Player Matchup

Yemoja
Yemoja
Ac0rnZ
Yemoja
Level 21
God Stats
11W - 10L
1,401 SR
Queue Stats
169W - 175L
1,519 Elo+
Party 2
Merlin
Merlin
Clonkycell561
Merlin
Level 15
God Stats
2W - 1L
1,523 SR
Queue Stats
13W - 26L
1,251 Elo+
Party 1
Arachne
Arachne
GmZKeviin
Arachne
Level 29
God Stats
5W - 7L
1,303 SR
Queue Stats
584W - 504L
1,625 Elo+
Solo
King Arthur
King Arthur
MoonMan6969
King Arthur
Level 27
God Stats
4W - 4L
1,352 SR
Queue Stats
77W - 87L
1,404 Elo+
Party 1
Chiron
Chiron
Seabiscuit564
Chiron
Level 30
God Stats
65W - 43L
1,837 SR
Queue Stats
506W - 464L
1,558 Elo+
Party 2
Team Averages
Level 24
1,483 SR
1,471 Elo+

VS

Team Averages
Level 27
1,541 SR
1,540 Elo+
Bakasura
Bakasura
AreoShade
Bakasura
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,604 Elo+
Party 3
Ares
Ares
LuisAnubis
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 64L
1,357 Elo+
Solo
Agni
Agni
LynchBibbas
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,821 Elo+
Party 3
Thanatos
Thanatos
St0rmWarri0r
Thanatos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,292 Elo+
Solo
Heimdallr
Heimdallr
lime69
Heimdallr
Level 28
God Stats
3W - 1L
1,704 SR
Queue Stats
95W - 72L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ac0rnZ
Yemoja
12
4 / 0 / 10
8,125
580
6,385
7,210
6,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 8 / 2
6,072
434
1,616
7,413
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
GmZKeviin
Arachne
16
13 / 1 / 2
10,034
717
10,648
10,898
5,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

King Arthur
MoonMan6969
King Arthur
12
1 / 3 / 0
7,319
523
4,165
12,064
4,805
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 0 / 7
8,231
588
10,472
7,470
2,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AreoShade
Bakasura
14
6 / 3 / 0
8,350
596
8,078
12,446
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 6 / 2
6,226
445
2,932
13,843
8,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
5 / 7 / 0
6,898
493
6,340
7,759
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
St0rmWarri0r
Thanatos
9
1 / 5 / 2
6,582
470
2,973
9,928
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
lime69
Heimdallr
10
0 / 3 / 1
6,235
445
4,892
7,703
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
24
Kills
12
12
Deaths
24
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Ac0rnZ
Yemoja
4
0
10
9
L
Bakasura
AreoShade
Bakasura
6
3
0
2
W
0
8
2
0.13
W
Arachne
GmZKeviin
Arachne
13
1
2
14
L
0
6
2
0.17
L
5
7
0
0.71
W
King Arthur
MoonMan6969
King Arthur
1
3
0
0.33
W
6
0
7
9.5
L
Thanatos
St0rmWarri0r
Thanatos
1
5
2
0.4
L
Heimdallr
lime69
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,286
Damage
25,215
45,055
Taken
51,679
21,348
Mitigated
20,645
13,317
Healing
15,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Ac0rnZ
Yemoja
6,385
1,251
2,039
1,335
7,210
6,418
367
2,471
4,589
26,232
0
L
Bakasura
AreoShade
Bakasura
8,078
5,486
0
4,473
12,446
4,871
54
210
12,236
0
32,804
W
1,616
0
0
160
7,413
2,211
309
2,597
4,295
16,309
0
W
Arachne
GmZKeviin
Arachne
10,648
8,921
0
3,588
10,898
5,566
399
1,817
8,464
0
64,875
L
2,932
191
198
3,270
13,843
8,376
380
2,598
11,157
15,135
0
L
6,340
152
0
250
7,759
2,055
0
1,705
5,874
28,619
0
W
King Arthur
MoonMan6969
King Arthur
4,165
410
0
1,706
12,064
4,805
642
0
10,925
0
40,536
W
10,472
6,550
776
3,713
7,470
2,348
802
1,812
5,646
0
55,035
L
Thanatos
St0rmWarri0r
Thanatos
2,973
1,277
0
5,467
9,928
2,941
0
1,277
8,643
0
26,022
L
Heimdallr
lime69
Heimdallr
4,892
2,253
0
1,744
7,703
2,402
240
1,935
5,768
0
38,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,781
Gold Earned
34,291
352
Minions Killed
297
0
Camps Cleared
0
1,384,100
Distance Traveled
1,318,216
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,125
580
34
2
0
300,966
3
L
Bakasura
8,350
596
87
6
0
293,710
1
W
Merlin
6,072
434
29
2
0
204,143
0
W
Arachne
10,034
717
114
8
0
319,168
2
L
Ares
6,226
445
8
1
0
274,912
2
L
Agni
6,898
493
56
4
0
240,878
0
W
King Arthur
7,319
523
82
6
0
277,437
0
W
Chiron
8,231
588
93
7
0
282,386
2
L
Thanatos
6,582
470
55
4
0
261,322
0
L
Heimdallr
6,235
445
91
7
0
247,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role