Player Matchup

Kumbhakarna
Kumbhakarna
Gold IV
Cascabel1
Kumbhakarna
Gold IV
Level 156
God Stats
11W - 5L
1,716 SR
Queue Stats
158W - 146L
1,548 MMR
Party 1
Thoth
Thoth
Gold V
HondaCivic2Door
Thoth
Gold V
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Platinum II
Scarycrack
Guan Yu
Platinum II
Level 159
God Stats
15W - 15L
1,533 SR
Queue Stats
548W - 523L
1,941 MMR
Party 1
Izanami
Izanami
Gold III
nextboringname
Izanami
Gold III
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,773 MMR
Party 2
Thanatos
Thanatos
Platinum V
w0wzer
Thanatos
Platinum V
Level 114
God Stats
1W - 1L
1,284 SR
Queue Stats
95W - 87L
1,720 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,507 SR
1,697 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,555 SR
1,731 MMR
Tyr
Tyr
Gold I
Rádnor
Tyr
Gold I
Level 128
God Stats
2W - 9L
1,415 SR
Queue Stats
540W - 541L
1,719 MMR
Solo
Cerberus
Cerberus
Gold I
SUPERBACON777
Cerberus
Gold I
Level 128
God Stats
6W - 7L
1,664 SR
Queue Stats
611W - 585L
1,723 MMR
Solo
Mercury
Mercury
Gold IV
SolaireBrah
Mercury
Gold IV
Level 144
God Stats
3W - 4L
1,539 SR
Queue Stats
23W - 16L
1,672 MMR
Party 3
Janus
Janus
Gold III
Valchon
Janus
Gold III
Level 158
God Stats
3W - 6L
1,500 SR
Queue Stats
138W - 114L
1,817 MMR
Party 3
Heimdallr
Heimdallr
Gold V
thydoc
Heimdallr
Gold V
Level 64
God Stats
2W - 5L
1,655 SR
Queue Stats
232W - 198L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Cascabel1
Kumbhakarna
16
1 / 2 / 7
11,868
539
5,833
14,292
16,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
7 / 3 / 7
14,554
662
23,666
11,087
5,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Scarycrack
Guan Yu
20
1 / 1 / 6
13,336
606
7,412
19,421
25,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 1 / 8
14,062
639
16,440
19,414
8,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
w0wzer
Thanatos
19
6 / 4 / 5
13,424
610
6,443
19,050
8,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
DanzaburouPersephoneSetTsukuyomi

VS

Bans
TiamatEsetApolloPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
0 / 4 / 7
8,541
388
4,162
17,891
13,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
SUPERBACON777
Cerberus
18
2 / 3 / 4
11,487
522
9,448
17,136
19,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
SolaireBrah
Mercury
16
1 / 6 / 4
9,480
431
8,490
19,941
6,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Valchon
Janus
18
6 / 3 / 3
11,180
508
13,952
11,812
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
thydoc
Heimdallr
18
1 / 4 / 4
10,781
490
6,731
15,536
6,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
32
20
Kills
10
11
Deaths
20
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Cascabel1
Kumbhakarna
1
2
7
2.25
W
7
3
7
3.5
L
Tyr
0
4
7
0.88
L
Cerberus
SUPERBACON777
Cerberus
2
3
4
1.33
W
Guan Yu
Scarycrack
Guan Yu
1
1
6
4
L
Mercury
SolaireBrah
Mercury
1
6
4
0.5
L
Janus
Valchon
Janus
6
3
3
2.5
W
5
1
8
9
L
Heimdallr
thydoc
Heimdallr
1
4
4
0.75
W
Thanatos
w0wzer
Thanatos
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,794
Damage
42,783
83,264
Taken
82,316
64,578
Mitigated
49,346
47,039
Healing
22,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Cascabel1
Kumbhakarna
5,833
255
0
3,382
14,292
16,309
295
5,304
8,988
24,514
0
W
23,666
528
0
2,261
11,087
5,265
752
3,556
7,531
128,400
0
L
Tyr
4,162
840
0
5,096
17,891
13,681
0
6,672
10,921
0
23,030
L
Cerberus
SUPERBACON777
Cerberus
9,448
490
0
6,431
17,136
19,383
0
3,237
13,374
87,651
0
W
Guan Yu
Scarycrack
Guan Yu
7,412
583
5,226
12,294
19,421
25,657
1,194
8,239
11,182
176
80,500
L
Mercury
SolaireBrah
Mercury
8,490
3,299
0
5,676
19,941
6,755
0
6,425
12,990
0
59,234
L
Janus
Valchon
Janus
13,952
472
0
982
11,812
3,335
0
8,267
3,545
92,988
0
W
16,440
12,208
0
9,197
19,414
8,755
4,744
2,303
17,111
0
138,288
L
Heimdallr
thydoc
Heimdallr
6,731
4,747
0
3,960
15,536
6,192
2,885
4,338
11,173
0
82,561
W
Thanatos
w0wzer
Thanatos
6,443
1,895
0
14,679
19,050
8,592
1,985
5,024
14,026
0
84,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,244
Gold Earned
51,469
727
Minions Killed
646
0
Camps Cleared
0
2,228,439
Distance Traveled
2,221,890
37
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,868
539
34
2
0
449,256
5
W
Thoth
14,554
662
197
9
0
448,135
6
L
Tyr
8,541
388
27
1
0
496,840
7
L
Cerberus
11,487
522
202
9
0
382,929
6
W
Guan Yu
13,336
606
153
7
0
483,398
11
L
Mercury
9,480
431
98
4
0
493,031
9
L
Janus
11,180
508
165
8
0
487,083
8
W
Izanami
14,062
639
205
9
0
392,966
10
L
Heimdallr
10,781
490
154
7
0
362,007
3
W
Thanatos
13,424
610
138
6
0
454,684
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role