Player Matchup

Da Ji
Da Ji
Platinum II
Maarcos04_
Da Ji
Platinum II
Level 148
God Stats
2W - 4L
1,500 SR
Queue Stats
238W - 232L
1,801 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
PPSh_StoRmZ
Cu Chulainn
Platinum III
Level 87
God Stats
17W - 11L
1,643 SR
Queue Stats
151W - 150L
1,798 MMR
Solo
Hel
Hel
Platinum IV
Perry_Jervis
Hel
Platinum IV
Level 140
God Stats
0W - 1L
1,165 SR
Queue Stats
74W - 68L
1,766 MMR
Solo
Chiron
Chiron
Platinum IV
Stash Stacks
Chiron
Platinum IV
Level 147
God Stats
5W - 7L
1,524 SR
Queue Stats
441W - 439L
1,680 MMR
Party 1
Nox
Nox
Platinum III
WhoIsGlubi
Nox
Platinum III
Level 44
God Stats
3W - 2L
1,658 SR
Queue Stats
60W - 38L
1,791 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 113
1,498 SR
1,767 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 105
1,646 SR
1,768 MMR
Sobek
Sobek
Gold II
Mehdi_Du38100
Sobek
Gold II
Level 88
God Stats
2W - 1L
1,784 SR
Queue Stats
59W - 53L
1,756 MMR
Party 2
Cabrakan
Cabrakan
Platinum IV
Tveensmurf
Cabrakan
Platinum IV
Level 77
God Stats
60W - 44L
1,603 SR
Queue Stats
135W - 99L
2,001 MMR
Party 3
Hachiman
Hachiman
Platinum IV
deanmcmillan02
Hachiman
Platinum IV
Level 159
God Stats
10W - 13L
1,721 SR
Queue Stats
145W - 141L
1,762 MMR
Solo
Fenrir
Fenrir
Silver I
kongpall
Fenrir
Silver I
Level 75
God Stats
4W - 5L
1,629 SR
Queue Stats
54W - 52L
1,626 MMR
Party 3
Kukulkan
Kukulkan
Gold I
rahimdu38
Kukulkan
Gold I
Level 126
God Stats
12W - 12L
1,492 SR
Queue Stats
82W - 76L
1,693 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
11 / 7 / 2
12,545
483
18,351
27,001
11,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
PPSh_StoRmZ
Cu Chulainn
16
0 / 8 / 2
10,136
390
5,101
24,197
21,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
4 / 5 / 5
12,347
475
11,308
17,714
10,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
20
3 / 2 / 5
13,584
522
17,922
17,570
7,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

18
3 / 4 / 9
12,236
471
10,248
16,065
12,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
DanzaburouScyllaSetApolloNemesis

VS

Bans
AthenaChang'eTsukuyomiJanusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 10
12,716
489
6,668
28,511
31,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
Tveensmurf
Cabrakan
20
8 / 2 / 9
16,697
642
28,671
27,836
30,417
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
19
4 / 6 / 4
13,801
531
15,411
21,747
10,890
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
kongpall
Fenrir
20
7 / 5 / 6
14,703
566
12,789
21,345
12,420
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
rahimdu38
Kukulkan
20
6 / 6 / 6
15,281
588
9,708
12,983
5,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
61
21
Kills
26
26
Deaths
21
23
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Da Ji
11
7
2
1.71
W
1
2
10
3
L
Cu Chulainn
PPSh_StoRmZ
Cu Chulainn
0
8
2
0.13
L
4
5
5
1.3
L
Chiron
3
2
5
2.75
W
Cabrakan
Tveensmurf
Cabrakan
8
2
9
6.25
L
3
4
9
1.88
W
Hachiman
4
6
4
1
W
Fenrir
kongpall
Fenrir
7
5
6
2
W
Kukulkan
rahimdu38
Kukulkan
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,930
Damage
73,247
102,547
Taken
112,422
63,510
Mitigated
90,648
29,649
Healing
41,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
18,351
5,580
0
5,871
27,001
11,897
1,470
10,524
16,477
0
79,099
W
6,668
675
2,126
10,939
28,511
31,357
760
8,271
20,012
44,180
0
L
Cu Chulainn
PPSh_StoRmZ
Cu Chulainn
5,101
709
0
3,437
24,197
21,254
22
14,999
9,198
0
55,010
L
11,308
588
3,026
8,140
17,714
10,438
360
7,756
9,958
95,302
0
L
Chiron
17,922
5,788
772
6,913
17,570
7,283
0
3,662
13,908
0
120,134
W
Cabrakan
Tveensmurf
Cabrakan
28,671
3,993
0
17,949
27,836
30,417
959
4,466
23,253
153,120
0
L
10,248
837
0
1,490
16,065
12,638
276
8,674
7,391
45,621
0
W
Hachiman
15,411
10,022
0
6,032
21,747
10,890
3,517
5,319
16,286
0
103,136
W
Fenrir
kongpall
Fenrir
12,789
3,209
0
2,514
21,345
12,420
2,572
5,209
15,582
0
99,831
W
Kukulkan
rahimdu38
Kukulkan
9,708
1,014
0
2,142
12,983
5,564
1,928
3,936
8,849
97,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,848
Gold Earned
73,198
657
Minions Killed
721
0
Camps Cleared
0
2,403,870
Distance Traveled
2,517,350
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,545
483
111
4
0
451,641
3
W
Sobek
12,716
489
49
2
0
534,222
11
L
Cu Chulainn
10,136
390
100
4
0
449,519
6
L
Hel
12,347
475
149
6
0
494,752
4
L
Chiron
13,584
522
221
9
0
504,203
5
W
Cabrakan
16,697
642
241
9
0
532,627
5
L
Nox
12,236
471
76
3
0
503,755
8
W
Hachiman
13,801
531
143
6
0
442,863
2
W
Fenrir
14,703
566
121
5
0
519,457
1
W
Kukulkan
15,281
588
167
6
0
488,181
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role