Player Matchup

Cernunnos
Cernunnos
IBiiGJiiM17
Cernunnos
Level 28
God Stats
49W - 60L
1,477 SR
Queue Stats
84W - 124L
1,394 Elo+
Party 1
Artio
Artio
ImBadSorry6969
Artio
Level 43
God Stats
1W - 4L
1,159 SR
Queue Stats
467W - 506L
1,408 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JakeJ23
Tsukuyomi
Level 29
God Stats
22W - 24L
1,671 SR
Queue Stats
139W - 173L
1,377 Elo+
Party 1
Janus
Janus
Kildaar
Janus
Level 35
God Stats
11W - 10L
1,442 SR
Queue Stats
22W - 27L
1,334 Elo+
Solo
Ares
Ares
Mattmuzza
Ares
Level 28
God Stats
5W - 7L
1,475 SR
Queue Stats
73W - 97L
1,385 Elo+
Party 1
Team Averages
Level 33
1,445 SR
1,380 Elo+

VS

Team Averages
Level 51
1,480 SR
1,466 Elo+
Scylla
Scylla
Boooobufestu
Scylla
Level 29
God Stats
13W - 15L
1,588 SR
Queue Stats
222W - 204L
1,546 Elo+
Party 3
Anhur
Anhur
Frtu
Anhur
Level 119
God Stats
3W - 2L
1,206 SR
Queue Stats
48W - 54L
1,335 Elo+
Solo
Hun Batz
Hun Batz
JhonnyThe2nd
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 76L
1,507 Elo+
Party 2
Neith
Neith
Stemaaa
Neith
Level 40
God Stats
3W - 3L
1,460 SR
Queue Stats
94W - 102L
1,422 Elo+
Party 2
Baron Samedi
Baron Samedi
serEliwen
Baron Samedi
Level 38
God Stats
16W - 9L
1,648 SR
Queue Stats
106W - 97L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IBiiGJiiM17
Cernunnos
13
1 / 6 / 0
8,294
361
4,051
14,257
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 6 / 1
10,330
449
12,936
23,492
20,186
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
JakeJ23
Tsukuyomi
14
4 / 11 / 5
9,767
425
12,380
18,544
6,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Kildaar
Janus
20
4 / 0 / 2
12,590
547
9,771
5,864
2,226
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
13
0 / 9 / 0
8,340
363
4,397
16,276
10,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
8 / 3 / 6
13,097
569
15,495
9,944
3,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Frtu
Anhur
20
8 / 1 / 12
13,438
584
13,563
11,866
4,716
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
JhonnyThe2nd
Hun Batz
18
6 / 4 / 7
11,988
521
9,297
16,982
5,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Stemaaa
Neith
18
6 / 3 / 6
12,527
545
15,365
15,650
5,705
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
serEliwen
Baron Samedi
17
4 / 3 / 15
12,314
535
7,717
16,795
16,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
78
14
Kills
32
32
Deaths
14
8
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Scylla
8
3
6
3.67
W
Anhur
Frtu
Anhur
8
1
12
14
L
Cernunnos
IBiiGJiiM17
Cernunnos
1
6
0
0.17
L
5
6
1
0.92
L
Tsukuyomi
JakeJ23
Tsukuyomi
4
11
5
0.59
W
Hun Batz
JhonnyThe2nd
Hun Batz
6
4
7
2.38
L
Janus
Kildaar
Janus
4
0
2
5
L
Ares
0
9
0
0
W
Neith
Stemaaa
Neith
6
3
6
3
W
Baron Samedi
serEliwen
Baron Samedi
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,535
Damage
61,437
78,433
Taken
71,237
44,359
Mitigated
36,609
16,005
Healing
29,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
15,495
1,204
0
1,528
9,944
3,686
2,034
4,096
5,848
79,197
0
W
Anhur
Frtu
Anhur
13,563
5,965
0
6,648
11,866
4,716
3,664
2,462
9,404
0
113,301
L
Cernunnos
IBiiGJiiM17
Cernunnos
4,051
1,618
0
3,010
14,257
4,520
830
5,511
8,746
0
51,853
L
12,936
966
513
7,206
23,492
20,186
0
5,056
18,436
52,221
0
L
Tsukuyomi
JakeJ23
Tsukuyomi
12,380
2,996
0
2,560
18,544
6,948
0
5,832
12,712
0
48,915
W
Hun Batz
JhonnyThe2nd
Hun Batz
9,297
3,893
0
8,617
16,982
5,979
640
7,262
9,720
0
71,717
L
Janus
Kildaar
Janus
9,771
506
0
1,777
5,864
2,226
0
1,573
4,291
97,366
0
L
Ares
4,397
42
0
939
16,276
10,479
304
5,240
11,036
23,736
0
W
Neith
Stemaaa
Neith
15,365
8,765
0
7,793
15,650
5,705
1,258
8,524
7,126
0
88,167
W
Baron Samedi
serEliwen
Baron Samedi
7,717
505
597
4,136
16,795
16,523
280
4,760
12,035
54,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,321
Gold Earned
63,364
481
Minions Killed
611
0
Camps Cleared
0
2,053,090
Distance Traveled
2,137,020
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,097
569
148
6
0
430,125
7
W
Anhur
13,438
584
171
7
0
428,873
0
L
Cernunnos
8,294
361
87
4
0
338,161
4
L
Artio
10,330
449
90
4
0
430,929
1
L
Tsukuyomi
9,767
425
58
3
0
435,820
2
W
Hun Batz
11,988
521
94
4
0
470,651
6
L
Janus
12,590
547
217
9
0
464,080
10
L
Ares
8,340
363
29
1
0
384,100
6
W
Neith
12,527
545
135
6
0
394,635
5
W
Baron Samedi
12,314
535
63
3
0
412,736
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role