Player Matchup

Cthulhu
Cthulhu
ElCochinoPorro
Cthulhu
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 110L
1,323 Elo+
Party 3
Ares
Ares
It4chi93
Ares
Level 25
God Stats
2W - 10L
1,035 SR
Queue Stats
122W - 178L
1,325 Elo+
Party 3
Chaac
Chaac
Oroch
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,510 Elo+
Party 2
Artemis
Artemis
Zambonini1337
Artemis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,510 Elo+
Party 2
Loki
Loki
snipermonky6646
Loki
Level 26
God Stats
10W - 11L
1,388 SR
Queue Stats
160W - 225L
1,329 Elo+
Party 3
Team Averages
Level 18
1,385 SR
1,400 Elo+

VS

Team Averages
Level 21
1,434 SR
1,425 Elo+
Vulcan
Vulcan
DomNathan
Vulcan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 34L
1,686 Elo+
Solo
Odin
Odin
MárcioTáxi
Odin
Level 16
God Stats
2W - 2L
1,530 SR
Queue Stats
15W - 16L
1,469 Elo+
Party 1
Fenrir
Fenrir
SrHuculak
Fenrir
Level 5
God Stats
12W - 8L
1,500 SR
Queue Stats
40W - 51L
1,188 Elo+
Solo
Yemoja
Yemoja
jerislaine6
Yemoja
Level 12
God Stats
2W - 3L
1,514 SR
Queue Stats
2W - 4L
1,287 Elo+
Solo
Apollo
Apollo
yMaxGAMING
Apollo
Level 43
God Stats
1W - 2L
1,125 SR
Queue Stats
13W - 14L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
5,082
508
4,058
7,098
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
7
0 / 5 / 2
4,774
477
2,341
8,143
5,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Oroch
Chaac
10
1 / 0 / 0
5,679
568
4,326
6,248
3,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
6
0 / 6 / 1
4,322
432
2,944
6,764
1,959
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 5 / 1
5,845
585
3,424
6,621
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DomNathan
Vulcan
11
7 / 3 / 1
6,551
655
7,388
5,173
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 0 / 0
5,143
514
3,395
6,256
3,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
SrHuculak
Fenrir
10
2 / 1 / 3
5,814
581
2,321
6,931
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
9
4 / 0 / 8
6,612
661
4,702
4,628
2,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
yMaxGAMING
Apollo
10
6 / 1 / 4
6,104
610
6,214
5,752
1,643
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
19
19
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vulcan
DomNathan
Vulcan
7
3
1
2.5
L
2
3
1
0.83
L
Ares
0
5
2
0.2
W
0
0
0
0
L
Chaac
Oroch
Chaac
1
0
0
1
W
Fenrir
SrHuculak
Fenrir
2
1
3
3.5
L
Artemis
0
6
1
0.08
W
Yemoja
4
0
8
8
L
2
5
1
0.5
W
Apollo
yMaxGAMING
Apollo
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,093
Damage
24,020
34,874
Taken
28,740
15,964
Mitigated
10,824
8,891
Healing
13,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
DomNathan
Vulcan
7,388
2,448
0
809
5,173
1,689
282
2,174
2,784
29,174
0
L
4,058
589
0
2,108
7,098
3,044
0
4,070
2,807
13,169
0
L
Ares
2,341
201
0
1,683
8,143
5,317
0
3,077
5,032
10,873
0
W
3,395
1,607
0
3,181
6,256
3,261
306
0
5,906
0
18,448
L
Chaac
Oroch
Chaac
4,326
788
0
3,343
6,248
3,698
102
0
5,973
0
25,793
W
Fenrir
SrHuculak
Fenrir
2,321
933
0
3,198
6,931
2,179
332
1,096
5,762
0
26,403
L
Artemis
2,944
1,705
0
210
6,764
1,959
0
2,763
3,981
0
12,427
W
Yemoja
4,702
680
1,940
2,156
4,628
2,052
84
1,126
3,426
12,502
0
L
3,424
1,338
0
1,547
6,621
1,946
0
1,865
4,716
0
24,454
W
Apollo
yMaxGAMING
Apollo
6,214
3,750
588
1,202
5,752
1,643
564
1,578
4,088
0
26,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,702
Gold Earned
30,224
159
Minions Killed
234
0
Camps Cleared
0
945,736
Distance Traveled
945,136
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,551
655
59
6
0
205,207
4
L
Cthulhu
5,082
508
21
2
0
208,102
1
L
Ares
4,774
477
19
2
0
194,232
0
W
Odin
5,143
514
47
5
0
206,780
3
L
Chaac
5,679
568
38
4
0
178,942
2
W
Fenrir
5,814
581
56
6
0
184,967
3
L
Artemis
4,322
432
26
3
0
168,604
0
W
Yemoja
6,612
661
28
3
0
161,796
0
L
Loki
5,845
585
55
6
0
195,856
1
W
Apollo
6,104
610
44
4
0
186,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role