Player Matchup

Sun Wukong
Sun Wukong
Platinum III
Big_DaddyP__
Sun Wukong
Platinum III
Level 125
God Stats
7W - 4L
1,861 SR
Queue Stats
38W - 32L
2,157 MMR
Party 2
Skadi
Skadi
Gold II
HxrlxL
Skadi
Gold II
Level 106
God Stats
34W - 19L
1,616 SR
Queue Stats
65W - 57L
1,687 MMR
Party 2
Ra
Ra
Gold V
chieftain82
Ra
Gold V
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 55L
1,453 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,659 SR
1,766 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,526 SR
1,688 MMR
Chang'e
Chang'e
Platinum V
GreasyFinger04x
Chang'e
Platinum V
Level 118
God Stats
5W - 4L
1,607 SR
Queue Stats
215W - 182L
1,670 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
SwankyJungle
Cthulhu
Platinum I
Level 124
God Stats
19W - 12L
1,306 SR
Queue Stats
251W - 229L
1,865 MMR
Party 1
Danzaburou
Danzaburou
Gold III
kettuset
Danzaburou
Gold III
Level 127
God Stats
9W - 9L
1,666 SR
Queue Stats
63W - 72L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Big_DaddyP__
Sun Wukong
12
4 / 5 / 2
10,547
620
13,087
19,819
13,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Skadi
HxrlxL
Skadi
14
0 / 7 / 5
9,992
588
13,364
17,000
6,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 6 / 2
11,223
660
15,350
16,500
6,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
FenrirChaacAphroditeTiamatYmir

VS

Bans
PersephoneCupidHeraIzanamiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 7
11,991
705
14,663
16,258
11,403
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
SwankyJungle
Cthulhu
16
5 / 2 / 11
12,876
757
17,240
22,562
30,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
kettuset
Danzaburou
15
7 / 3 / 7
12,328
725
13,102
17,160
8,377
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
8
Kills
18
18
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Big_DaddyP__
Sun Wukong
4
5
2
1
W
6
3
7
3.17
L
Skadi
HxrlxL
Skadi
0
7
5
0.36
W
Cthulhu
SwankyJungle
Cthulhu
5
2
11
5.25
L
4
6
2
0.83
W
Danzaburou
kettuset
Danzaburou
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,801
Damage
45,005
53,319
Taken
55,980
26,664
Mitigated
50,674
8,376
Healing
24,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Big_DaddyP__
Sun Wukong
13,087
3,887
0
2,040
19,819
13,658
0
11,374
8,445
0
21,097
W
14,663
1,071
6,676
7,217
16,258
11,403
973
4,742
11,148
50,407
0
L
Skadi
HxrlxL
Skadi
13,364
6,123
0
2,414
17,000
6,440
0
10,396
6,604
0
53,380
W
Cthulhu
SwankyJungle
Cthulhu
17,240
1,165
1,240
3,006
22,562
30,894
487
5,834
16,133
49,934
0
L
15,350
582
1,066
2,856
16,500
6,566
132
10,204
6,296
51,675
0
W
Danzaburou
kettuset
Danzaburou
13,102
5,593
0
5,916
17,160
8,377
2,282
3,601
13,163
0
55,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,762
Gold Earned
37,195
160
Minions Killed
206
0
Camps Cleared
0
871,694
Distance Traveled
954,312
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,547
620
13
1
0
311,223
0
W
Chang'e
11,991
705
56
3
0
299,111
2
L
Skadi
9,992
588
77
5
0
264,349
5
W
Cthulhu
12,876
757
69
4
0
355,542
5
L
Ra
11,223
660
70
4
0
296,122
0
W
Danzaburou
12,328
725
81
5
0
299,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role