Player Matchup

Neith
Neith
Izunemi
Neith
Level 5
God Stats
1W - 0L
1,162 SR
Queue Stats
3W - 3L
1,634 Elo+
Party 2
Cthulhu
Cthulhu
SaintEiyu
Cthulhu
Level 62
God Stats
2W - 3L
1,391 SR
Queue Stats
29W - 39L
1,516 Elo+
Party 2
Thoth
Thoth
czlowiekbucket
Thoth
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 51L
1,426 Elo+
Party 2
Thor
Thor
miastowy
Thor
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,619 Elo+
Party 2
Loki
Loki
polo19
Loki
Level 128
God Stats
7W - 7L
1,398 SR
Queue Stats
22W - 18L
1,382 Elo+
Solo
Team Averages
Level 71
1,390 SR
1,515 Elo+

VS

Team Averages
Level 56
1,501 SR
1,461 Elo+
Ah Puch
Ah Puch
Apperture992
Ah Puch
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
383W - 494L
1,482 Elo+
Party 1
Sobek
Sobek
Baddicus-the-bad
Sobek
Level 100
God Stats
1W - 6L
1,623 SR
Queue Stats
220W - 216L
1,424 Elo+
Party 3
Athena
Athena
Charrpollard
Athena
Level 65
God Stats
10W - 13L
1,609 SR
Queue Stats
146W - 158L
1,387 Elo+
Party 3
Cupid
Cupid
LadyFrogzilla
Cupid
Level 22
God Stats
1W - 7L
1,369 SR
Queue Stats
117W - 199L
1,436 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NqSouken
Tsukuyomi
Level 55
God Stats
14W - 23L
1,403 SR
Queue Stats
163W - 181L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Izunemi
Neith
8
1 / 2 / 3
4,880
488
2,318
3,971
1,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SaintEiyu
Cthulhu
9
3 / 0 / 2
5,649
565
2,533
4,928
2,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 4
4,712
471
2,351
3,640
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
11
6 / 1 / 2
6,818
682
4,751
5,764
1,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Loki
polo19
Loki
10
3 / 1 / 0
5,949
595
4,180
4,521
1,178
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Apperture992
Ah Puch
8
1 / 5 / 1
4,938
494
4,179
5,554
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 1 / 1
5,679
568
1,037
4,664
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Athena
7
1 / 3 / 1
4,475
448
3,367
6,800
2,343
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 1 / 2
4,535
454
916
4,209
1,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tsukuyomi
NqSouken
Tsukuyomi
9
3 / 3 / 0
5,554
555
2,587
6,349
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
13
Kills
6
6
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Apperture992
Ah Puch
1
5
1
0.3
L
1
1
1
1.5
L
Athena
1
3
1
0.5
W
Neith
Izunemi
Neith
1
2
3
1.25
L
0
1
2
1
L
Tsukuyomi
NqSouken
Tsukuyomi
3
3
0
1
W
Cthulhu
SaintEiyu
Cthulhu
3
0
2
4
W
0
2
4
1
W
Thor
6
1
2
7
W
Loki
polo19
Loki
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,133
Damage
12,086
22,824
Taken
27,576
6,993
Mitigated
9,255
8,427
Healing
9,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Apperture992
Ah Puch
4,179
164
0
344
5,554
1,210
294
868
4,538
18,904
0
L
1,037
280
0
2,408
4,664
2,611
0
0
4,664
23,115
0
L
Athena
3,367
840
102
1,538
6,800
2,343
0
1,455
5,301
17,201
0
W
Neith
Izunemi
Neith
2,318
1,679
0
1,087
3,971
1,153
825
2,547
1,376
0
15,547
L
916
109
85
1,944
4,209
1,079
0
1,789
2,294
0
15,488
L
Tsukuyomi
NqSouken
Tsukuyomi
2,587
902
0
2,865
6,349
2,012
0
454
5,895
0
27,700
W
Cthulhu
SaintEiyu
Cthulhu
2,533
330
0
2,564
4,928
2,011
0
1,259
3,669
16,594
0
W
2,351
388
0
794
3,640
907
584
2,055
1,251
15,154
0
W
Thor
4,751
1,193
0
2,638
5,764
1,744
360
1,416
4,254
0
35,966
W
Loki
polo19
Loki
4,180
760
0
1,344
4,521
1,178
0
724
3,691
0
26,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,008
Gold Earned
25,181
244
Minions Killed
227
0
Camps Cleared
0
911,644
Distance Traveled
879,802
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,938
494
30
3
0
150,712
2
L
Sobek
5,679
568
65
7
0
196,337
3
L
Athena
4,475
448
33
3
0
172,420
0
W
Neith
4,880
488
48
5
0
157,828
2
L
Cupid
4,535
454
37
4
0
153,320
3
L
Tsukuyomi
5,554
555
62
6
0
207,013
1
W
Cthulhu
5,649
565
27
3
0
189,296
3
W
Thoth
4,712
471
34
3
0
170,732
2
W
Thor
6,818
682
69
7
0
193,292
1
W
Loki
5,949
595
66
7
0
200,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role