Player Matchup

Tiamat
Tiamat
Joao1ima
Tiamat
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,451 Elo+
Party 2
Hera
Hera
KelvinLeviBR
Hera
Level 29
God Stats
8W - 2L
1,210 SR
Queue Stats
263W - 276L
1,456 Elo+
Party 2
Arachne
Arachne
LordeInquisitor
Arachne
Level 28
God Stats
10W - 10L
1,496 SR
Queue Stats
214W - 254L
1,354 Elo+
Solo
Jing Wei
Jing Wei
fw-JJCF
Jing Wei
Level 27
God Stats
1W - 3L
1,242 SR
Queue Stats
60W - 66L
1,452 Elo+
Party 1
Osiris
Osiris
fw_caratimc
Osiris
Level 28
God Stats
6W - 9L
1,587 SR
Queue Stats
252W - 285L
1,441 Elo+
Party 1
Team Averages
Level 27
1,407 SR
1,431 Elo+

VS

Team Averages
Level 18
1,494 SR
1,437 Elo+
Skadi
Skadi
Juio06
Skadi
Level 14
God Stats
2W - 4L
1,517 SR
Queue Stats
53W - 65L
1,346 Elo+
Solo
Cthulhu
Cthulhu
diegojunior2014
Cthulhu
Level 27
God Stats
3W - 7L
1,426 SR
Queue Stats
293W - 288L
1,409 Elo+
Solo
Ra
Ra
mcckong69
Ra
Level 27
God Stats
5W - 1L
1,883 SR
Queue Stats
14W - 6L
1,614 Elo+
Solo
Set
Set
nekeeiwnl
Set
Level 18
God Stats
6W - 11L
1,142 SR
Queue Stats
20W - 34L
1,313 Elo+
Solo
Nike
Nike
zecomaster2006
Nike
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Joao1ima
Tiamat
16
0 / 7 / 2
10,921
496
4,215
11,352
7,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

20
11 / 2 / 7
13,705
623
22,105
12,774
4,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
10 / 2 / 7
12,848
584
11,477
16,983
8,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
fw-JJCF
Jing Wei
15
2 / 5 / 9
10,485
477
7,311
11,239
3,685
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
20
11 / 2 / 7
14,224
647
11,494
21,964
19,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Juio06
Skadi
17
3 / 4 / 6
10,905
496
7,505
11,861
3,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 3 / 3
10,203
464
9,749
14,424
12,794
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 7 / 2
11,148
507
10,781
16,599
7,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 11 / 1
9,843
447
7,759
19,737
7,994
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 9 / 1
6,632
301
2,428
8,934
3,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
34
Kills
17
18
Deaths
34
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Joao1ima
Tiamat
0
7
2
0.14
L
Skadi
Juio06
Skadi
3
4
6
1.5
W
11
2
7
7.25
W
10
2
7
6.75
L
7
3
3
2.83
W
Jing Wei
fw-JJCF
Jing Wei
2
5
9
1.3
W
Osiris
11
2
7
7.25
L
3
7
2
0.57
L
4
11
1
0.41
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,602
Damage
38,222
74,312
Taken
71,555
44,631
Mitigated
35,538
22,745
Healing
9,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Joao1ima
Tiamat
4,215
424
111
2,989
11,352
7,724
2,537
3,243
8,044
43,688
0
L
Skadi
Juio06
Skadi
7,505
3,351
0
800
11,861
3,992
726
3,225
8,392
0
66,921
W
22,105
7,405
480
5,373
12,774
4,930
4,750
5,806
6,625
89,322
0
W
11,477
7,022
0
6,597
16,983
8,849
1,558
4,018
12,843
0
111,474
L
9,749
311
412
125
14,424
12,794
240
8,814
5,216
42,837
0
W
Jing Wei
fw-JJCF
Jing Wei
7,311
5,399
0
451
11,239
3,685
1,785
4,733
6,316
0
35,896
W
Osiris
11,494
5,667
0
6,744
21,964
19,443
5,546
5,651
16,085
0
78,555
L
10,781
930
691
3,236
16,599
7,374
0
7,673
8,461
71,549
0
L
7,759
4,006
0
3,775
19,737
7,994
0
3,625
15,996
0
46,181
L
2,428
617
0
135
8,934
3,384
0
1,694
7,170
0
9,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,183
Gold Earned
48,731
538
Minions Killed
436
0
Camps Cleared
0
2,050,716
Distance Traveled
1,707,166
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,921
496
82
4
0
347,778
0
L
Skadi
10,905
496
131
6
0
402,812
2
W
Hera
13,705
623
162
7
0
380,133
4
W
Arachne
12,848
584
113
5
0
478,754
2
L
Cthulhu
10,203
464
65
3
0
377,110
3
W
Jing Wei
10,485
477
47
2
0
406,750
0
W
Osiris
14,224
647
134
6
0
437,301
0
L
Ra
11,148
507
155
7
0
412,009
1
L
Set
9,843
447
67
3
0
362,471
1
L
Nike
6,632
301
18
1
0
152,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role