Player Matchup

Janus
Janus
Gold IV
Trafalogier
Janus
Gold IV
Level 160
God Stats
17W - 20L
1,339 SR
Queue Stats
470W - 462L
1,410 MMR
Party 3
Baron Samedi
Baron Samedi
Gold V
Vеlf
Baron Samedi
Gold V
Level 88
God Stats
11W - 8L
1,698 SR
Queue Stats
844W - 846L
1,270 MMR
Solo
Danzaburou
Danzaburou
Gold III
darkvoltanis
Danzaburou
Gold III
Level 119
God Stats
14W - 9L
1,563 SR
Queue Stats
63W - 59L
1,554 MMR
Party 3
Tyr
Tyr
Gold III
xXTemujinXx
Tyr
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Platinum V
xfjsdljlksdf
Mercury
Platinum V
Level 159
God Stats
20W - 13L
1,671 SR
Queue Stats
704W - 690L
1,638 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,554 SR
1,474 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,555 SR
1,466 MMR
Hera
Hera
Gold III
Blankinside
Hera
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Heimdallr
Heimdallr
Gold V
Etnin
Heimdallr
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Gold II
Iyzebel
Fafnir
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Nemesis
Nemesis
Silver I
adriien937
Nemesis
Silver I
Level 37
God Stats
2W - 2L
1,757 SR
Queue Stats
38W - 39L
1,567 MMR
Party 1
King Arthur
King Arthur
Silver II
lSALVATOREl
King Arthur
Silver II
Level 109
God Stats
19W - 29L
1,518 SR
Queue Stats
271W - 286L
1,264 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
8,894
494
6,569
9,720
2,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Vеlf
Baron Samedi
13
0 / 3 / 3
8,324
462
6,051
14,643
13,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
darkvoltanis
Danzaburou
18
2 / 2 / 2
11,139
619
6,937
11,553
4,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
1 / 2 / 1
10,823
601
8,773
14,750
8,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
xfjsdljlksdf
Mercury
16
3 / 2 / 1
9,417
523
7,670
12,460
5,248
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetAo KuangApolloScyllaTiamat

VS

Bans
TsukuyomiAgniAthenaYmirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 3
9,589
533
9,789
7,499
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Etnin
Heimdallr
15
2 / 4 / 0
8,948
497
5,561
12,894
5,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Iyzebel
Fafnir
14
1 / 0 / 6
9,061
503
5,832
11,784
12,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
adriien937
Nemesis
16
5 / 2 / 3
9,203
511
10,119
14,201
6,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
lSALVATOREl
King Arthur
13
2 / 0 / 0
8,426
468
7,537
11,675
8,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
13
13
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
1
3
4.5
L
Heimdallr
Etnin
Heimdallr
2
4
0
0.5
L
Fafnir
Iyzebel
Fafnir
1
0
6
4
W
1
4
1
0.38
W
Baron Samedi
Vеlf
Baron Samedi
0
3
3
0.5
L
Nemesis
adriien937
Nemesis
5
2
3
3.25
W
Danzaburou
darkvoltanis
Danzaburou
2
2
2
1.5
L
King Arthur
lSALVATOREl
King Arthur
2
0
0
2
W
1
2
1
0.75
W
Mercury
xfjsdljlksdf
Mercury
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,000
Damage
38,838
63,126
Taken
58,053
34,410
Mitigated
35,690
20,578
Healing
26,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,789
2,936
0
2,283
7,499
3,082
530
2,053
5,344
76,785
0
L
Heimdallr
Etnin
Heimdallr
5,561
2,622
0
5,103
12,894
5,119
224
1,116
11,750
0
59,860
L
Fafnir
Iyzebel
Fafnir
5,832
1,617
0
6,198
11,784
12,761
90
4,893
6,725
27,576
0
W
6,569
713
0
591
9,720
2,948
388
2,911
6,669
56,170
0
W
Baron Samedi
Vеlf
Baron Samedi
6,051
781
627
4,677
14,643
13,263
0
7,163
7,220
26,996
0
L
Nemesis
adriien937
Nemesis
10,119
4,120
0
6,106
14,201
6,535
0
4,052
9,939
0
63,863
W
Danzaburou
darkvoltanis
Danzaburou
6,937
3,325
0
5,028
11,553
4,794
2,786
732
10,818
0
93,796
L
King Arthur
lSALVATOREl
King Arthur
7,537
1,403
0
6,731
11,675
8,193
0
0
11,675
0
41,973
W
8,773
1,418
0
7,229
14,750
8,157
2,605
0
14,175
0
74,682
W
Mercury
xfjsdljlksdf
Mercury
7,670
3,472
0
2,426
12,460
5,248
0
4,303
8,045
0
72,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,597
Gold Earned
45,227
578
Minions Killed
539
0
Camps Cleared
0
1,958,305
Distance Traveled
1,697,155
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,589
533
179
10
0
376,563
7
L
Heimdallr
8,948
497
119
7
0
317,744
2
L
Fafnir
9,061
503
32
2
0
375,524
6
W
Janus
8,894
494
115
6
0
390,624
9
W
Baron Samedi
8,324
462
29
2
0
339,806
5
L
Nemesis
9,203
511
116
6
0
391,158
5
W
Danzaburou
11,139
619
170
9
0
396,417
5
L
King Arthur
8,426
468
93
5
0
236,166
1
W
Tyr
10,823
601
155
9
0
406,083
3
W
Mercury
9,417
523
109
6
0
425,375
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role