Player Matchup

Sobek
Sobek
Arikuzukaari
Sobek
Level 10
God Stats
0W - 1L
1,262 SR
Queue Stats
1W - 9L
1,122 Elo+
Party 3
Pele
Pele
DanyNz
Pele
Level 13
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 9L
1,092 Elo+
Party 3
Olorun
Olorun
SlyTheHero
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chernobog
Chernobog
chieflongspear
Chernobog
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
timesiniestro
Guan Yu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,082 Elo+
Party 3
Team Averages
Level 10
1,405 SR
1,259 Elo+

VS

Team Averages
Level 29
1,458 SR
1,362 Elo+
Discordia
Discordia
AVSuite
Discordia
Level 24
God Stats
22W - 26L
1,500 SR
Queue Stats
408W - 460L
1,312 Elo+
Solo
Hun Batz
Hun Batz
Fortune1434
Hun Batz
Level 29
God Stats
1W - 2L
1,124 SR
Queue Stats
56W - 68L
1,375 Elo+
Party 1
Achilles
Achilles
LaechelnFall396
Achilles
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
231W - 260L
1,332 Elo+
Solo
Nu Wa
Nu Wa
ibethegrimm
Nu Wa
Level 21
God Stats
12W - 6L
1,762 SR
Queue Stats
58W - 65L
1,396 Elo+
Party 1
Janus
Janus
visco777
Janus
Level 41
God Stats
4W - 6L
1,402 SR
Queue Stats
154W - 171L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,628
414
3,576
14,129
10,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
DanyNz
Pele
11
0 / 5 / 3
6,759
422
3,515
9,841
3,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
SlyTheHero
Olorun
13
3 / 5 / 1
7,876
492
6,509
10,968
3,952
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
chieflongspear
Chernobog
11
3 / 9 / 3
7,136
446
5,496
11,205
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
6
0 / 3 / 0
5,150
322
119
6,388
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AVSuite
Discordia
15
9 / 1 / 1
9,330
583
9,373
6,492
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Fortune1434
Hun Batz
16
0 / 3 / 7
9,182
574
3,319
11,821
4,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Achilles
14
5 / 0 / 4
9,028
564
5,878
8,036
8,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
3 / 0 / 9
9,760
610
11,587
6,966
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Janus
visco777
Janus
14
13 / 3 / 2
9,353
585
7,500
6,977
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
7
Kills
30
30
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Discordia
AVSuite
Discordia
9
1
1
9.5
L
1
8
1
0.19
L
Pele
DanyNz
Pele
0
5
3
0.3
W
Hun Batz
Fortune1434
Hun Batz
0
3
7
1.17
W
Achilles
5
0
4
7
L
Olorun
SlyTheHero
Olorun
3
5
1
0.7
L
Chernobog
chieflongspear
Chernobog
3
9
3
0.5
W
3
0
9
7.5
L
Guan Yu
0
3
0
0
W
Janus
visco777
Janus
13
3
2
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,215
Damage
37,657
52,531
Taken
40,292
23,774
Mitigated
19,090
7,510
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AVSuite
Discordia
9,373
1,776
0
1,423
6,492
1,946
1,331
2,928
3,564
41,196
0
L
3,576
526
0
2,318
14,129
10,260
0
8,320
4,885
14,758
0
L
Pele
DanyNz
Pele
3,515
1,188
0
881
9,841
3,813
225
2,337
7,035
0
33,742
W
Hun Batz
Fortune1434
Hun Batz
3,319
1,440
0
4,280
11,821
4,342
1,106
1,226
10,595
0
65,292
W
Achilles
5,878
1,769
0
386
8,036
8,481
2,477
1,352
6,684
0
35,121
L
Olorun
SlyTheHero
Olorun
6,509
2,250
111
2,212
10,968
3,952
0
6,828
3,587
36,972
0
L
Chernobog
chieflongspear
Chernobog
5,496
4,035
0
824
11,205
3,320
260
5,989
4,723
0
27,930
W
11,587
2,644
0
3,679
6,966
2,248
1,718
2,252
4,714
60,861
0
L
Guan Yu
119
0
278
886
6,388
2,429
0
2,463
3,493
0
11,858
W
Janus
visco777
Janus
7,500
469
134
453
6,977
2,073
506
2,327
4,650
25,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,549
Gold Earned
46,653
215
Minions Killed
428
0
Camps Cleared
0
1,260,280
Distance Traveled
1,441,988
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,330
583
69
4
0
253,779
2
L
Sobek
6,628
414
25
2
0
303,247
4
L
Pele
6,759
422
60
4
0
307,334
1
W
Hun Batz
9,182
574
121
8
0
296,102
0
W
Achilles
9,028
564
68
4
0
309,443
1
L
Olorun
7,876
492
73
5
0
255,741
0
L
Chernobog
7,136
446
35
2
0
244,040
3
W
Nu Wa
9,760
610
108
7
0
281,234
1
L
Guan Yu
5,150
322
22
1
0
149,918
0
W
Janus
9,353
585
62
4
0
301,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role