Player Matchup

Cerberus
Cerberus
GreiMack
Cerberus
Level 81
God Stats
8W - 7L
1,612 SR
Queue Stats
71W - 83L
1,400 Elo+
Solo
Danzaburou
Danzaburou
HomeroAddams
Danzaburou
Level 103
God Stats
12W - 9L
1,500 SR
Queue Stats
264W - 280L
1,446 Elo+
Solo
Fenrir
Fenrir
TMFErick
Fenrir
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
368W - 419L
1,445 Elo+
Solo
Tyr
Tyr
frog-142
Tyr
Level 60
God Stats
0W - 4L
1,684 SR
Queue Stats
100W - 89L
1,342 Elo+
Solo
Hades
Hades
ti84plusc
Hades
Level 68
God Stats
0W - 1L
1,735 SR
Queue Stats
48W - 48L
1,505 Elo+
Solo
Team Averages
Level 75
1,606 SR
1,427 Elo+

VS

Team Averages
Level 92
1,549 SR
1,466 Elo+
Cerberus
Cerberus
Killergrek92
Cerberus
Level 79
God Stats
116W - 120L
1,535 SR
Queue Stats
153W - 157L
1,477 Elo+
Party 1
Fenrir
Fenrir
Phibbean
Fenrir
Level 85
God Stats
1W - 2L
1,321 SR
Queue Stats
262W - 252L
1,452 Elo+
Solo
Tsukuyomi
Tsukuyomi
PlompyNuts
Tsukuyomi
Level 107
God Stats
2W - 0L
1,743 SR
Queue Stats
126W - 133L
1,485 Elo+
Party 2
Nu Wa
Nu Wa
brenda7495
Nu Wa
Level 84
God Stats
90W - 79L
1,555 SR
Queue Stats
98W - 92L
1,427 Elo+
Party 1
Chronos
Chronos
junkyardchampion
Chronos
Level 105
God Stats
15W - 8L
1,591 SR
Queue Stats
255W - 240L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GreiMack
Cerberus
20
5 / 7 / 10
13,607
486
18,000
29,158
24,084
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
HomeroAddams
Danzaburou
19
7 / 11 / 7
13,438
480
18,481
23,743
7,248
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
TMFErick
Fenrir
18
9 / 9 / 7
12,426
444
17,465
27,580
14,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 7 / 6
12,875
460
6,048
26,280
31,080
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
ti84plusc
Hades
19
3 / 6 / 5
12,610
450
18,567
25,330
11,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Killergrek92
Cerberus
20
7 / 7 / 17
15,137
541
14,617
31,241
29,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fenrir
Phibbean
Fenrir
20
10 / 7 / 14
15,745
562
23,913
27,880
16,739
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
PlompyNuts
Tsukuyomi
20
5 / 6 / 14
13,981
499
14,865
26,243
10,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
20
8 / 4 / 4
15,767
563
24,577
14,642
5,684
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
10 / 3 / 11
16,529
590
21,579
25,407
11,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
100
27
Kills
40
40
Deaths
27
35
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cerberus
GreiMack
Cerberus
5
7
10
1.43
L
Danzaburou
HomeroAddams
Danzaburou
7
11
7
0.95
W
Cerberus
Killergrek92
Cerberus
7
7
17
2.21
W
Fenrir
Phibbean
Fenrir
10
7
14
2.43
W
Tsukuyomi
PlompyNuts
Tsukuyomi
5
6
14
2
L
Fenrir
TMFErick
Fenrir
9
9
7
1.39
W
Nu Wa
8
4
4
2.5
L
3
7
6
0.86
W
10
3
11
5.17
L
Hades
ti84plusc
Hades
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,561
Damage
99,551
132,091
Taken
125,413
88,489
Mitigated
73,489
29,277
Healing
37,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
GreiMack
Cerberus
18,000
637
0
3,891
29,158
24,084
532
17,081
12,077
81,611
0
L
Danzaburou
HomeroAddams
Danzaburou
18,481
8,197
0
4,707
23,743
7,248
2,864
6,329
17,334
0
81,058
W
Cerberus
Killergrek92
Cerberus
14,617
1,021
1,219
10,306
31,241
29,499
1,108
10,020
21,171
72,088
0
W
Fenrir
Phibbean
Fenrir
23,913
7,385
0
6,297
27,880
16,739
745
10,597
17,258
0
112,530
W
Tsukuyomi
PlompyNuts
Tsukuyomi
14,865
3,595
0
9,020
26,243
10,170
649
6,513
19,655
0
87,899
L
Fenrir
TMFErick
Fenrir
17,465
5,437
0
4,038
27,580
14,150
0
13,556
14,024
0
59,528
W
Nu Wa
24,577
7,057
134
4,036
14,642
5,684
3,042
3,902
10,615
97,792
0
L
6,048
337
0
6,181
26,280
31,080
0
13,935
12,265
0
75,188
W
21,579
5,339
0
6,425
25,407
11,397
3,137
10,297
15,035
132,103
0
L
Hades
ti84plusc
Hades
18,567
2,794
569
9,891
25,330
11,927
0
13,277
12,053
91,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,956
Gold Earned
77,159
607
Minions Killed
688
0
Camps Cleared
0
2,376,463
Distance Traveled
2,574,818
14
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,607
486
143
5
0
517,227
2
L
Danzaburou
13,438
480
116
4
0
461,324
4
W
Cerberus
15,137
541
107
4
0
529,315
7
W
Fenrir
15,745
562
115
4
0
515,954
7
W
Tsukuyomi
13,981
499
111
4
0
501,505
0
L
Fenrir
12,426
444
75
3
0
469,080
1
W
Nu Wa
15,767
563
164
6
0
487,765
6
L
Tyr
12,875
460
120
4
0
490,141
1
W
Chronos
16,529
590
191
7
0
540,279
13
L
Hades
12,610
450
153
5
0
438,691
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role