Player Matchup

Ne Zha
Ne Zha
AdSpair
Ne Zha
Level 77
God Stats
0W - 5L
1,146 SR
Queue Stats
132W - 110L
1,559 Elo+
Party 1
Tyr
Tyr
AstroPaz
Tyr
Level 125
God Stats
0W - 1L
1,420 SR
Queue Stats
282W - 254L
1,539 Elo+
Solo
Nox
Nox
SRKILLER019
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
StampFPS
Bacchus
Level 101
God Stats
3W - 1L
1,768 SR
Queue Stats
249W - 210L
1,571 Elo+
Party 1
Artemis
Artemis
daspwnen
Artemis
Level 122
God Stats
1W - 2L
1,762 SR
Queue Stats
259W - 233L
1,653 Elo+
Solo
Team Averages
Level 116
1,519 SR
1,564 Elo+

VS

Team Averages
Level 110
1,730 SR
1,567 Elo+
Anhur
Anhur
Anthonycaps2
Anhur
Level 85
God Stats
2W - 0L
1,769 SR
Queue Stats
17W - 18L
1,566 Elo+
Party 2
Erlang Shen
Erlang Shen
FrankRC0077
Erlang Shen
Level 133
God Stats
14W - 10L
1,732 SR
Queue Stats
279W - 271L
1,567 Elo+
Solo
Bacchus
Bacchus
SilverHay
Bacchus
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 186L
1,643 Elo+
Party 2
Scylla
Scylla
plkmng
Scylla
Level 116
God Stats
12W - 4L
1,771 SR
Queue Stats
28W - 34L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
sl412
Cthulhu
Level 61
God Stats
7W - 5L
1,879 SR
Queue Stats
61W - 65L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AdSpair
Ne Zha
11
0 / 7 / 2
6,575
470
3,239
11,792
3,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 2 / 0
7,910
565
6,564
9,308
4,715
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 3 / 1
7,218
516
5,525
6,948
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
StampFPS
Bacchus
10
1 / 5 / 2
6,550
468
5,949
9,404
6,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
daspwnen
Artemis
12
2 / 2 / 0
7,055
504
5,050
7,001
2,438
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
8,063
576
5,849
7,917
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
FrankRC0077
Erlang Shen
13
4 / 2 / 9
7,805
558
6,920
9,660
5,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
SilverHay
Bacchus
11
4 / 1 / 7
7,444
532
4,986
10,036
8,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
plkmng
Scylla
14
7 / 0 / 3
8,496
607
8,460
7,811
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
sl412
Cthulhu
13
1 / 1 / 1
7,587
542
3,157
7,782
5,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
19
19
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AdSpair
Ne Zha
0
7
2
0.14
W
3
0
3
4.5
L
1
2
0
0.5
W
Erlang Shen
FrankRC0077
Erlang Shen
4
2
9
4.25
L
0
3
1
0.17
W
Bacchus
SilverHay
Bacchus
4
1
7
7.5
L
Bacchus
StampFPS
Bacchus
1
5
2
0.4
L
Artemis
daspwnen
Artemis
2
2
0
1
W
Scylla
plkmng
Scylla
7
0
3
8.5
W
Cthulhu
sl412
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,327
Damage
29,372
44,453
Taken
43,206
19,633
Mitigated
24,992
10,774
Healing
14,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AdSpair
Ne Zha
3,239
872
0
3,284
11,792
3,681
0
3,920
7,743
0
38,142
W
5,849
2,807
0
2,415
7,917
2,802
756
2,241
5,676
0
52,888
L
6,564
790
0
2,638
9,308
4,715
54
3,789
5,234
0
46,532
W
Erlang Shen
FrankRC0077
Erlang Shen
6,920
3,370
0
3,406
9,660
5,075
0
3,869
5,791
0
46,030
L
5,525
197
0
721
6,948
2,406
0
2,898
3,982
52,127
0
W
Bacchus
SilverHay
Bacchus
4,986
624
0
2,612
10,036
8,554
0
2,843
7,193
16,357
0
L
Bacchus
StampFPS
Bacchus
5,949
436
0
2,466
9,404
6,393
0
3,541
5,727
16,609
0
L
Artemis
daspwnen
Artemis
5,050
2,643
0
1,665
7,001
2,438
0
1,825
5,164
0
37,907
W
Scylla
plkmng
Scylla
8,460
613
0
3,256
7,811
2,774
92
1,878
5,933
58,940
0
W
Cthulhu
sl412
Cthulhu
3,157
249
155
2,268
7,782
5,787
0
643
7,139
42,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,308
Gold Earned
39,395
404
Minions Killed
413
0
Camps Cleared
0
1,372,365
Distance Traveled
1,344,428
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,575
470
83
6
0
279,336
1
W
Anhur
8,063
576
107
8
0
245,942
7
L
Tyr
7,910
565
101
7
0
269,222
5
W
Erlang Shen
7,805
558
80
6
0
288,470
3
L
Nox
7,218
516
121
9
0
266,431
8
W
Bacchus
7,444
532
18
1
0
272,802
10
L
Bacchus
6,550
468
16
1
0
290,327
3
L
Artemis
7,055
504
83
6
0
267,049
6
W
Scylla
8,496
607
111
8
0
281,620
1
W
Cthulhu
7,587
542
97
7
0
255,594
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role