Player Matchup

Eset
Eset
IceKev22
Eset
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Cerberus
Cerberus
XCout69
Cerberus
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
escrionda6
Fenrir
Level 54
God Stats
2W - 2L
1,254 SR
Queue Stats
2W - 4L
1,303 Elo+
Party 2
Team Averages
Level 52
1,418 SR
1,434 Elo+

VS

Team Averages
Level 65
1,467 SR
1,500 Elo+
Geb
Geb
WiseyJR
Geb
Level 106
God Stats
5W - 9L
1,439 SR
Queue Stats
272W - 251L
1,559 Elo+
Party 1
Hercules
Hercules
azooz_rero
Hercules
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,411 Elo+
Party 1
Izanami
Izanami
starbladeporter
Izanami
Level 65
God Stats
2W - 7L
1,463 SR
Queue Stats
189W - 175L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
4 / 2 / 11
9,404
723
7,987
8,104
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
XCout69
Cerberus
12
4 / 0 / 10
8,731
672
4,316
7,817
7,144
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
escrionda6
Fenrir
13
8 / 3 / 8
9,816
755
10,206
9,265
3,692
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
1 / 5 / 4
7,902
608
6,532
11,010
6,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
azooz_rero
Hercules
10
1 / 5 / 2
7,556
581
4,900
11,191
5,204
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
3 / 6 / 2
8,980
691
8,818
9,996
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
16
Kills
5
5
Deaths
16
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Eset
4
2
11
4.75
L
Geb
1
5
4
0.6
W
Cerberus
XCout69
Cerberus
4
0
10
9
L
Hercules
azooz_rero
Hercules
1
5
2
0.4
W
Fenrir
escrionda6
Fenrir
8
3
8
4
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,509
Damage
20,250
25,186
Taken
32,197
13,973
Mitigated
14,640
5,641
Healing
4,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
7,987
90
1,067
1,541
8,104
3,137
0
1,681
6,423
51,347
0
L
Geb
6,532
411
0
1,902
11,010
6,433
99
3,633
7,130
22,598
0
W
Cerberus
XCout69
Cerberus
4,316
724
147
1,996
7,817
7,144
0
2,206
5,611
16,563
0
L
Hercules
azooz_rero
Hercules
4,900
595
394
1,400
11,191
5,204
0
3,421
7,576
0
11,980
W
Fenrir
escrionda6
Fenrir
10,206
2,525
0
890
9,265
3,692
370
2,709
6,556
0
25,594
L
8,818
5,556
0
814
9,996
3,003
126
4,562
5,148
0
48,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,951
Gold Earned
24,438
172
Minions Killed
120
0
Camps Cleared
0
751,630
Distance Traveled
701,382
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,404
723
103
8
0
240,503
1
L
Geb
7,902
608
15
1
0
235,664
2
W
Cerberus
8,731
672
44
3
0
254,238
1
L
Hercules
7,556
581
15
1
0
263,737
4
W
Fenrir
9,816
755
25
2
0
256,889
2
L
Izanami
8,980
691
90
7
0
201,981
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role