591
190
10
0
382,014
7
W
Ares
10,109
505
42
2
0
355,433
0
W
Neith
10,094
505
56
3
0
353,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role