Player Matchup

Poseidon
Poseidon
ElectricGoblin
Poseidon
Level 23
God Stats
16W - 12L
1,796 SR
Queue Stats
175W - 154L
1,621 Elo+
Solo
Artemis
Artemis
Meliodas2OP
Artemis
Level 6
God Stats
0W - 1L
1,172 SR
Queue Stats
2W - 1L
1,742 Elo+
Solo
Cthulhu
Cthulhu
kroser24
Cthulhu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,272 Elo+
Party 1
Neith
Neith
morsahipster
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,272 Elo+
Party 1
Chaac
Chaac
sacreddersa
Chaac
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 12L
1,272 Elo+
Party 1
Team Averages
Level 12
1,494 SR
1,436 Elo+

VS

Team Averages
Level 18
1,460 SR
1,549 Elo+
Tsukuyomi
Tsukuyomi
A1rz
Tsukuyomi
Level 28
God Stats
12W - 16L
1,456 SR
Queue Stats
280W - 321L
1,442 Elo+
Solo
Yemoja
Yemoja
Mamzz
Yemoja
Level 39
God Stats
7W - 7L
1,587 SR
Queue Stats
388W - 358L
1,552 Elo+
Party 2
Bellona
Bellona
dammsygern
Bellona
Level 15
God Stats
7W - 8L
1,472 SR
Queue Stats
77W - 72L
1,376 Elo+
Solo
Danzaburou
Danzaburou
mirdad
Danzaburou
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Hel
Hel
КакЛучикСвета
Hel
Level 7
God Stats
1W - 1L
1,287 SR
Queue Stats
13W - 8L
1,877 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
0 / 7 / 2
7,872
394
9,290
10,854
3,266
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Meliodas2OP
Artemis
10
2 / 4 / 1
7,600
380
2,313
7,042
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
kroser24
Cthulhu
12
3 / 8 / 2
7,762
388
14,148
18,638
13,472
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 4 / 2
8,083
404
8,334
8,479
2,601
Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 5 / 5
9,014
451
13,501
20,555
22,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
A1rz
Tsukuyomi
16
9 / 4 / 8
11,039
552
15,034
17,430
8,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Mamzz
Yemoja
14
2 / 0 / 15
9,985
499
6,533
14,096
11,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
dammsygern
Bellona
15
5 / 4 / 7
9,553
478
8,700
16,706
13,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
mirdad
Danzaburou
13
1 / 3 / 7
8,625
431
5,765
10,909
4,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
11 / 1 / 9
11,765
588
16,763
15,526
7,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
9
Kills
28
28
Deaths
12
12
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
A1rz
Tsukuyomi
9
4
8
3.25
L
Poseidon
0
7
2
0.14
W
Yemoja
Mamzz
Yemoja
2
0
15
9.5
L
Artemis
Meliodas2OP
Artemis
2
4
1
0.63
W
Bellona
dammsygern
Bellona
5
4
7
2.13
L
Cthulhu
kroser24
Cthulhu
3
8
2
0.5
W
Danzaburou
mirdad
Danzaburou
1
3
7
1.5
L
2
4
2
0.75
L
2
5
5
0.9
W
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,586
Damage
52,795
65,568
Taken
74,667
44,905
Mitigated
46,777
12,789
Healing
38,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
A1rz
Tsukuyomi
15,034
4,186
0
2,797
17,430
8,942
2,037
3,566
13,689
0
67,437
L
Poseidon
9,290
656
0
2,418
10,854
3,266
0
4,987
5,621
54,996
0
W
Yemoja
Mamzz
Yemoja
6,533
1,832
8,446
4,805
14,096
11,886
885
7,231
6,440
29,262
0
L
Artemis
Meliodas2OP
Artemis
2,313
1,215
0
1,309
7,042
2,698
0
1,967
4,959
0
27,941
W
Bellona
dammsygern
Bellona
8,700
2,674
0
2,171
16,706
13,513
810
2,472
13,834
0
42,131
L
Cthulhu
kroser24
Cthulhu
14,148
938
0
2,474
18,638
13,472
0
6,898
11,622
36,021
0
W
Danzaburou
mirdad
Danzaburou
5,765
2,776
0
1,117
10,909
4,721
2,381
6,055
4,629
0
36,623
L
8,334
4,040
0
835
8,479
2,601
0
2,763
5,660
0
42,193
L
13,501
1,811
0
5,753
20,555
22,868
139
5,859
14,410
0
50,277
W
16,763
1,411
9,849
9,425
15,526
7,715
1,204
3,464
11,987
74,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,331
Gold Earned
50,967
342
Minions Killed
392
0
Camps Cleared
0
1,573,629
Distance Traveled
1,912,544
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,039
552
112
6
0
469,262
2
L
Poseidon
7,872
394
91
5
0
297,768
2
W
Yemoja
9,985
499
42
2
0
348,104
5
L
Artemis
7,600
380
50
3
0
282,874
1
W
Bellona
9,553
478
52
3
0
390,937
2
L
Cthulhu
7,762
388
35
2
0
342,702
0
W
Danzaburou
8,625
431
61
3
0
308,625
2
L
Neith
8,083
404
90
5
0
328,742
3
L
Chaac
9,014
451
76
4
0
321,543
0
W
Hel
11,765
588
125
6
0
395,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role