Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
LastJona25
Pele
Level 123
God Stats
2W - 4L
1,960 SR
Queue Stats
40W - 26L
1,569 Elo+
Party 2
Raijin
Raijin
OutlawedWalrus
Raijin
Level 68
God Stats
16W - 10L
1,867 SR
Queue Stats
220W - 171L
1,563 Elo+
Party 4
Medusa
Medusa
aaanau
Medusa
Level 26
God Stats
14W - 6L
1,890 SR
Queue Stats
30W - 19L
1,519 Elo+
Party 2
Cerberus
Cerberus
xxKDNBA35xx
Cerberus
Level 43
God Stats
15W - 8L
1,862 SR
Queue Stats
28W - 19L
1,394 Elo+
Party 2
Team Averages
Level 58
1,816 SR
1,509 Elo+

VS

Team Averages
Level 49
1,572 SR
1,652 Elo+
Loki
Loki
AMixedBongo
Loki
Level 22
God Stats
5W - 3L
1,474 SR
Queue Stats
7W - 3L
1,867 Elo+
Party 3
Sobek
Sobek
Tortle554
Sobek
Level 102
God Stats
3W - 1L
1,665 SR
Queue Stats
131W - 119L
1,577 Elo+
Party 3
Zeus
Zeus
moregarlicbread
Zeus
Level 25
God Stats
2W - 5L
1,451 SR
Queue Stats
39W - 35L
1,507 Elo+
Party 1
Horus
Horus
myHealsAreFat
Horus
Level 68
God Stats
11W - 1L
1,706 SR
Queue Stats
73W - 61L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
sayhay30
Danzaburou
Level 26
God Stats
9W - 10L
1,564 SR
Queue Stats
10W - 12L
1,867 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 0 / 1
9,243
578
10,070
14,127
7,061
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
4 / 3 / 4
8,844
553
8,265
12,493
4,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
8 / 1 / 0
10,796
675
11,467
7,446
3,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
aaanau
Medusa
14
4 / 2 / 5
8,684
543
10,164
5,922
2,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
xxKDNBA35xx
Cerberus
14
4 / 1 / 8
8,748
547
6,258
9,516
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 3
8,154
510
7,166
9,985
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
Tortle554
Sobek
15
1 / 3 / 0
8,107
507
10,207
17,956
19,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 7 / 1
7,262
454
6,946
10,348
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 5 / 1
6,180
386
2,585
13,831
7,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Danzaburou
sayhay30
Danzaburou
10
0 / 6 / 0
6,192
387
1,822
10,946
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
22
Kills
7
7
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
1
2.5
L
3
1
3
4.5
W
4
3
4
2
W
8
1
0
8
L
Sobek
Tortle554
Sobek
1
3
0
0.33
W
Medusa
aaanau
Medusa
4
2
5
3.25
L
3
7
1
0.5
L
0
5
1
0.1
L
Danzaburou
sayhay30
Danzaburou
0
6
0
0
W
Cerberus
xxKDNBA35xx
Cerberus
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,224
Damage
28,726
49,504
Taken
63,066
24,612
Mitigated
36,924
18,292
Healing
22,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,070
1,312
0
7,069
14,127
7,061
455
8,220
5,124
0
60,468
L
7,166
1,211
0
4,858
9,985
3,149
0
2,263
7,722
0
50,544
W
8,265
1,927
0
5,264
12,493
4,670
350
2,151
10,192
0
65,524
W
11,467
626
0
2,984
7,446
3,203
0
2,355
4,736
90,291
0
L
Sobek
Tortle554
Sobek
10,207
1,271
0
10,064
17,956
19,725
0
1,571
16,385
55,677
0
W
Medusa
aaanau
Medusa
10,164
4,163
0
230
5,922
2,191
1,621
840
5,068
0
47,641
L
6,946
1,311
204
1,324
10,348
3,281
168
7,111
3,237
30,568
0
L
2,585
1,033
886
3,260
13,831
7,600
57
4,022
9,809
0
9,778
L
Danzaburou
sayhay30
Danzaburou
1,822
509
0
1,941
10,946
3,169
748
2,758
8,188
0
34,957
W
Cerberus
xxKDNBA35xx
Cerberus
6,258
460
0
2,745
9,516
7,487
508
2,173
7,231
26,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,315
Gold Earned
35,895
531
Minions Killed
328
0
Camps Cleared
0
1,600,505
Distance Traveled
1,433,877
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,243
578
127
8
0
323,437
0
L
Loki
8,154
510
89
6
0
356,258
5
W
Pele
8,844
553
100
6
0
330,761
6
W
Raijin
10,796
675
174
11
0
316,496
2
L
Sobek
8,107
507
102
6
0
280,819
0
W
Medusa
8,684
543
86
5
0
311,172
1
L
Zeus
7,262
454
66
4
0
236,904
0
L
Horus
6,180
386
12
1
0
295,389
5
L
Danzaburou
6,192
387
59
4
0
264,507
0
W
Cerberus
8,748
547
44
3
0
318,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role