Player Matchup

Geb
Geb
 
Geb
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
Carl Lebanon
Discordia
Level 148
God Stats
7W - 6L
1,330 SR
Queue Stats
771W - 734L
1,540 Elo+
Solo
Ymir
Ymir
Cte Qw0p III
Ymir
Level 127
God Stats
4W - 5L
1,748 SR
Queue Stats
93W - 129L
1,566 Elo+
Party 3
Cernunnos
Cernunnos
Cte Qw0p jr
Cernunnos
Level 89
God Stats
3W - 1L
1,992 SR
Queue Stats
85W - 118L
1,586 Elo+
Party 3
Fenrir
Fenrir
coolcodya
Fenrir
Level 107
God Stats
8W - 5L
1,795 SR
Queue Stats
77W - 103L
1,591 Elo+
Party 3
Team Averages
Level 116
1,673 SR
1,557 Elo+

VS

Team Averages
Level 115
1,639 SR
1,548 Elo+
Xbalanque
Xbalanque
HVAK87
Xbalanque
Level 124
God Stats
2W - 0L
1,336 SR
Queue Stats
134W - 117L
1,597 Elo+
Party 1
Athena
Athena
InsertUser__ERR
Athena
Level 100
God Stats
3W - 1L
1,914 SR
Queue Stats
56W - 44L
1,559 Elo+
Solo
Cu Chulainn
Cu Chulainn
XGN Cyborg
Cu Chulainn
Level 105
God Stats
20W - 22L
1,610 SR
Queue Stats
140W - 137L
1,521 Elo+
Party 2
Loki
Loki
fourscoremango
Loki
Level 121
God Stats
92W - 44L
1,678 SR
Queue Stats
384W - 342L
1,520 Elo+
Party 2
Ra
Ra
xBLU3DR3AMSx
Ra
Level 127
God Stats
13W - 6L
1,658 SR
Queue Stats
108W - 101L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 1 / 0
4,567
507
2,213
6,762
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Discordia
Carl Lebanon
Discordia
8
0 / 4 / 1
4,502
500
2,588
4,686
1,292
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 4 / 0
4,269
474
546
5,269
2,650
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Cte Qw0p jr
Cernunnos
8
0 / 2 / 2
4,588
510
5,227
5,363
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
coolcodya
Fenrir
9
5 / 1 / 0
5,406
601
3,043
4,897
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
HVAK87
Xbalanque
8
1 / 1 / 2
4,914
546
4,981
6,502
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 1 / 1
4,852
539
2,902
5,749
2,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
XGN Cyborg
Cu Chulainn
11
4 / 0 / 0
6,134
682
3,594
2,712
1,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
4 / 1 / 2
5,836
648
3,724
6,501
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 1
5,870
652
2,423
4,584
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
5
Kills
12
12
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
0
0
L
Discordia
Carl Lebanon
Discordia
0
4
1
0.13
L
0
4
0
0
L
Cernunnos
Cte Qw0p jr
Cernunnos
0
2
2
0.5
W
Xbalanque
HVAK87
Xbalanque
1
1
2
2
W
1
1
1
1.5
W
Cu Chulainn
XGN Cyborg
Cu Chulainn
4
0
0
4
L
Fenrir
coolcodya
Fenrir
5
1
0
5
W
4
1
2
5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,617
Damage
17,624
26,977
Taken
26,048
9,575
Mitigated
8,486
7,475
Healing
11,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,213
355
0
2,532
6,762
2,783
286
1,383
5,379
11,968
0
L
Discordia
Carl Lebanon
Discordia
2,588
344
0
498
4,686
1,292
0
1,499
3,137
19,183
0
L
546
321
0
704
5,269
2,650
0
0
5,027
16,141
0
L
Cernunnos
Cte Qw0p jr
Cernunnos
5,227
2,254
0
2,243
5,363
1,385
315
1,248
4,075
0
29,380
W
Xbalanque
HVAK87
Xbalanque
4,981
1,337
0
3,155
6,502
1,464
0
1,259
5,243
0
27,662
W
2,902
860
0
2,720
5,749
2,208
0
954
4,795
9,505
0
W
Cu Chulainn
XGN Cyborg
Cu Chulainn
3,594
817
0
954
2,712
1,418
519
546
2,166
0
32,109
L
Fenrir
coolcodya
Fenrir
3,043
560
0
1,498
4,897
1,465
0
1,027
3,792
0
15,281
W
3,724
1,377
0
2,544
6,501
1,976
46
1,092
5,409
0
24,754
W
2,423
716
54
1,776
4,584
1,420
266
1,496
3,088
30,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,332
Gold Earned
27,606
183
Minions Killed
272
0
Camps Cleared
0
777,358
Distance Traveled
877,010
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,567
507
14
2
0
161,124
3
L
Discordia
4,502
500
42
5
0
154,969
1
L
Ymir
4,269
474
33
4
0
99,797
0
L
Cernunnos
4,588
510
61
7
0
158,388
3
W
Xbalanque
4,914
546
58
6
0
160,102
1
W
Athena
4,852
539
14
2
0
191,896
4
W
Cu Chulainn
6,134
682
67
7
0
175,581
0
L
Fenrir
5,406
601
33
4
0
203,080
1
W
Loki
5,836
648
59
7
0
195,739
1
W
Ra
5,870
652
74
8
0
153,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role