Player Matchup

Achilles
Achilles
Junker-Goetz
Achilles
Level 23
God Stats
30W - 50L
1,240 SR
Queue Stats
36W - 71L
1,128 Elo+
Party 2
Kuzenbo
Kuzenbo
Silent_Knight019
Kuzenbo
Level 29
God Stats
2W - 4L
1,416 SR
Queue Stats
49W - 88L
1,147 Elo+
Party 2
Ymir
Ymir
phat_ho_6969
Ymir
Level 27
God Stats
3W - 7L
1,518 SR
Queue Stats
59W - 111L
1,156 Elo+
Party 2
Team Averages
Level 26
1,392 SR
1,144 Elo+

VS

Team Averages
Level 15
1,278 SR
1,152 Elo+
Neith
Neith
Merc703252
Neith
Level 7
God Stats
2W - 3L
1,125 SR
Queue Stats
6W - 16L
1,095 Elo+
Party 1
Sobek
Sobek
esmyzay
Sobek
Level 26
God Stats
8W - 14L
1,408 SR
Queue Stats
381W - 549L
1,255 Elo+
Solo
Baron Samedi
Baron Samedi
lllTaughtIII
Baron Samedi
Level 12
God Stats
6W - 9L
1,301 SR
Queue Stats
117W - 130L
1,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Junker-Goetz
Achilles
18
7 / 3 / 6
14,208
646
14,235
18,920
11,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 5 / 8
13,672
621
21,038
20,687
13,858
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 5 / 8
12,938
588
6,669
22,305
10,507
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
4 / 6 / 8
13,557
616
15,724
14,675
6,304
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
esmyzay
Sobek
16
2 / 5 / 10
14,046
638
10,534
23,918
27,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
lllTaughtIII
Baron Samedi
17
7 / 4 / 5
13,847
629
18,547
16,484
10,879
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
36
15
Kills
13
13
Deaths
15
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
Junker-Goetz
Achilles
7
3
6
3.33
W
Neith
4
6
8
1.33
L
6
5
8
2
W
Sobek
esmyzay
Sobek
2
5
10
1.4
W
Baron Samedi
lllTaughtIII
Baron Samedi
7
4
5
2.38
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,942
Damage
44,805
61,912
Taken
55,077
35,741
Mitigated
44,466
12,219
Healing
11,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Junker-Goetz
Achilles
14,235
2,620
0
3,917
18,920
11,376
0
10,408
8,512
0
36,213
W
Neith
15,724
6,094
0
1,290
14,675
6,304
1,349
10,021
4,654
0
54,459
L
21,038
5,453
0
2,726
20,687
13,858
302
7,881
12,806
73,609
0
W
Sobek
esmyzay
Sobek
10,534
1,041
0
5,764
23,918
27,283
1,000
8,930
14,385
40,268
0
W
Baron Samedi
lllTaughtIII
Baron Samedi
18,547
2,130
2,457
2,456
16,484
10,879
936
8,854
7,286
61,514
0
L
6,669
1,059
104
5,472
22,305
10,507
380
11,145
11,160
37,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,818
Gold Earned
41,450
158
Minions Killed
187
0
Camps Cleared
0
1,074,619
Distance Traveled
1,068,984
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
14,208
646
33
2
0
400,423
0
W
Neith
13,557
616
74
3
0
341,994
1
L
Kuzenbo
13,672
621
63
3
0
347,788
0
W
Sobek
14,046
638
51
2
0
372,844
1
W
Baron Samedi
13,847
629
62
3
0
354,146
3
L
Ymir
12,938
588
62
3
0
326,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role