Player Matchup

Merlin
Merlin
CeaselessPlum
Merlin
Level 17
God Stats
17W - 18L
1,507 SR
Queue Stats
26W - 29L
1,531 Elo+
Party 2
Sobek
Sobek
FeXY26
Sobek
Level 31
God Stats
6W - 7L
1,483 SR
Queue Stats
9W - 11L
1,465 Elo+
Party 3
Osiris
Osiris
GeoWolfSlayerTTV
Osiris
Level 24
God Stats
21W - 26L
1,503 SR
Queue Stats
268W - 319L
1,456 Elo+
Party 2
Cupid
Cupid
JanksterOfficial
Cupid
Level 27
God Stats
21W - 22L
1,615 SR
Queue Stats
285W - 211L
1,657 Elo+
Solo
Nemesis
Nemesis
fakeravioli
Nemesis
Level 28
God Stats
1W - 1L
1,335 SR
Queue Stats
5W - 5L
1,386 Elo+
Party 3
Team Averages
Level 25
1,489 SR
1,499 Elo+

VS

Team Averages
Level 23
1,657 SR
1,529 Elo+
Janus
Janus
Cooterbone
Janus
Level 36
God Stats
1W - 1L
1,979 SR
Queue Stats
17W - 24L
1,528 Elo+
Party 4
Kuzenbo
Kuzenbo
JasperIgga
Kuzenbo
Level 23
God Stats
0W - 1L
1,715 SR
Queue Stats
6W - 8L
1,512 Elo+
Party 1
Fenrir
Fenrir
LobenLubster
Fenrir
Level 22
God Stats
0W - 2L
1,591 SR
Queue Stats
6W - 9L
1,512 Elo+
Party 1
Guan Yu
Guan Yu
Ukasenoea
Guan Yu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
shibsters
Medusa
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 7L
1,593 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,686
517
3,036
5,775
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
FeXY26
Sobek
10
2 / 1 / 6
6,201
564
2,579
7,407
4,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 3 / 2
6,233
567
7,666
9,082
4,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
6 / 0 / 3
6,408
583
5,885
4,344
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
fakeravioli
Nemesis
11
4 / 1 / 2
6,470
588
3,882
8,017
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 3 / 2
5,606
510
5,823
5,979
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
JasperIgga
Kuzenbo
7
0 / 3 / 2
4,627
421
2,657
5,719
4,861
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
9
1 / 5 / 1
5,399
491
3,266
10,392
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Ukasenoea
Guan Yu
11
3 / 2 / 0
5,877
534
4,510
8,522
4,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
shibsters
Medusa
8
1 / 4 / 0
5,190
472
3,792
4,599
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
15
Kills
6
6
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Janus
1
3
2
0.67
W
Sobek
FeXY26
Sobek
2
1
6
5
W
3
3
2
1.33
W
6
0
3
7.5
L
Kuzenbo
JasperIgga
Kuzenbo
0
3
2
0.33
L
Fenrir
1
5
1
0.3
L
Guan Yu
Ukasenoea
Guan Yu
3
2
0
1.5
W
Nemesis
fakeravioli
Nemesis
4
1
2
5
L
Medusa
shibsters
Medusa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,048
Damage
20,048
34,625
Taken
35,211
14,822
Mitigated
15,183
13,102
Healing
7,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,036
218
0
1,910
5,775
1,827
328
3,477
1,958
26,492
0
L
Janus
5,823
497
0
918
5,979
1,731
309
2,691
3,288
27,225
0
W
Sobek
FeXY26
Sobek
2,579
598
0
2,731
7,407
4,484
561
1,279
6,108
17,890
0
W
7,666
3,194
0
2,149
9,082
4,636
0
917
8,165
0
25,985
W
5,885
3,972
0
2,070
4,344
1,356
509
844
3,446
0
33,030
L
Kuzenbo
JasperIgga
Kuzenbo
2,657
876
0
500
5,719
4,861
0
768
4,951
11,236
0
L
Fenrir
3,266
1,402
0
3,220
10,392
3,175
0
1,556
8,836
0
24,300
L
Guan Yu
Ukasenoea
Guan Yu
4,510
1,048
85
2,647
8,522
4,362
208
0
8,522
0
21,304
W
Nemesis
fakeravioli
Nemesis
3,882
1,805
0
4,242
8,017
2,519
0
1,371
6,468
0
33,377
L
Medusa
shibsters
Medusa
3,792
1,987
0
0
4,599
1,054
0
600
3,999
0
18,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,998
Gold Earned
26,699
289
Minions Killed
184
0
Camps Cleared
0
992,869
Distance Traveled
956,313
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,686
517
65
6
0
202,531
2
L
Janus
5,606
510
44
4
0
193,080
3
W
Sobek
6,201
564
26
2
0
212,623
4
W
Osiris
6,233
567
52
5
0
191,352
0
W
Cupid
6,408
583
79
7
0
173,242
0
L
Kuzenbo
4,627
421
21
2
0
170,438
1
L
Fenrir
5,399
491
52
5
0
198,146
0
L
Guan Yu
5,877
534
32
3
0
222,807
0
W
Nemesis
6,470
588
67
6
0
213,121
0
L
Medusa
5,190
472
35
3
0
171,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role