Player Matchup

Sol
Sol
DOOKIECHEEKS
Sol
Level 69
God Stats
5W - 7L
1,717 SR
Queue Stats
10W - 14L
1,671 Elo+
Party 3
Artio
Artio
MidwestMeat
Artio
Level 105
God Stats
2W - 2L
1,540 SR
Queue Stats
12W - 13L
1,671 Elo+
Party 3
Arachne
Arachne
Vegitus
Arachne
Level 81
God Stats
3W - 2L
1,827 SR
Queue Stats
411W - 386L
1,553 Elo+
Solo
Jing Wei
Jing Wei
doctor geeber
Jing Wei
Level 100
God Stats
0W - 3L
1,303 SR
Queue Stats
182W - 165L
1,512 Elo+
Solo
Cerberus
Cerberus
joeeyash
Cerberus
Level 158
God Stats
23W - 16L
1,513 SR
Queue Stats
535W - 526L
1,479 Elo+
Solo
Team Averages
Level 103
1,580 SR
1,577 Elo+

VS

Team Averages
Level 81
1,625 SR
1,548 Elo+
Sobek
Sobek
DaMon04
Sobek
Level 82
God Stats
8W - 6L
1,513 SR
Queue Stats
306W - 279L
1,483 Elo+
Party 2
Set
Set
Nsuper
Set
Level 46
God Stats
1W - 2L
1,556 SR
Queue Stats
29W - 36L
1,470 Elo+
Party 2
Sun Wukong
Sun Wukong
PlaceWardsPal
Sun Wukong
Level 158
God Stats
12W - 9L
1,534 SR
Queue Stats
278W - 246L
1,661 Elo+
Party 1
Chang'e
Chang'e
Smog144
Chang'e
Level 101
God Stats
20W - 14L
1,673 SR
Queue Stats
98W - 105L
1,467 Elo+
Party 2
Danzaburou
Danzaburou
sittingSnipe
Danzaburou
Level 20
God Stats
1W - 0L
1,846 SR
Queue Stats
63W - 58L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 2
9,802
446
8,482
13,634
5,721
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 6 / 5
9,440
429
10,931
22,850
20,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
Vegitus
Arachne
19
5 / 4 / 1
11,580
526
10,826
21,510
9,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
doctor geeber
Jing Wei
17
2 / 5 / 1
10,479
476
10,562
16,488
6,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
joeeyash
Cerberus
17
0 / 1 / 2
10,053
457
21,288
20,270
17,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DaMon04
Sobek
16
1 / 2 / 15
10,834
492
12,397
20,337
19,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Set
Nsuper
Set
19
5 / 3 / 2
12,114
551
7,823
16,343
9,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
PlaceWardsPal
Sun Wukong
20
0 / 0 / 4
12,902
586
16,996
30,468
16,680
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
Smog144
Chang'e
18
7 / 2 / 3
11,737
534
12,638
13,804
9,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
sittingSnipe
Danzaburou
17
6 / 3 / 7
11,679
531
18,105
13,675
5,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
10
Kills
19
19
Deaths
10
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Sobek
DaMon04
Sobek
1
2
15
4.25
L
1
6
5
0.58
W
Set
Nsuper
Set
5
3
2
2
W
Sun Wukong
PlaceWardsPal
Sun Wukong
0
0
4
2
W
Chang'e
Smog144
Chang'e
7
2
3
4.25
L
Arachne
Vegitus
Arachne
5
4
1
1.38
L
Jing Wei
doctor geeber
Jing Wei
2
5
1
0.5
L
Cerberus
joeeyash
Cerberus
0
1
2
1
W
Danzaburou
sittingSnipe
Danzaburou
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,089
Damage
67,959
94,752
Taken
94,627
59,541
Mitigated
60,553
37,892
Healing
46,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,482
2,639
0
5,318
13,634
5,721
1,650
6,186
7,084
52,023
4,030
W
Sobek
DaMon04
Sobek
12,397
1,315
0
7,425
20,337
19,924
408
7,678
12,659
38,740
0
L
10,931
1,368
1,958
5,980
22,850
20,415
82
8,114
14,611
32,964
0
W
Set
Nsuper
Set
7,823
3,477
0
7,770
16,343
9,021
473
2,399
13,894
0
94,237
W
Sun Wukong
PlaceWardsPal
Sun Wukong
16,996
4,574
0
16,115
30,468
16,680
0
21,588
7,805
0
105,403
W
Chang'e
Smog144
Chang'e
12,638
449
3,379
5,885
13,804
9,438
1,398
2,990
10,814
63,160
0
L
Arachne
Vegitus
Arachne
10,826
7,495
0
9,959
21,510
9,661
1,222
5,414
15,842
0
89,017
L
Jing Wei
doctor geeber
Jing Wei
10,562
6,924
0
4,702
16,488
6,217
249
4,558
11,910
0
82,765
L
Cerberus
joeeyash
Cerberus
21,288
1,251
0
9,975
20,270
17,527
0
0
20,270
79,313
0
W
Danzaburou
sittingSnipe
Danzaburou
18,105
9,331
0
5,928
13,675
5,490
1,621
4,777
8,898
0
78,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,354
Gold Earned
59,266
589
Minions Killed
631
0
Camps Cleared
0
2,023,189
Distance Traveled
2,028,487
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,802
446
107
5
0
390,860
4
W
Sobek
10,834
492
47
2
0
457,873
9
L
Artio
9,440
429
44
2
0
405,260
2
W
Set
12,114
551
165
8
0
415,743
4
W
Sun Wukong
12,902
586
209
10
0
391,414
3
W
Chang'e
11,737
534
102
5
0
401,351
5
L
Arachne
11,580
526
146
7
0
466,317
2
L
Jing Wei
10,479
476
154
7
0
382,550
1
L
Cerberus
10,053
457
138
6
0
378,202
0
W
Danzaburou
11,679
531
108
5
0
362,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role