Player Matchup

Tiamat
Tiamat
CivilLinq
Tiamat
Level 147
God Stats
26W - 14L
1,533 SR
Queue Stats
350W - 354L
1,533 Elo+
Party 3
Nu Wa
Nu Wa
Depressed_bacon
Nu Wa
Level 67
God Stats
46W - 29L
1,639 SR
Queue Stats
648W - 613L
1,487 Elo+
Party 3
Fenrir
Fenrir
ImTheChozenOneTV
Fenrir
Level 148
God Stats
3W - 4L
1,350 SR
Queue Stats
531W - 530L
1,606 Elo+
Party 3
Ares
Ares
JJS110104
Ares
Level 74
God Stats
8W - 2L
1,500 SR
Queue Stats
234W - 222L
1,625 Elo+
Party 3
Izanami
Izanami
Xx_FrozenPlaZ_xX
Izanami
Level 88
God Stats
8W - 2L
1,935 SR
Queue Stats
442W - 394L
1,561 Elo+
Party 3
Team Averages
Level 105
1,592 SR
1,562 Elo+

VS

Team Averages
Level 104
1,520 SR
1,492 Elo+
Ah Puch
Ah Puch
Bonsai IV
Ah Puch
Level 160
God Stats
0W - 5L
1,404 SR
Queue Stats
461W - 482L
1,491 Elo+
Party 1
Awilix
Awilix
KLDubz
Awilix
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 93L
1,444 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MintoKitsune
Cu Chulainn
Level 49
God Stats
10W - 28L
1,506 SR
Queue Stats
21W - 48L
1,514 Elo+
Party 2
Athena
Athena
SuperGirlyLily
Athena
Level 110
God Stats
5W - 4L
1,653 SR
Queue Stats
90W - 100L
1,499 Elo+
Solo
Chaac
Chaac
Veltous
Chaac
Level 85
God Stats
13W - 29L
1,535 SR
Queue Stats
20W - 39L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CivilLinq
Tiamat
14
0 / 0 / 2
8,237
549
10,237
8,740
6,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 6
8,067
538
8,793
4,749
1,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 5
8,345
556
9,340
12,323
5,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ares
13
4 / 0 / 3
8,034
536
3,863
7,315
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 1 / 5
7,703
514
4,315
4,993
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bonsai IV
Ah Puch
13
2 / 4 / 0
7,755
517
7,868
9,921
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
KLDubz
Awilix
11
0 / 1 / 0
6,424
428
2,098
9,221
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
MintoKitsune
Cu Chulainn
11
0 / 2 / 1
6,620
441
4,198
9,624
3,422
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 2 / 0
7,502
500
4,671
17,397
10,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Veltous
Chaac
11
1 / 3 / 0
6,471
431
3,723
9,088
3,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
12
Kills
3
3
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Bonsai IV
Ah Puch
2
4
0
0.5
W
Tiamat
CivilLinq
Tiamat
0
0
2
1
W
3
1
6
6
W
3
1
5
5.5
W
Ares
4
0
3
5.5
L
Awilix
KLDubz
Awilix
0
1
0
0
L
Cu Chulainn
MintoKitsune
Cu Chulainn
0
2
1
0.25
L
0
2
0
0
L
Chaac
Veltous
Chaac
1
3
0
0.33
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,548
Damage
22,558
38,120
Taken
55,251
18,671
Mitigated
23,453
15,654
Healing
16,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Bonsai IV
Ah Puch
7,868
58
0
2,274
9,921
3,009
0
2,388
7,211
48,375
0
W
Tiamat
CivilLinq
Tiamat
10,237
1,879
0
3,367
8,740
6,025
75
4,500
3,815
55,164
0
W
8,793
735
0
805
4,749
1,457
1,066
3,290
1,075
43,399
0
W
9,340
3,301
0
5,832
12,323
5,050
0
3,402
8,671
0
60,423
W
Ares
3,863
354
0
3,007
7,315
4,834
0
158
7,155
18,881
0
L
Awilix
KLDubz
Awilix
2,098
898
0
3,960
9,221
2,965
0
2,217
6,736
0
37,531
L
Cu Chulainn
MintoKitsune
Cu Chulainn
4,198
491
0
701
9,624
3,422
0
3,192
6,236
0
40,952
L
4,671
1,487
0
6,482
17,397
10,501
0
9,557
7,014
51,007
0
L
Chaac
Veltous
Chaac
3,723
603
171
2,932
9,088
3,556
0
3,709
5,161
0
31,279
W
4,315
2,544
0
2,643
4,993
1,305
110
88
4,865
0
59,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,386
Gold Earned
34,772
462
Minions Killed
448
0
Camps Cleared
0
1,432,450
Distance Traveled
1,404,605
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,755
517
110
7
0
246,769
0
W
Tiamat
8,237
549
105
7
0
256,169
2
W
Nu Wa
8,067
538
84
6
0
294,438
4
W
Fenrir
8,345
556
106
7
0
314,789
6
W
Ares
8,034
536
29
2
0
294,994
6
L
Awilix
6,424
428
75
5
0
302,567
0
L
Cu Chulainn
6,620
441
93
6
0
282,657
6
L
Athena
7,502
500
119
8
0
278,463
5
L
Chaac
6,471
431
51
3
0
294,149
3
W
Izanami
7,703
514
138
9
0
272,060
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role