Player Matchup

Janus
Janus
DandstormSarude
Janus
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
FlapJackPalmdale
Tsukuyomi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
HAMATOYOSHI456
Kuzenbo
Level 27
God Stats
14W - 11L
1,463 SR
Queue Stats
243W - 217L
1,581 Elo+
Solo
Izanami
Izanami
VileKitsune
Izanami
Level 30
God Stats
30W - 20L
1,579 SR
Queue Stats
95W - 73L
1,456 Elo+
Solo
Bellona
Bellona
whitersoul
Bellona
Level 26
God Stats
6W - 1L
1,349 SR
Queue Stats
45W - 24L
1,585 Elo+
Solo
Team Averages
Level 26
1,478 SR
1,524 Elo+

VS

Team Averages
Level 18
1,405 SR
1,328 Elo+
Thanatos
Thanatos
Ackylis
Thanatos
Level 27
God Stats
16W - 19L
1,500 SR
Queue Stats
301W - 231L
1,600 Elo+
Solo
Fenrir
Fenrir
Alphomega81
Fenrir
Level 29
God Stats
8W - 8L
1,637 SR
Queue Stats
108W - 132L
1,484 Elo+
Party 2
Thoth
Thoth
Deadricprince141
Thoth
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 36L
1,491 Elo+
Party 2
Thor
Thor
DoTheRoar718
Thor
Level 6
God Stats
0W - 7L
1,101 SR
Queue Stats
101W - 133L
1,023 Elo+
Party 1
Cthulhu
Cthulhu
DontjumpGS
Cthulhu
Level 6
God Stats
6W - 11L
1,288 SR
Queue Stats
159W - 242L
1,041 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
6,910
691
1,497
4,098
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
11
4 / 0 / 5
6,850
685
6,173
4,637
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 0 / 7
6,627
663
4,493
6,060
5,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
VileKitsune
Izanami
12
6 / 1 / 6
7,000
700
5,051
3,620
1,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
whitersoul
Bellona
11
5 / 1 / 0
6,955
696
4,831
6,308
4,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ackylis
Thanatos
9
1 / 5 / 0
5,463
546
2,991
8,528
3,206
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
9
0 / 3 / 2
5,306
531
669
6,110
1,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 4 / 1
5,926
593
5,210
5,497
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 6 / 1
4,769
477
2,673
6,190
1,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
DontjumpGS
Cthulhu
6
0 / 4 / 1
4,087
409
1,092
3,930
1,594
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
22
Kills
3
3
Deaths
22
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Ackylis
Thanatos
1
5
0
0.2
L
Fenrir
0
3
2
0.33
W
4
1
3
5.5
L
1
4
1
0.38
L
1
6
1
0.25
L
Cthulhu
DontjumpGS
Cthulhu
0
4
1
0.13
W
Tsukuyomi
4
0
5
6.5
W
3
0
7
6.5
W
Izanami
VileKitsune
Izanami
6
1
6
9
W
Bellona
whitersoul
Bellona
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,045
Damage
12,635
24,723
Taken
30,255
14,062
Mitigated
9,686
6,232
Healing
5,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Ackylis
Thanatos
2,991
584
0
3,771
8,528
3,206
0
124
8,404
0
20,550
L
Fenrir
669
8
0
448
6,110
1,761
0
103
6,007
0
26,390
W
1,497
209
0
824
4,098
1,046
0
1,687
2,243
30,342
0
L
5,210
338
0
807
5,497
1,552
0
1,681
3,710
33,900
0
L
2,673
691
0
250
6,190
1,573
0
2,701
3,489
0
13,764
L
Cthulhu
DontjumpGS
Cthulhu
1,092
91
0
0
3,930
1,594
0
1,275
2,655
5,962
0
W
Tsukuyomi
6,173
1,849
0
2,261
4,637
1,382
0
1,654
2,849
0
35,391
W
4,493
2,062
0
1,158
6,060
5,271
497
922
5,034
18,348
0
W
Izanami
VileKitsune
Izanami
5,051
2,684
0
454
3,620
1,426
1,763
1,587
1,987
0
41,824
W
Bellona
whitersoul
Bellona
4,831
2,039
0
1,535
6,308
4,937
287
0
6,308
0
30,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,342
Gold Earned
25,551
336
Minions Killed
207
0
Camps Cleared
0
1,074,441
Distance Traveled
973,607
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,463
546
49
5
0
215,840
2
L
Fenrir
5,306
531
56
6
0
203,681
0
W
Janus
6,910
691
60
6
0
223,898
6
L
Thoth
5,926
593
62
6
0
196,976
3
L
Thor
4,769
477
26
3
0
185,276
0
L
Cthulhu
4,087
409
14
1
0
171,834
2
W
Tsukuyomi
6,850
685
80
8
0
247,767
2
W
Kuzenbo
6,627
663
22
2
0
217,794
2
W
Izanami
7,000
700
90
9
0
185,535
2
W
Bellona
6,955
696
84
8
0
199,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role