Player Matchup

Sol
Sol
BreakfastMonkey
Sol
Level 22
God Stats
1W - 3L
1,786 SR
Queue Stats
12W - 17L
1,410 Elo+
Party 3
Cerberus
Cerberus
MrTibura
Cerberus
Level 23
God Stats
0W - 2L
1,312 SR
Queue Stats
15W - 20L
1,406 Elo+
Party 3
Erlang Shen
Erlang Shen
PapiGali
Erlang Shen
Level 46
God Stats
2W - 6L
1,546 SR
Queue Stats
242W - 233L
1,540 Elo+
Party 2
Mulan
Mulan
Pinatxo
Mulan
Level 99
God Stats
15W - 21L
2,003 SR
Queue Stats
338W - 340L
1,488 Elo+
Party 2
Rama
Rama
nallunki
Rama
Level 105
God Stats
10W - 13L
1,500 SR
Queue Stats
219W - 208L
1,643 Elo+
Party 3
Team Averages
Level 59
1,629 SR
1,497 Elo+

VS

Team Averages
Level 37
1,559 SR
1,458 Elo+
Baron Samedi
Baron Samedi
Alumdril
Baron Samedi
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,486 Elo+
Solo
Baba Yaga
Baba Yaga
BaalEvan
Baba Yaga
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,297 Elo+
Solo
Cthulhu
Cthulhu
SRFC96
Cthulhu
Level 25
God Stats
29W - 19L
1,625 SR
Queue Stats
37W - 38L
1,497 Elo+
Party 1
Hun Batz
Hun Batz
Throbby-Quelch
Hun Batz
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 67L
1,501 Elo+
Party 1
Cupid
Cupid
cmcguire95
Cupid
Level 20
God Stats
25W - 13L
1,670 SR
Queue Stats
33W - 30L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 4
9,319
490
4,708
11,763
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
MrTibura
Cerberus
13
2 / 8 / 4
8,955
471
5,329
16,288
12,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
PapiGali
Erlang Shen
16
12 / 4 / 3
10,742
565
14,826
15,844
10,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
Pinatxo
Mulan
19
3 / 0 / 2
11,239
592
10,151
12,509
12,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
16
4 / 6 / 5
10,312
543
13,779
14,402
6,968
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alumdril
Baron Samedi
15
0 / 6 / 0
8,557
450
7,023
12,125
10,863
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
BaalEvan
Baba Yaga
15
0 / 8 / 1
9,080
478
9,795
11,658
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SRFC96
Cthulhu
15
6 / 3 / 13
10,348
545
15,271
16,989
10,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
16
5 / 3 / 5
10,189
536
7,753
13,621
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
17
9 / 3 / 7
10,701
563
13,536
12,612
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
46
23
Kills
20
21
Deaths
23
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Alumdril
Baron Samedi
0
6
0
0
W
Baba Yaga
BaalEvan
Baba Yaga
0
8
1
0.06
L
2
3
4
1.33
L
Cerberus
MrTibura
Cerberus
2
8
4
0.5
L
Erlang Shen
PapiGali
Erlang Shen
12
4
3
3.38
L
Mulan
Pinatxo
Mulan
3
0
2
4
W
Cthulhu
SRFC96
Cthulhu
6
3
13
4.17
W
Hun Batz
5
3
5
2.5
W
Cupid
9
3
7
4.17
L
Rama
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,793
Damage
53,378
70,806
Taken
67,005
46,974
Mitigated
34,505
21,044
Healing
22,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Alumdril
Baron Samedi
7,023
539
160
4,444
12,125
10,863
0
361
11,764
46,456
0
W
Baba Yaga
BaalEvan
Baba Yaga
9,795
375
0
2,456
11,658
3,568
1,794
3,564
8,094
55,436
0
L
4,708
833
0
2,586
11,763
4,671
1,116
6,673
4,400
41,445
2,438
L
Cerberus
MrTibura
Cerberus
5,329
257
0
3,001
16,288
12,625
0
5,470
10,502
19,890
0
L
Erlang Shen
PapiGali
Erlang Shen
14,826
8,305
0
3,782
15,844
10,465
0
7,305
8,155
0
66,799
L
Mulan
Pinatxo
Mulan
10,151
2,275
0
7,901
12,509
12,245
54
6,629
5,830
0
78,970
W
Cthulhu
SRFC96
Cthulhu
15,271
1,534
375
5,938
16,989
10,701
0
2,973
14,016
36,901
0
W
Hun Batz
7,753
1,767
0
4,040
13,621
5,088
0
1,168
12,453
0
67,326
W
Cupid
13,536
7,632
183
4,785
12,612
4,285
2,502
1,907
10,705
0
62,667
L
Rama
13,779
10,139
0
3,774
14,402
6,968
715
4,272
9,830
0
72,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,567
Gold Earned
48,875
527
Minions Killed
461
0
Camps Cleared
0
1,716,237
Distance Traveled
1,755,193
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,557
450
80
4
0
294,278
6
W
Baba Yaga
9,080
478
114
6
0
301,182
0
L
Sol
9,319
490
97
5
0
297,322
1
L
Cerberus
8,955
471
33
2
0
326,272
7
L
Erlang Shen
10,742
565
96
5
0
405,072
4
L
Mulan
11,239
592
169
9
0
356,742
2
W
Cthulhu
10,348
545
54
3
0
401,218
3
W
Hun Batz
10,189
536
111
6
0
389,941
0
W
Cupid
10,701
563
102
5
0
368,574
2
L
Rama
10,312
543
132
7
0
330,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role