Player Matchup

Guan Yu
Guan Yu
Clowning11
Guan Yu
Level 22
God Stats
11W - 6L
1,709 SR
Queue Stats
212W - 204L
1,520 Elo+
Party 1
Fenrir
Fenrir
ItaIgorot
Fenrir
Level 39
God Stats
10W - 8L
1,582 SR
Queue Stats
142W - 141L
1,544 Elo+
Party 1
Merlin
Merlin
RelaxRandy
Merlin
Level 28
God Stats
34W - 20L
1,320 SR
Queue Stats
392W - 309L
1,613 Elo+
Solo
Rama
Rama
TheCasVa
Rama
Level 28
God Stats
5W - 5L
1,566 SR
Queue Stats
391W - 421L
1,464 Elo+
Solo
Sylvanus
Sylvanus
robertolima30
Sylvanus
Level 5
God Stats
1W - 3L
1,396 SR
Queue Stats
2W - 6L
1,459 Elo+
Solo
Team Averages
Level 24
1,515 SR
1,520 Elo+

VS

Team Averages
Level 32
1,505 SR
1,495 Elo+
Ah Puch
Ah Puch
GabeNoodle
Ah Puch
Level 29
God Stats
3W - 2L
1,464 SR
Queue Stats
125W - 141L
1,489 Elo+
Solo
Terra
Terra
Skeletxn-_
Terra
Level 17
God Stats
2W - 1L
1,243 SR
Queue Stats
191W - 208L
1,536 Elo+
Party 2
Fenrir
Fenrir
Slashuur0
Fenrir
Level 19
God Stats
3W - 2L
1,535 SR
Queue Stats
32W - 36L
1,446 Elo+
Solo
Sol
Sol
bonitiGOD
Sol
Level 7
God Stats
10W - 11L
1,500 SR
Queue Stats
118W - 131L
1,514 Elo+
Party 2
Ravana
Ravana
charquiserker
Ravana
Level 86
God Stats
19W - 29L
1,783 SR
Queue Stats
313W - 344L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Clowning11
Guan Yu
16
4 / 3 / 5
9,934
523
10,559
15,481
14,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
ItaIgorot
Fenrir
15
6 / 3 / 3
9,505
500
9,842
15,088
6,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
RelaxRandy
Merlin
15
2 / 5 / 2
9,017
475
5,618
8,612
3,051
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Rama
12
0 / 6 / 0
7,739
407
5,489
10,237
3,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
robertolima30
Sylvanus
9
0 / 3 / 0
6,327
333
4,238
9,407
5,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GabeNoodle
Ah Puch
14
4 / 5 / 3
9,147
481
8,196
11,557
3,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
14
3 / 1 / 8
9,406
495
4,883
10,776
11,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Slashuur0
Fenrir
18
7 / 3 / 2
10,618
559
5,687
15,455
8,637
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 0 / 5
8,832
465
9,374
11,908
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 3 / 5
10,260
540
12,616
13,455
8,114
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
12
Kills
20
20
Deaths
12
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Clowning11
Guan Yu
4
3
5
2.17
W
Ah Puch
GabeNoodle
Ah Puch
4
5
3
1.1
L
Fenrir
ItaIgorot
Fenrir
6
3
3
2.5
L
Merlin
RelaxRandy
Merlin
2
5
2
0.6
W
Terra
3
1
8
7
W
Fenrir
Slashuur0
Fenrir
7
3
2
2.67
L
Rama
0
6
0
0
W
2
0
5
4.5
W
4
3
5
2.17
L
Sylvanus
robertolima30
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,746
Damage
40,756
58,825
Taken
63,151
31,996
Mitigated
35,012
21,142
Healing
30,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Clowning11
Guan Yu
10,559
2,102
323
8,386
15,481
14,031
0
3,265
12,216
0
49,846
W
Ah Puch
GabeNoodle
Ah Puch
8,196
504
240
4,585
11,557
3,364
1,204
4,683
6,830
34,431
0
L
Fenrir
ItaIgorot
Fenrir
9,842
2,902
0
6,157
15,088
6,342
0
2,815
12,273
0
58,513
L
Merlin
RelaxRandy
Merlin
5,618
620
0
965
8,612
3,051
96
3,773
4,839
53,194
0
W
Terra
4,883
786
2,123
4,559
10,776
11,144
132
2,420
8,356
30,170
0
W
Fenrir
Slashuur0
Fenrir
5,687
1,580
0
7,058
15,455
8,637
405
900
14,530
0
76,012
L
Rama
5,489
4,110
0
250
10,237
3,250
372
6,971
3,266
0
45,437
W
9,374
2,622
159
8,395
11,908
3,753
1,450
1,661
10,247
65,335
0
W
12,616
3,659
0
3,616
13,455
8,114
1,272
192
12,921
0
59,637
L
Sylvanus
robertolima30
Sylvanus
4,238
1,162
1,156
3,905
9,407
5,322
26
5,629
3,778
22,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,522
Gold Earned
48,263
433
Minions Killed
478
0
Camps Cleared
0
1,514,373
Distance Traveled
1,756,106
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,934
523
114
6
0
367,495
5
W
Ah Puch
9,147
481
52
3
0
309,193
0
L
Fenrir
9,505
500
90
5
0
329,091
4
L
Merlin
9,017
475
104
5
0
318,885
7
W
Terra
9,406
495
52
3
0
374,177
3
W
Fenrir
10,618
559
149
8
0
381,176
1
L
Rama
7,739
407
94
5
0
281,480
2
W
Sol
8,832
465
114
6
0
327,649
0
W
Ravana
10,260
540
111
6
0
363,911
4
L
Sylvanus
6,327
333
31
2
0
217,422
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role