Player Matchup

Mercury
Mercury
ItsKrispy_PR
Mercury
Level 128
God Stats
3W - 2L
1,513 SR
Queue Stats
32W - 22L
1,586 Elo+
Party 2
Ymir
Ymir
JordannyA17
Ymir
Level 26
God Stats
7W - 1L
1,797 SR
Queue Stats
117W - 109L
1,601 Elo+
Party 2
Zhong Kui
Zhong Kui
MrBuddy1
Zhong Kui
Level 67
God Stats
24W - 23L
1,562 SR
Queue Stats
89W - 72L
1,561 Elo+
Solo
Xbalanque
Xbalanque
xJoshuaPRz
Xbalanque
Level 123
God Stats
4W - 1L
1,869 SR
Queue Stats
125W - 129L
1,547 Elo+
Party 2
Guan Yu
Guan Yu
xProm
Guan Yu
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 81
1,648 SR
1,559 Elo+

VS

Team Averages
Level 79
1,527 SR
1,546 Elo+
Cernunnos
Cernunnos
Mansrur
Cernunnos
Level 105
God Stats
15W - 13L
1,396 SR
Queue Stats
874W - 829L
1,555 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MirriMazDuur
Tsukuyomi
Level 75
God Stats
12W - 12L
1,660 SR
Queue Stats
116W - 135L
1,608 Elo+
Party 1
Discordia
Discordia
StormV
Discordia
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Xeltar
Tiamat
Level 40
God Stats
8W - 8L
1,576 SR
Queue Stats
188W - 171L
1,540 Elo+
Solo
Bellona
Bellona
pedrolicerio2
Bellona
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
38W - 46L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ItsKrispy_PR
Mercury
18
2 / 2 / 5
10,360
493
5,345
15,038
5,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 1 / 4
10,077
480
8,321
17,737
19,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
MrBuddy1
Zhong Kui
17
2 / 6 / 1
10,231
487
10,817
15,473
11,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
xJoshuaPRz
Xbalanque
18
0 / 0 / 7
10,608
505
7,094
10,329
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
xProm
Guan Yu
19
5 / 2 / 3
11,454
545
13,070
20,149
22,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Mansrur
Cernunnos
18
0 / 2 / 2
10,932
521
9,107
16,181
6,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
MirriMazDuur
Tsukuyomi
17
5 / 3 / 3
10,408
496
12,777
14,595
5,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
StormV
Discordia
19
3 / 1 / 4
11,338
540
9,997
6,920
2,610
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiamat
Xeltar
Tiamat
14
0 / 3 / 5
8,821
420
6,211
11,672
9,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
16
3 / 5 / 0
10,134
483
11,224
16,292
22,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
14
Kills
11
11
Deaths
14
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
ItsKrispy_PR
Mercury
2
2
5
2.25
W
5
1
4
7
L
Cernunnos
Mansrur
Cernunnos
0
2
2
0.5
L
Tsukuyomi
MirriMazDuur
Tsukuyomi
5
3
3
2.17
W
Zhong Kui
MrBuddy1
Zhong Kui
2
6
1
0.42
L
Discordia
StormV
Discordia
3
1
4
5
L
Tiamat
Xeltar
Tiamat
0
3
5
0.83
L
Bellona
3
5
0
0.6
W
Xbalanque
xJoshuaPRz
Xbalanque
0
0
7
3.5
W
Guan Yu
xProm
Guan Yu
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,647
Damage
49,316
78,726
Taken
65,660
63,907
Mitigated
46,281
27,209
Healing
23,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ItsKrispy_PR
Mercury
5,345
2,834
0
500
15,038
5,687
0
1,945
13,018
0
74,186
W
8,321
2,309
0
4,555
17,737
19,949
0
4,523
13,214
31,458
0
L
Cernunnos
Mansrur
Cernunnos
9,107
4,553
0
10,207
16,181
6,534
420
3,919
12,212
0
106,233
L
Tsukuyomi
MirriMazDuur
Tsukuyomi
12,777
3,914
0
4,885
14,595
5,291
0
5,119
9,222
0
79,466
W
Zhong Kui
MrBuddy1
Zhong Kui
10,817
903
0
5,356
15,473
11,018
92
6,590
8,883
72,006
0
L
Discordia
StormV
Discordia
9,997
348
0
1,499
6,920
2,610
0
2,272
4,455
90,438
0
L
Tiamat
Xeltar
Tiamat
6,211
1,649
0
2,510
11,672
9,254
3
6,806
4,655
26,264
0
L
Bellona
11,224
4,867
0
4,052
16,292
22,592
52
609
14,839
0
69,272
W
Xbalanque
xJoshuaPRz
Xbalanque
7,094
3,739
0
2,761
10,329
4,311
990
670
9,659
0
81,557
W
Guan Yu
xProm
Guan Yu
13,070
2,565
1,862
12,175
20,149
22,942
0
2,480
16,869
229
72,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,730
Gold Earned
51,633
677
Minions Killed
672
0
Camps Cleared
0
1,922,681
Distance Traveled
1,926,037
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,360
493
123
6
0
431,103
4
W
Ymir
10,077
480
36
2
0
389,115
7
L
Cernunnos
10,932
521
179
9
0
345,898
5
L
Tsukuyomi
10,408
496
128
6
0
458,239
4
W
Zhong Kui
10,231
487
178
8
0
333,364
5
L
Discordia
11,338
540
184
9
0
401,363
9
L
Tiamat
8,821
420
31
1
0
420,227
8
L
Bellona
10,134
483
150
7
0
300,310
0
W
Xbalanque
10,608
505
179
9
0
374,584
6
W
Guan Yu
11,454
545
161
8
0
394,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role