Player Matchup

Apollo
Apollo
Gr1mReaper364
Apollo
Level 29
God Stats
19W - 11L
1,490 SR
Queue Stats
34W - 20L
1,639 Elo+
Party 1
Chronos
Chronos
MowLawn
Chronos
Level 60
God Stats
0W - 1L
1,364 SR
Queue Stats
44W - 19L
1,721 Elo+
Party 1
Jormungandr
Jormungandr
aKevBot
Jormungandr
Level 65
God Stats
0W - 1L
1,167 SR
Queue Stats
55W - 26L
1,757 Elo+
Party 1
Team Averages
Level 51
1,340 SR
1,706 Elo+

VS

Team Averages
Level 26
1,571 SR
1,584 Elo+
Chronos
Chronos
Gazimba
Chronos
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
225W - 139L
1,558 Elo+
Party 2
Danzaburou
Danzaburou
Jamusta19
Danzaburou
Level 18
God Stats
2W - 0L
1,714 SR
Queue Stats
164W - 92L
1,648 Elo+
Party 2
Chang'e
Chang'e
Yulioda
Chang'e
Level 30
God Stats
10W - 1L
1,500 SR
Queue Stats
201W - 136L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 5
10,941
644
9,642
15,152
5,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
MowLawn
Chronos
14
3 / 5 / 8
10,991
647
12,903
17,505
6,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
aKevBot
Jormungandr
14
5 / 3 / 7
11,938
702
11,136
14,904
12,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Gazimba
Chronos
16
7 / 5 / 3
12,075
710
15,287
17,225
6,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
Jamusta19
Danzaburou
13
2 / 2 / 6
10,878
640
9,098
14,708
5,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Yulioda
Chang'e
16
3 / 5 / 7
11,780
693
11,935
16,876
6,281
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
12
Kills
12
12
Deaths
12
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chronos
Gazimba
Chronos
7
5
3
1.7
L
4
4
5
1.63
W
Danzaburou
Jamusta19
Danzaburou
2
2
6
2.5
L
Chronos
MowLawn
Chronos
3
5
8
1.4
W
Chang'e
Yulioda
Chang'e
3
5
7
1.3
L
Jormungandr
aKevBot
Jormungandr
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,681
Damage
36,320
47,561
Taken
48,809
24,980
Mitigated
17,919
9,753
Healing
16,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Gazimba
Chronos
15,287
4,601
0
3,573
17,225
6,110
2,049
10,331
6,894
61,724
0
L
9,642
5,371
0
3,291
15,152
5,807
947
8,176
6,976
0
41,905
W
Danzaburou
Jamusta19
Danzaburou
9,098
2,694
33
1,601
14,708
5,528
1,052
5,889
8,819
0
37,934
L
Chronos
MowLawn
Chronos
12,903
4,044
0
3,259
17,505
6,584
1,735
9,810
7,695
52,676
0
W
Chang'e
Yulioda
Chang'e
11,935
1,214
4,800
6,867
16,876
6,281
822
8,428
8,448
59,707
0
L
Jormungandr
aKevBot
Jormungandr
11,136
1,471
0
3,203
14,904
12,589
239
9,336
5,568
38,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,870
Gold Earned
34,733
182
Minions Killed
198
0
Camps Cleared
0
842,714
Distance Traveled
856,528
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,075
710
68
4
0
278,827
4
L
Apollo
10,941
644
66
4
0
296,932
2
W
Danzaburou
10,878
640
47
3
0
304,406
2
L
Chronos
10,991
647
69
4
0
252,645
3
W
Chang'e
11,780
693
83
5
0
273,295
2
L
Jormungandr
11,938
702
47
3
0
293,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role