Player Matchup

King Arthur
King Arthur
DaUndeadMaster
King Arthur
Level 119
God Stats
3W - 2L
1,604 SR
Queue Stats
120W - 113L
1,567 Elo+
Solo
Bacchus
Bacchus
Darkill30
Bacchus
Level 127
God Stats
16W - 13L
1,818 SR
Queue Stats
256W - 235L
1,559 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Terthom
Ah Muzen Cab
Level 147
God Stats
3W - 4L
1,541 SR
Queue Stats
38W - 26L
1,639 Elo+
Solo
Thanatos
Thanatos
Xtwiztedxshadow1
Thanatos
Level 83
God Stats
0W - 2L
1,333 SR
Queue Stats
59W - 51L
1,639 Elo+
Solo
Thoth
Thoth
nVJohnny
Thoth
Level 121
God Stats
1W - 3L
1,408 SR
Queue Stats
38W - 38L
1,566 Elo+
Solo
Team Averages
Level 119
1,541 SR
1,594 Elo+

VS

Team Averages
Level 136
1,547 SR
1,576 Elo+
Nu Wa
Nu Wa
Asian_Girly_Girl
Nu Wa
Level 146
God Stats
2W - 6L
1,312 SR
Queue Stats
85W - 93L
1,500 Elo+
Solo
Danzaburou
Danzaburou
B0VVZER_
Danzaburou
Level 142
God Stats
8W - 7L
1,818 SR
Queue Stats
299W - 289L
1,623 Elo+
Solo
Sun Wukong
Sun Wukong
MidniteGio
Sun Wukong
Level 155
God Stats
5W - 0L
1,805 SR
Queue Stats
379W - 383L
1,575 Elo+
Solo
Kuzenbo
Kuzenbo
headgoo
Kuzenbo
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 94L
1,568 Elo+
Solo
Fenrir
Fenrir
hot rod 5x5
Fenrir
Level 129
God Stats
5W - 3L
1,298 SR
Queue Stats
275W - 249L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaUndeadMaster
King Arthur
19
4 / 8 / 5
12,202
469
17,589
35,294
38,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Darkill30
Bacchus
16
2 / 4 / 11
10,689
411
11,858
21,747
26,815
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Terthom
Ah Muzen Cab
20
8 / 8 / 3
13,836
532
17,363
28,180
15,918
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 8 / 3
11,973
461
11,579
24,314
10,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
nVJohnny
Thoth
20
3 / 7 / 4
13,000
500
17,242
18,527
7,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 10
15,002
577
22,625
13,928
5,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
B0VVZER_
Danzaburou
20
8 / 6 / 4
17,212
662
19,377
25,115
10,717
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
MidniteGio
Sun Wukong
20
7 / 5 / 11
14,859
572
17,151
22,829
14,310
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
headgoo
Kuzenbo
18
2 / 6 / 12
13,180
507
11,248
22,315
26,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
20
8 / 4 / 11
14,970
576
22,180
23,759
19,397
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
83
23
Kills
35
35
Deaths
23
26
Assists
48
Player
Kills
Deaths
Assists
KDA
W
10
2
10
7.5
W
Danzaburou
B0VVZER_
Danzaburou
8
6
4
1.67
L
King Arthur
DaUndeadMaster
King Arthur
4
8
5
0.81
L
Bacchus
Darkill30
Bacchus
2
4
11
1.88
W
Sun Wukong
MidniteGio
Sun Wukong
7
5
11
2.5
L
Ah Muzen Cab
Terthom
Ah Muzen Cab
8
8
3
1.19
L
6
8
3
0.94
W
Kuzenbo
headgoo
Kuzenbo
2
6
12
1.33
W
Fenrir
8
4
11
3.38
L
Thoth
nVJohnny
Thoth
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,631
Damage
92,581
128,062
Taken
107,946
98,980
Mitigated
76,864
42,981
Healing
38,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,625
6,194
350
5,491
13,928
5,954
3,452
5,028
8,473
100,939
0
W
Danzaburou
B0VVZER_
Danzaburou
19,377
11,929
0
14,565
25,115
10,717
7,234
3,326
21,644
0
146,506
L
King Arthur
DaUndeadMaster
King Arthur
17,589
2,525
923
8,338
35,294
38,473
208
10,503
23,840
0
83,146
L
Bacchus
Darkill30
Bacchus
11,858
931
899
2,250
21,747
26,815
637
6,941
14,668
42,601
0
W
Sun Wukong
MidniteGio
Sun Wukong
17,151
2,867
0
6,485
22,829
14,310
509
4,610
17,831
0
99,785
L
Ah Muzen Cab
Terthom
Ah Muzen Cab
17,363
10,530
0
9,369
28,180
15,918
1,619
6,941
21,189
0
130,428
L
11,579
2,349
0
16,311
24,314
10,541
456
3,878
20,336
0
77,980
W
Kuzenbo
headgoo
Kuzenbo
11,248
4,090
0
4,742
22,315
26,486
53
8,960
12,874
38,404
0
W
Fenrir
22,180
6,388
0
7,139
23,759
19,397
2,816
6,357
16,518
0
74,499
L
Thoth
nVJohnny
Thoth
17,242
1,668
0
4,891
18,527
7,233
345
5,610
12,842
122,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,700
Gold Earned
75,223
748
Minions Killed
679
0
Camps Cleared
0
2,277,966
Distance Traveled
2,471,862
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
15,002
577
140
5
0
491,847
3
W
Danzaburou
17,212
662
208
8
0
458,778
0
L
King Arthur
12,202
469
136
5
0
396,373
5
L
Bacchus
10,689
411
44
2
0
516,718
9
W
Sun Wukong
14,859
572
158
6
0
544,365
4
L
Ah Muzen Cab
13,836
532
207
8
0
408,431
0
L
Thanatos
11,973
461
131
5
0
508,696
6
W
Kuzenbo
13,180
507
52
2
0
502,617
5
W
Fenrir
14,970
576
121
5
0
474,255
5
L
Thoth
13,000
500
230
9
0
447,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role