Player Matchup

Ra
Ra
ByOM4R18
Ra
Level 150
God Stats
4W - 3L
1,806 SR
Queue Stats
179W - 170L
1,583 Elo+
Party 1
Achilles
Achilles
CitrousFive060
Achilles
Level 109
God Stats
0W - 2L
1,279 SR
Queue Stats
26W - 21L
1,548 Elo+
Party 1
Zeus
Zeus
DetailedCape384
Zeus
Level 33
God Stats
10W - 13L
1,521 SR
Queue Stats
84W - 114L
1,295 Elo+
Solo
Cernunnos
Cernunnos
ElTioPayo091
Cernunnos
Level 89
God Stats
7W - 5L
1,512 SR
Queue Stats
33W - 46L
1,467 Elo+
Party 1
Fenrir
Fenrir
ImGaelSaenz
Fenrir
Level 57
God Stats
18W - 14L
1,567 SR
Queue Stats
171W - 175L
1,503 Elo+
Party 1
Team Averages
Level 88
1,537 SR
1,479 Elo+

VS

Team Averages
Level 78
1,470 SR
1,485 Elo+
Sylvanus
Sylvanus
Its_parmajohn
Sylvanus
Level 42
God Stats
9W - 15L
1,428 SR
Queue Stats
523W - 505L
1,522 Elo+
Party 3
Athena
Athena
Itz_memarque
Athena
Level 45
God Stats
10W - 8L
1,283 SR
Queue Stats
475W - 453L
1,470 Elo+
Party 3
Thanatos
Thanatos
Joaovitoruchoa
Thanatos
Level 48
God Stats
4W - 1L
1,500 SR
Queue Stats
514W - 576L
1,400 Elo+
Solo
Apollo
Apollo
Jurr0
Apollo
Level 113
God Stats
9W - 8L
1,667 SR
Queue Stats
138W - 129L
1,507 Elo+
Party 2
Cernunnos
Cernunnos
n3ff3t
Cernunnos
Level 142
God Stats
4W - 3L
1,470 SR
Queue Stats
125W - 100L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 7
11,570
551
18,023
14,803
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
16
2 / 6 / 6
10,162
484
9,385
16,369
17,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 12 / 2
9,191
438
8,714
17,285
5,396
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
ElTioPayo091
Cernunnos
16
3 / 7 / 3
10,143
483
7,015
16,451
5,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
16
5 / 6 / 9
10,366
494
8,726
15,222
5,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Its_parmajohn
Sylvanus
17
8 / 4 / 11
11,544
550
9,262
18,427
10,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
18
4 / 4 / 9
11,317
539
10,131
16,356
7,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
15
1 / 7 / 7
9,779
466
5,942
11,890
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Jurr0
Apollo
19
9 / 5 / 5
12,808
610
12,606
14,693
5,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cernunnos
n3ff3t
Cernunnos
20
14 / 1 / 9
14,611
696
19,465
14,461
6,040
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
77
21
Kills
36
36
Deaths
21
27
Assists
41
Player
Kills
Deaths
Assists
KDA
L
8
5
7
2.3
L
Achilles
2
6
6
0.83
L
3
12
2
0.33
L
Cernunnos
ElTioPayo091
Cernunnos
3
7
3
0.64
L
Fenrir
5
6
9
1.58
W
Sylvanus
Its_parmajohn
Sylvanus
8
4
11
3.38
W
Athena
4
4
9
2.13
W
Thanatos
1
7
7
0.64
W
Apollo
Jurr0
Apollo
9
5
5
2.3
W
Cernunnos
n3ff3t
Cernunnos
14
1
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,863
Damage
57,406
80,130
Taken
75,827
39,972
Mitigated
34,503
19,352
Healing
31,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,023
1,575
2,228
4,840
14,803
4,825
1,193
2,395
12,408
83,257
0
L
Achilles
9,385
3,061
0
2,627
16,369
17,955
881
4,581
11,788
0
54,208
L
8,714
2,037
0
1,869
17,285
5,396
374
6,147
11,138
42,929
0
L
Cernunnos
ElTioPayo091
Cernunnos
7,015
2,213
0
4,198
16,451
5,799
889
3,533
12,918
0
69,645
L
Fenrir
8,726
1,063
0
3,590
15,222
5,997
224
2,419
12,803
0
55,775
W
Sylvanus
Its_parmajohn
Sylvanus
9,262
2,117
3,474
9,311
18,427
10,406
524
6,206
12,003
43,468
9,027
W
Athena
10,131
3,308
0
2,915
16,356
7,281
0
6,256
9,988
55,530
0
W
Thanatos
5,942
2,143
0
5,268
11,890
5,072
0
2,830
8,856
0
46,465
W
Apollo
Jurr0
Apollo
12,606
7,575
0
4,434
14,693
5,704
4,990
4,340
10,206
0
66,369
W
Cernunnos
n3ff3t
Cernunnos
19,465
10,792
0
6,064
14,461
6,040
2,650
6,180
8,037
0
104,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,432
Gold Earned
60,059
524
Minions Killed
523
0
Camps Cleared
0
1,797,969
Distance Traveled
1,904,874
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,570
551
159
8
0
382,304
4
L
Achilles
10,162
484
99
5
0
322,938
1
L
Zeus
9,191
438
71
3
0
308,717
0
L
Cernunnos
10,143
483
100
5
0
354,819
3
L
Fenrir
10,366
494
95
5
0
429,191
1
W
Sylvanus
11,544
550
82
4
0
357,748
3
W
Athena
11,317
539
110
5
0
403,050
1
W
Thanatos
9,779
466
68
3
0
394,884
4
W
Apollo
12,808
610
121
6
0
349,522
1
W
Cernunnos
14,611
696
142
7
0
399,670
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role