Player Matchup

Hun Batz
Hun Batz
Duck Grabber
Hun Batz
Level 12
God Stats
14W - 10L
1,709 SR
Queue Stats
21W - 13L
1,596 Elo+
Party 1
Zhong Kui
Zhong Kui
Hungwy
Zhong Kui
Level 89
God Stats
9W - 13L
1,599 SR
Queue Stats
299W - 324L
1,563 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ViralCrazyBear
Ah Muzen Cab
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
361W - 375L
1,520 Elo+
Party 1
Hel
Hel
X-Lil_Chubbz-X
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,589 Elo+
Party 1
Chaac
Chaac
xX_edgeySith_Xx
Chaac
Level 92
God Stats
13W - 22L
1,367 SR
Queue Stats
577W - 627L
1,514 Elo+
Party 1
Team Averages
Level 53
1,535 SR
1,556 Elo+

VS

Team Averages
Level 80
1,513 SR
1,534 Elo+
Ymir
Ymir
AncientOx
Ymir
Level 140
God Stats
10W - 6L
1,590 SR
Queue Stats
493W - 456L
1,584 Elo+
Party 3
Vulcan
Vulcan
Callmedaddy9859
Vulcan
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,625 Elo+
Party 3
Cthulhu
Cthulhu
Chubiggk24
Cthulhu
Level 33
God Stats
30W - 17L
1,500 SR
Queue Stats
161W - 179L
1,324 Elo+
Party 2
Awilix
Awilix
appears
Awilix
Level 109
God Stats
15W - 11L
1,474 SR
Queue Stats
47W - 48L
1,533 Elo+
Party 3
Heimdallr
Heimdallr
doribiggk05
Heimdallr
Level 108
God Stats
10W - 11L
1,500 SR
Queue Stats
383W - 341L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Duck Grabber
Hun Batz
15
2 / 9 / 7
9,801
467
5,805
18,079
6,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
Hungwy
Zhong Kui
17
8 / 5 / 6
11,291
538
22,675
19,026
12,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
ViralCrazyBear
Ah Muzen Cab
17
2 / 8 / 6
10,582
504
9,075
17,038
5,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 6 / 9
11,043
526
10,733
21,421
17,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 10 / 5
10,665
508
10,488
25,727
13,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
7 / 4 / 14
11,619
553
17,918
20,481
19,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 1 / 7
10,235
487
15,165
9,206
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Chubiggk24
Cthulhu
14
1 / 9 / 17
10,189
485
8,601
17,571
12,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
appears
Awilix
19
16 / 6 / 9
12,984
618
22,258
21,271
9,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
doribiggk05
Heimdallr
19
10 / 2 / 4
12,303
586
16,726
14,222
7,331
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
89
22
Kills
38
38
Deaths
22
33
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ymir
7
4
14
3.5
W
4
1
7
7.5
W
Cthulhu
Chubiggk24
Cthulhu
1
9
17
1.06
L
Hun Batz
Duck Grabber
Hun Batz
2
9
7
0.61
L
Zhong Kui
Hungwy
Zhong Kui
8
5
6
2.2
L
Ah Muzen Cab
ViralCrazyBear
Ah Muzen Cab
2
8
6
0.63
L
5
6
9
1.58
W
Awilix
appears
Awilix
16
6
9
3.42
W
Heimdallr
doribiggk05
Heimdallr
10
2
4
6
L
5
10
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,776
Damage
80,668
101,291
Taken
82,751
53,961
Mitigated
52,822
30,837
Healing
14,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
17,918
6,298
0
3,313
20,481
19,682
25
7,587
12,675
62,740
4,062
W
15,165
7,793
0
1,870
9,206
3,698
279
4,034
5,020
67,192
0
W
Cthulhu
Chubiggk24
Cthulhu
8,601
425
758
730
17,571
12,291
235
8,532
8,886
27,012
0
L
Hun Batz
Duck Grabber
Hun Batz
5,805
1,043
0
3,729
18,079
6,095
0
6,184
11,895
0
48,649
L
Zhong Kui
Hungwy
Zhong Kui
22,675
3,411
409
5,120
19,026
12,023
0
9,547
9,479
73,510
0
L
Ah Muzen Cab
ViralCrazyBear
Ah Muzen Cab
9,075
3,239
382
5,366
17,038
5,460
1,166
4,675
12,363
0
58,421
L
10,733
789
2,350
6,723
21,421
17,267
0
8,270
13,151
46,241
0
W
Awilix
appears
Awilix
22,258
10,170
0
4,114
21,271
9,820
465
8,644
12,361
0
85,648
W
Heimdallr
doribiggk05
Heimdallr
16,726
9,792
0
3,813
14,222
7,331
4,258
4,118
10,054
0
85,517
L
10,488
3,170
0
6,758
25,727
13,116
0
12,484
13,243
0
56,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,382
Gold Earned
57,330
503
Minions Killed
485
0
Camps Cleared
0
1,814,232
Distance Traveled
1,872,631
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,619
553
95
5
0
352,546
1
W
Vulcan
10,235
487
100
5
0
360,555
5
W
Cthulhu
10,189
485
34
2
0
364,797
1
L
Hun Batz
9,801
467
89
4
0
360,965
0
L
Zhong Kui
11,291
538
129
6
0
354,922
3
L
Ah Muzen Cab
10,582
504
107
5
0
359,566
0
L
Hel
11,043
526
61
3
0
391,315
6
W
Awilix
12,984
618
93
4
0
415,125
3
W
Heimdallr
12,303
586
163
8
0
379,608
2
L
Chaac
10,665
508
117
6
0
347,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role