Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
Flyytech
Ravana
Level 72
God Stats
11W - 3L
1,575 SR
Queue Stats
324W - 301L
1,607 Elo+
Party 2
Ymir
Ymir
M81Vader81
Ymir
Level 68
God Stats
1W - 1L
1,715 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 2
Medusa
Medusa
TSlxtt
Medusa
Level 29
God Stats
7W - 7L
1,500 SR
Queue Stats
206W - 162L
1,267 Elo+
Party 2
Sol
Sol
soullessDJ
Sol
Level 108
God Stats
2W - 2L
1,740 SR
Queue Stats
54W - 61L
1,507 Elo+
Party 2
Team Averages
Level 81
1,606 SR
1,476 Elo+

VS

Team Averages
Level 52
1,552 SR
1,604 Elo+
Tiamat
Tiamat
Fragography
Tiamat
Level 129
God Stats
1W - 3L
1,258 SR
Queue Stats
172W - 149L
1,639 Elo+
Party 1
Danzaburou
Danzaburou
Jgibson0710
Danzaburou
Level 29
God Stats
22W - 15L
1,707 SR
Queue Stats
55W - 45L
1,601 Elo+
Party 1
King Arthur
King Arthur
MoistyChurro
King Arthur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,601 Elo+
Party 3
Arachne
Arachne
YourDrunkUncIe
Arachne
Level 49
God Stats
12W - 5L
1,663 SR
Queue Stats
56W - 59L
1,584 Elo+
Party 3
Cerberus
Cerberus
rhoskins57
Cerberus
Level 41
God Stats
1W - 2L
1,630 SR
Queue Stats
56W - 41L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
1 / 0 / 0
3,975
795
512
962
246
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ravana
Flyytech
Ravana
6
2 / 0 / 1
3,918
784
1,441
1,946
465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 1 / 2
3,402
680
427
2,718
919
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
TSlxtt
Medusa
5
0 / 0 / 2
3,350
670
2,136
1,542
285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
1 / 0 / 0
4,032
806
1,069
1,716
387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
6
0 / 1 / 0
3,321
664
352
2,060
873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Jgibson0710
Danzaburou
4
0 / 1 / 1
2,938
588
2,152
2,404
456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
MoistyChurro
King Arthur
2
0 / 1 / 0
2,564
513
55
850
179
1
0 / 0 / 0
2,597
519
0
578
138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
rhoskins57
Cerberus
4
1 / 1 / 0
3,301
660
1,020
3,102
925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
4
Kills
1
1
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
0
1
W
Ravana
Flyytech
Ravana
2
0
1
2.5
L
Tiamat
0
1
0
0
L
Danzaburou
Jgibson0710
Danzaburou
0
1
1
0.5
W
0
1
2
1
L
King Arthur
MoistyChurro
King Arthur
0
1
0
0
W
Medusa
TSlxtt
Medusa
0
0
2
1
L
0
0
0
0
L
Cerberus
rhoskins57
Cerberus
1
1
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,585
Damage
3,579
8,884
Taken
8,994
2,302
Mitigated
2,571
4,393
Healing
3,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
512
123
0
423
962
246
0
0
962
0
16,518
W
Ravana
Flyytech
Ravana
1,441
464
0
770
1,946
465
0
584
1,362
0
11,217
L
Tiamat
352
0
0
899
2,060
873
56
1,069
991
12,227
0
L
Danzaburou
Jgibson0710
Danzaburou
2,152
636
0
1,095
2,404
456
0
273
2,131
0
10,294
W
427
79
0
901
2,718
919
0
651
2,067
6,970
0
L
King Arthur
MoistyChurro
King Arthur
55
55
0
70
850
179
0
0
850
0
1,658
W
Medusa
TSlxtt
Medusa
2,136
919
0
1,015
1,542
285
25
17
1,525
0
9,301
L
0
0
0
60
578
138
0
0
578
0
1,958
L
Cerberus
rhoskins57
Cerberus
1,020
25
0
1,424
3,102
925
0
154
2,948
6,688
0
W
1,069
643
0
1,284
1,716
387
899
120
1,596
19,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,677
Gold Earned
14,721
152
Minions Killed
77
0
Camps Cleared
0
508,998
Distance Traveled
325,839
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,975
795
38
8
0
107,873
1
W
Ravana
3,918
784
32
6
0
110,997
2
L
Tiamat
3,321
664
29
6
0
96,516
2
L
Danzaburou
2,938
588
22
4
0
75,207
1
W
Ymir
3,402
680
10
2
0
94,575
2
L
King Arthur
2,564
513
4
1
0
35,425
0
W
Medusa
3,350
670
24
5
0
105,170
1
L
Arachne
2,597
519
5
1
0
16,065
0
L
Cerberus
3,301
660
17
3
0
102,626
0
W
Sol
4,032
806
48
10
0
90,383
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role