Player Matchup

Cerberus
Cerberus
Charmharry98
Cerberus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 26L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
I Naador I
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 48L
1,496 Elo+
Solo
Bellona
Bellona
ioTra
Bellona
Level 27
God Stats
6W - 9L
1,309 SR
Queue Stats
55W - 48L
1,206 Elo+
Solo
Izanami
Izanami
llamasarelife201
Izanami
Level 11
God Stats
4W - 3L
1,334 SR
Queue Stats
8W - 7L
1,572 Elo+
Solo
Susano
Susano
zXSlayerzXz
Susano
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
160W - 176L
1,485 Elo+
Solo
Team Averages
Level 22
1,429 SR
1,450 Elo+

VS

Team Averages
Level 23
1,430 SR
1,460 Elo+
Tiamat
Tiamat
Csv Cookies
Tiamat
Level 23
God Stats
7W - 7L
1,426 SR
Queue Stats
78W - 81L
1,493 Elo+
Party 1
Jing Wei
Jing Wei
Last-01-Standing
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 258L
1,587 Elo+
Solo
Loki
Loki
ShikaDanMaru
Loki
Level 29
God Stats
0W - 3L
1,362 SR
Queue Stats
338W - 389L
1,493 Elo+
Party 1
King Arthur
King Arthur
tetezgaming
King Arthur
Level 27
God Stats
2W - 4L
1,362 SR
Queue Stats
294W - 333L
1,510 Elo+
Party 1
Ares
Ares
the_harasser-
Ares
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Charmharry98
Cerberus
11
1 / 2 / 4
7,587
542
3,602
8,129
5,958
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
I Naador I
Baron Samedi
14
9 / 2 / 4
9,122
652
11,713
9,201
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
ioTra
Bellona
12
2 / 4 / 2
7,605
543
7,489
10,873
7,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 4 / 1
9,214
658
7,394
9,435
3,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
13
2 / 1 / 3
8,223
587
3,321
8,469
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 7 / 1
6,557
468
3,670
9,593
5,214
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 1 / 2
8,172
584
6,857
11,680
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 4 / 4
7,799
557
6,409
10,959
3,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
tetezgaming
King Arthur
13
5 / 5 / 0
8,081
577
7,492
17,353
10,786
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

5
0 / 2 / 1
5,009
358
646
2,930
1,099
Breastplate

Breastplate

+20
Physical Protection

Shoes

Shoes

+6%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
19
Kills
12
13
Deaths
19
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Charmharry98
Cerberus
1
2
4
1.5
L
Tiamat
0
7
1
0.07
W
Baron Samedi
I Naador I
Baron Samedi
9
2
4
5.5
L
4
1
2
5
L
3
4
4
1.25
W
Bellona
ioTra
Bellona
2
4
2
0.75
W
5
4
1
1.38
L
King Arthur
tetezgaming
King Arthur
5
5
0
1
L
0
2
1
0.25
W
Susano
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,519
Damage
25,074
46,107
Taken
52,515
24,322
Mitigated
24,148
15,285
Healing
13,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Charmharry98
Cerberus
3,602
255
1,050
2,590
8,129
5,958
727
858
7,271
12,567
0
L
Tiamat
3,670
151
0
1,932
9,593
5,214
278
2,652
6,773
37,398
0
W
Baron Samedi
I Naador I
Baron Samedi
11,713
1,673
1,131
2,436
9,201
4,360
2,555
1,696
7,505
37,955
0
L
6,857
4,649
0
4,900
11,680
3,657
1,190
4,374
7,166
0
46,446
L
6,409
1,689
0
3,928
10,959
3,392
0
1,970
8,903
0
38,135
W
Bellona
ioTra
Bellona
7,489
2,578
0
2,582
10,873
7,321
761
1,226
9,647
0
32,215
W
7,394
4,366
0
2,535
9,435
3,994
2,866
536
8,899
0
73,765
L
King Arthur
tetezgaming
King Arthur
7,492
1,554
0
3,141
17,353
10,786
302
3,773
13,456
0
39,044
L
646
80
0
16
2,930
1,099
0
1,795
902
3,577
0
W
Susano
3,321
969
0
2,961
8,469
2,689
251
0
8,469
0
42,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,751
Gold Earned
35,618
398
Minions Killed
291
0
Camps Cleared
0
1,326,373
Distance Traveled
1,117,360
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,587
542
27
2
0
260,029
2
L
Tiamat
6,557
468
62
4
0
212,175
0
W
Baron Samedi
9,122
652
76
5
0
243,910
1
L
Jing Wei
8,172
584
87
6
0
272,176
1
L
Loki
7,799
557
60
4
0
298,879
0
W
Bellona
7,605
543
61
4
0
277,503
1
W
Izanami
9,214
658
154
11
0
251,281
3
L
King Arthur
8,081
577
75
5
0
242,170
2
L
Ares
5,009
358
7
1
0
91,960
0
W
Susano
8,223
587
80
6
0
293,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role